Sweet Dreams - Greatest Unlimited Deck

Discussion in 'Deck Help and Strategy' started by Ho Megas Alexandros, Mar 21, 2005.

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  1. Ho Megas Alexandros

    Ho Megas Alexandros New Member

    This deck was originally a grass deck. Then over time developed an all-around style. Every pokemon has its back covered and more. It was a great relief from the Haymaker and raindance of the day. At my local card shop this deck happened to enrage alot of people. Infact I'd say it got hated on a bit and I was forced to play even more rogue decks of the time. Which was incredibly fun. But by far, this deck has proved to be my Masterpeice. I call it Sweet Dreams...

    3x Wigglytuff (Jungle)
    4x Jigglypuff (Jungle)
    2x Haunter (Fossil)
    3x Gastly (Fossil)
    3x Mewtwo (Psyburn Promo)
    3x Scyther (Jungle)

    2 Rocket's Sneak Attack
    3 Gust of Wind
    3 Nightly Garbage Run
    4 Professor Oak
    4 Computer Search
    2 Item Finder
    4 Plus Power

    16 Psychic
    4 Double Colorless Energy

    Notice cards aren't beyond Rocket.
    This deck is extremely consistent. I'm able to play it like I'm running. I really wanted to show how well it plays against misdreveas, but that kid had to go and make the top 8. Well ill try to get to Emerald ex earlier and play it there. Any takers in florida?

    Main reason for posting this deck is to replicate a deck like it in modified. Now I ask for comments and advice. I'd like to play the 'tuff again. (Wigglytuff ex - Love at first site)
    Last edited: Mar 21, 2005
  2. Shiloh Phoenix

    Shiloh Phoenix New Member

    I don't know, but the haunter from base set looks to be better at sleep moves...
  3. ryanvergel

    ryanvergel New Member

    No way...

    the fossil haunter keeps them stalled, thats the idea for it

    50% they cant wake up, if they do, and try to hit him, 50% it wont work.
  4. maxETER

    maxETER New Member


    The format is pre-Gym or just Unlimited? You are forgeting lots of cards from later sets, like Recycle Energy, and Gold Berry/Focus Band, but most important BABIES!!! You should add 4 Cleffa and 2 Tyrogue, they are a must in every deck. Add Lass too, it's excellent combined with Cleffa.
    You have some extra energy, with Double Colorless, Recycle and Mewtwo Promo you shouldn't worry about that so i think that 4 Recycle 4 Double Colorless and 8 Psychic is far enough.
    Play 2 Town Volunteers over nightly Garbage Run and add in any stadium card.
  5. Misdreavus

    Misdreavus New Member

    It was fun getting to playtest against you at FL States... sorry we didn't get to finish the match. Nice deck... Wiggly has always been a cool card to play. I'll keep it pre-Gym in my fix since that's the way you designed it. I don't really see the need for 16 Psychic energies in here, and I'd recommend Chansey over the Gastly line. Personally, here's what I'd do:

    -5 Psychic Energy
    -3 Gastly
    -2 Haunter
    -1 Nightly Garbage Run
    +2 Chansey
    +4 Energy Removal
    +1 Wigglytuff
    +2 Switch
    +2 Bill

    I'm not sure what part of FL you live in, but if I see you again soon, I'd be happy to get to finish our match. As far as what would be good in a modified Wiggly ex deck, the reprint of Elm's Training Method in the next set should be something that would really help it since you wouldn't have to rely on something like Pidgeot to search out your Wiggly ex. Boost Energy is helpful too. That's about all I can think of at the moment, however. Good luck with it (both unlimited and modified if you choose to make it)!
    Last edited: Mar 22, 2005
  6. Ho Megas Alexandros

    Ho Megas Alexandros New Member

    Thanks Misdreavus,
    I guess I'll wait till the pre-release to start working on the modified version of this deck. I live in the Jacksonville area. So I'll be going to casselberry's ex emeral prerelease - saves 2 hours of driving.
  7. coolmanderzx

    coolmanderzx New Member

    instead of using mewtwo use mewtwo ex since you can go off for a turn 2 60 or more if you add pluspowers or strength charms. plus having 100 hp for a basic aint all that bad which i think is worth the risk of the 2 prize ex risk.
  8. Lord Broly

    Lord Broly New Member

    18 Pokemon and 20 Energy is way to much.
    Drop the Pokemon down to like 12, lol, and
    drop the energy to like 12.

    And I can't believe there is only 22 Trainers
    in here. I run like 41 Trainers in mine. Fill in
    the rest of the Empty spots with trainers.
    Believe me, in unlimited speed is everything.
  9. Ho Megas Alexandros

    Ho Megas Alexandros New Member

    What does yours look like? I'm curious, not many people play 'tuff.

    Also Mainly I'd like to make another all around deck like this for modified with two Stage 1's and the rest basic. Maybe just change to the updated models of those pokemon. IE Mewtwo ex and Scyther ex.
  10. Team_Joe_Captain

    Team_Joe_Captain New Member

    I suggest you stick with a grass deck. I really have'nt played an unlimited deck since neo revelation but I used a Meganium/Exxegutor with tons of Double Colorless
  11. ryanvergel

    ryanvergel New Member

    less pokemon means less power for wiggly...

    12 energy is also kind of retarted. 41 trainers is too. keep in mind his deck was pre-gym stuff, so fossil and up, and it beats the pulp out of any other unlim. deck ive seen him play against.
  12. QbSnook

    QbSnook New Member

    I want to play wiggly its my fav pokemon i wish your deck best of luck it sounds kick butt!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  13. Lord Broly

    Lord Broly New Member

    Yeah um if you add in lots of trainers you can
    grab the Pokemon with ease. Besides Wiggly
    isn't good. Many decks can out run it, like mine
    because there is more trainers. Also 41 Trainers
    actually works. I never get a bad hand and I
    rarely lose. Wiggly still wasn't dominant before
    pregym, Haymaker was. My deck is like Haymaker
    except I use Sneasel, MPM2, Tyrogue, and Cleffa.
    Also I have lots of Disruption. On average I can run
    through 1/2 my deck to 3/4 of my deck in one turn.

    Anyway if you have any questions about the Wiggly
    deck send me a PM and i'll give you a good deck fix.
  14. ryanvergel

    ryanvergel New Member

    Haymaker was crap before ~_~. Monchan gets rocked by scyther and definitely mewtwo/haunter, and wiggly+full bench+pluspower=KO any haymaker pokemon(buzz, mag, scyther, mewtwo, chan=all have 70 hp)
  15. lunatone_solrock

    lunatone_solrock New Member

    Wow, only 25% chance of getting hit.
    Now this is what I call stalling.
  16. Articjedi

    Articjedi New Member

    The point of most wigglytuff decks wasn't to stall in the first place, you were meant to get that wiggly out by the second turn and swing for 60.

    Hitmonchan, scyther, wiggly, the odd ditto in some versions. Mewtwo slowed down the deck. Since that required a combo in itself. You need super energy removal. That's the best way to maintain your advantage after everything is in place.
  17. Lord Broly

    Lord Broly New Member

    What are you on? Haymaker was the best. The
    Reason for this is because it's all basics. Wiggly
    is an evolution which means it will be easy to
    KO the puff before it evolves into tuff.Chances
    are your Jigglypuff's will be KO'ed before they

    Ryan just give up Wiggly won't beat Haymaker.

    Also ryan I think you should go to this post and
    read it.

    Last edited: Mar 23, 2005
  18. Ho Megas Alexandros

    Ho Megas Alexandros New Member

    I have to vouch for my deck here. At the local tournaments the only decks played were haymaker and raindance. I kicked their butts. haymaker couldn't beat my wiggly deck. Especially not the way i play it.
  19. Lord Broly

    Lord Broly New Member

    They probably just played it wrong, if you
    get a really good unlimited player, Haymaker
    will run circles around wiggly.

    Also Energy Removal and Super Energy Removal
    will destroy your deck.
    Last edited: Mar 23, 2005
  20. Ho Megas Alexandros

    Ho Megas Alexandros New Member

    Haymakers can't beat it..

    Simply because everyone besides 'Tuff has free retreat, so whomever they bring out, you switch out and kill. Chan can't hurt Scyther, and haunter kills him, Buzz doesn't do enough damage,

    and not to mention:

    wiggly+full bench+pluspower=ONE HIT ANY HAYMAKER POKEMON

    I've seen this deck dominate every tournament it was entered in, and it's consistentcy is where it's power is at. Play against it AND THEN say it's weak to haymaker.
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