Ha that was a dumb title. I'll change it when I think of something better. Anyway I got another idea for a deck that actually works and it's fun to play. Here it is... Pokemon-23 4 Slakoth (RS) 3 Vigoroth (RS) 3 Slaking (RS) 4 Dunsparce (SS) 2 Eevee (SS) 2 Espeon (AQ) 2 Torchic (DR) 1 Combusken (80 HP) 2 Blaziken (Holo) Trainers-21 4 Professor Oak’s Research 4 Professor Elm’s Training Method 3 Professor Birch 3 Oracle 3 Rare Candy 2 Buffer Piece 1 Copycat 1 Town Volunteers Energy-16 9 Fire 4 Boost 3 Warp Now the strategy is to get an Espy and Blaziken on the bench with a Slaking out attacking. I need to get Slaking powered up with at least one fire and warp, attack, next turn take the warp energy off and put it back on to go to the bench, put espy out, use blazzy's power to put the discarded fire back on Slaking, retreat Espy, and voila, I'm doing 100 damage every turn and stopping Poke-Powers. Boost energy is a fun surprise. Thanks in advance for suggestions. UPDATE: So far, I have been getting the whole Combo out by usually turn 6, sometimes 5, and once 4. I basically want to get it usually turn 5, cause turn 4 is really hard to get. Turn 6 is a little slow. So if anyone can give my trainers a fix to make it faster, I would appreciate it.