So I was trying to put together a straight speed donphan list and I need a bit of help. The basic list: 4-4 Donphan Prime 2 Uxie (1 uxie X?) 2 Mesprit (I definitely think this could help a lot right now) 4 X? 2 X 3 Pokemon Collector 3 Bebe's Search 3 Pokemon Communication 1 Luxury Ball 3 Expert Belt 3 SSU 3 Seeker 2 Rare Candy 3 Broken Rime-Space 4 PONT 2 Warp Point 3 Warp Energy 9 Fighting energy So I'm just not really sure. I really want at least 12 basics to not just fail at going second. I like Mesprit + seeker and SSU for shutting down rogue healing breath/bright looks and I like the warps for getting a hurt donphan out of there or dealing with poison/bad starts. If I could think of things I'd want, something to get a spiritomb out of there (though less relevant as getting 1 donphan made seems easy, even through trainerlock). Having something that could drag up vileplumes, however, would be sick (doubtful). Maybe something that would let me discard excess trainers/supporters against vilegar. With such a small number of non basics, lost gar seems like they wouldn't be able to do anything until they could seeker + hurl same turn. T-tar auto loses. Luxchomp would be on the back foot and have no ways of getting weakness with a fully powered donphan hitting for 110 and having 140 hp(with -20 per hit!) I think I want Uxie X as it's also a sick machamp counter! Thoughts, suggestions?