Pokémon TCG: Sword and Shield—Brilliant Stars

Suggestions for a team on Black 2

Uh no, keep Spore. Spore is the number 1 attack Breloom has, 100% accurate sleep is always more useful than a slim chance of paralysis from Thunder Punch, which is a coverage move at best. Since you're using Poison Heal Breloom, I'd strongly consider a SubPunch set with Spore, Substitute, Focus Punch, and either Seed Bomb or Stone Edge. Or if getting Focus Punch is too much of a hassle since it would need to be re-bred, just an attacker set with Spore, Substitute, Sky Uppercut/Drain Punch and Seed Bomb/Stone Edge would work too.
 
stone edge actually helps counter flying and fire types. effect spore is also a handy ability.

---------- Post added 07/29/2013 at 07:54 PM ----------

also, if you're going to have substitute, go with drain punch. you can always use gravity or smack down with another pokemon, or you can pair it with a machamp with no gaurd.
 
Breloom doesn't do too well with doubles. It's defences are too low, so once it's hit two or three times by any kind of attack, it's out. Throw in a super effective hit, and its gone immediately. Doubles don't work so well for it because it can be targeted by multiple attackers. It would rarely attack more than twice, not exactly enough to set up a nice combo. I'd probably re-breed and re-train another one specially for doubles put some EVs on defences instead of HP. If also do some different moves. In other words, you can't count on other Pokemon to make this one work.
 
you're welcome. the glaceon, ice beam, replace with dig. then you can replace hail with mirror coat. to effectively use snow cloak, send out an abomasnow on the first turn. this way, the hailstorm will stay on the field for the entire battle, more or less.
 
I was actually thinking about doing something like that, but when I trained the Glaceon I was focused more on single battles than on doubles, so I wouldn't have an Abomasnow to pair it with. If I chose to put out an Abomasnow before it, then I'd either have to wait until Abomasnow fainted to put Glaceon out, hence not choosing on my own time when to put it out. Using Hail may waste a turn, but at least I can waste the turn when I want to. I'll probably train another Glaceon for double play soon, so if you have any suggestions for that, I'd be happy to hear them.
 
exactly. however, the double glaceon could be paired with-- obviously --an abomasnow, as i've mentioned before. have it know a move that can do a lot of damage, such as giga impact. if you're going for the physical approach, give it a brave nature. for the abomasnow, teach it wood hammer, ingrain, giga impact, and rock slide. this way you can inflict easy damage. oh, i forgot the rest of the glaceon's moves. blizzard, of course. then detect and aqua tail.
 
I might do something like that. I don't think I would put Giga Impact on both of them, though. Here's what I think they'd end up looking like...

Glaceon @ NeverMeltIce (if it's not on Abomasnow)/Air Balloon (if I take Earthquake on Abomasnow)
Snow Cloak
252 EVs on Sp. Atk, 252 EVs on Atk, 4 EVs on Speed
Moves:
1. Giga Impact
2. Blizzard
3. Aqua Tail
4. Shadow Ball
I ended up focusing more on offense rather than defense. If I chose to hit hard right at the beginning, then this combo is for me. I have little defense, but with a STAB Blizzard with 100% accuracy boosted by a Hail and potentially a NeverMeltIce (not to mention a potential super-effective hit) is nothing to mess around with. Glaceon could completely dominate the field, but it would have to do it at the risk of a) missing an attack or b) not moving first and fainting.

Abomasnow @ Focus Sash/NeverMeltIce
Snow Warning
Brave Nature (+Atk/-Spe)
252 EVs on Sp. Atk, 252 EVs on Atk, 4 EVs on HP
Moves:
1. Blizzard
2. Grass Knot/Wood Hammer
3. Earthquake/Hidden Power Fire
4. Rock Slide
I'm not quite sure how this would work out, but I focused this Abomasnow on attacking rather than defending. Assuming I use the Focus Sash, I should be able to get at least 1 solid hit on my opponents, and that'll prove to do a lot of damage. If I do end up giving Glaceon the Air Balloon, I can potentially get an Earthquake in without worrying about fainting Glaceon.
So, this is what I'm thinking. Would it work, or is it just me rambling on about something that never has a chance?

---------- Post added 08/05/2013 at 04:01 PM ----------

Added a few more Pokemon! Doubles strategies were added last night, some singles were added just now.
 
You don't need to say anything else. You put me on to the idea and gave me suggestions for the moves already. Thanks for all the help!
 
Glaceon is not and never will be a physical attacker, mixed is the second worst set you could run, just behind pure physical. Never try to have physical moves on a Glaceon, that's more than worthless, it just hurts you
 
Yeah, so I noticed. What I ended up doing was this...

Abomasnow
Nature: Lonely
Ability: Snow Warning
Item: Expert Belt
Moves:
Blizzard
Wood Hammer
Giga Drain
Ice Shard
EVs: 192 HP/252 Atk/64 SpD

Glaceon
Nature: Modest
Ability: Ice Body
Item: NeverMeltIce
Moves:
Blizzard
Ice Shard
Fake Tears
Ice Beam
EVs: 64 HP/192 Def/252 SpA

Basically, send them out together and start sweeping with Blizzard. The one thing wouldn't mind having on at least one of them would be Protect, just to be safe. I haven't used Fake Tears much yet, because every time I use it I seem to get KO'd, so I was thinking of switching it out for Protect. Ideas? Thoughts?
Also, I've currently got these two guys paired with Thundurus and Landorus. I didn't really have anything better, and I didn't want to put two more Ice types on the team, because then I would just get trashed by 1 Pokemon with a Fire-type move, especially considering that Abomasnow is super weak to Fire. Without him and his Snow Warning, my whole team would be trashed. At least with Thundurus and Landorus, they don't rely on the hail. If you've got any ideas for another two-four spots, I'd be open to hearing them!
 
I would say the best thing to do would be to test it out on some simulators if you haven't already.
I play the VG far more than the TCG, and I'd be more than happy to help you theorycraft and test. Shoot me a PM if you're interested, I'm on Showdown in the X&Y Discussion room all the time as ToxicRabbit.
 
Yeah, I might be interested in trying it out on a simulator. I've never used one before though. Could you recommend a good one that's not too complicated? I'm not sure what theorycraft is, but you're more than welcome to experiment around with this team, if you want.
 
Yeah, I might be interested in trying it out on a simulator. I've never used one before though. Could you recommend a good one that's not too complicated? I'm not sure what theorycraft is, but you're more than welcome to experiment around with this team, if you want.

Pokemon Showdown is about as basic as they get, I can walk you through everything when you get on. You can find it here: http://play.pokemonshowdown.com/
Runs in your browser too, so no downloads :3 There is an option to DL it, but eh. Seems like a waste of time.
 
i don't have advice for any of your current straegies, but i think i have a good strategy for double battles. excadrill with sand rush is paired with garchomp that has sand stream. the excadrill uses magnet rise, the garchomp earthquake. the battle than proceeds as you wish. unfortunately, excadrill is banned from tournaments.
 
I'm pretty sure that Garchomp only has Rough Skin and Sand Veil for its abilities, the latter of which was banned from OU. I'm not really using these Pokemon anymore though, I've developed some new, somewhat more successful stelae goes.
From personal experience, using Magnet Rise in doubles doesn't seem to work too well. The game's much to fast-paced to use something like that in a setup when you could use something that already levitates, like Landorus or Skarmory or something. Thanks for the advice though!
 
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