Super Sniper: Mew/Garchomp C

Discussion in 'Deck Help and Strategy' started by Ze Quidinateur, Mar 13, 2011.

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  1. Ze Quidinateur

    Ze Quidinateur New Member

    Crazy fun deck I'm testing ATM. Might run it for BR's

    Pokemon:22

    4 Mew [TM]
    2-2 Garchomp C Lv.X [SV-SV]
    1-1 Drifblim [MD-UD]
    1-1 Mewtwo Lv.X [MD-LA]
    1 Gengar [SF]
    2 Crobat G [PL]
    1 Toxicroak G [PR]
    1 Dragonite FB [SV]
    2-1 Uxie Lv.X [LA-LA]
    1 Azelf [LA]
    1 Unown Q [MD]

    Trainers/Supporters/Stadiums: 27

    4 Cyrus's Conspiracy
    2 Pokemon Collector
    1 Bebe's Search
    1 Aaron's Collection
    1 Looker's Investigation
    1 Twins
    3 Energy Gain
    4 Power Spray
    4 Poke Turn
    2 SP Radar
    2 Pokemon Communication
    1 Energy Exchanger
    1 VS Seeker
    1 Junk Arm

    Energy: 11

    4 Double Colorless Energy
    2 Rescue Energy
    5 Psychic Energy

    Strategy: Speed/Sniping

    Snipe for 6 prizes in 7/8 turns. See Off a Gengar or Garchomp C Lv.X on the first turn (depending on your hand, Gengar usually is the better choice), and start sniping stuff. Power Spray can force your opponent to drop more Uxies for you to Shadow Room + Flash Bite and take some cheap prizes. Mewtwo, Dragonite and Promocroak eat SP decks for breakfast and Drifblim helps against Mewtwo (if you can't just Dragon Rush + Flash Bite them). If you don't start with Mew or the Mews get KO'd too quickly, this deck can also function as a regular Garchomp toolbox.

    Changes:

    I'd like to put in a Lucario GL so Drifblim can function as a Machamp counter, and another Energy Exchanger would be nice, but I'm clueless as to what to take out for those cards.
     
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