Switch and Warp Point

Discussion in 'Cards: Strategy and Rulings Discussion' started by wolfroke, Mar 8, 2011.

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  1. wolfroke

    wolfroke New Member

    Is it better to use switch or warp point to load up on in a deck?
    I figured that switch can be very useful if the opponent has something almost killing you and switch out for a KO, but why switch when it can give your opponent an advantage by switching in a healthy pokemon?
     
  2. EeveeLover

    EeveeLover Member Services Administrator

    Moved to the correct forum, so that you can get a multitude of opinions on this.
     
  3. gigablaster

    gigablaster New Member

    i'm playing a gigas deck with the drag off promo, would also like to hear opinions on whether switch or warp point is more viable

    thanks!
     
  4. Kayle

    Kayle Active Member

    I'm pretty sure Warp Point is considered the better play because of the uncertainty it forces on your opponent. I've won a couple of games because of the difference.
     
  5. wolfroke

    wolfroke New Member

    but i mean if they have like a swarm of machamp in play, wouldn't that screw you over?
     
  6. DoomScizor

    DoomScizor New Member

    It depends on the deck really. What deck are you running?
     
  7. wolfroke

    wolfroke New Member

    I'm running Vespiquen. Also, i'm gonna test a Gyara/Amphy Deck
     
  8. Kayle

    Kayle Active Member

    If you're talking about Drag Off Gigas, why would it? You might as well Warp Point in case you can't Drag Off or whatever, since most of the time you CAN - it won't matter. Warp out, sac and bring gigas active, oh look I can drag off whatever I want active.
     
  9. wolfroke

    wolfroke New Member

    Noo i'm not using Gigas, I mean like, swarms of your opponent on the standby that they could switch in a pokemon if they pleased or something. I don't use gigas
     
  10. DoomScizor

    DoomScizor New Member

    Well I imagine that in a good set up, you have a Vespiquen Active and a Vespiquen benched with a damage counter at least, in that situtation it would be best to use warp point, because you can get easy KO's off benched stuff like Uxies and Staters like Sabelye, Spiritomb, Smeargle.
     
  11. wolfroke

    wolfroke New Member

    thing is that some people have benched pokemon Like a Luxray GL and a Garchomp C in the bench, so they can easily switch in theirs you know what i'm getting at?
     
  12. Kayle

    Kayle Active Member

    90% of decks in the format can do that anyway, that's the thing. Warp Point is very rarely used anywhere because... you don't need it for most of the decks in this format, everything is very manueverable. It better be, or else Luxray is gonna get youuu!
     
  13. wolfroke

    wolfroke New Member

    Then in those cases, I'd rather stick with switch and a bulky Vespiquen Deck
     
  14. rokman

    rokman <a href="http://pokegym.net/gallery/browseimages.p

    Here's my take on this:

    Don't ever play switch.* Ever. Ever. Ever.

    Warp point is always better. Yes, your opponent COULD have a Pokemon active that you want to KO, but you need to retreat, and switch COULD be better. But, there is probably more times your opponent sends up a trash pokemon and warp point would be far more crucial....

    Regardless, Warp point is better. Just ran that.



    *0.00000000000001% of the time it is appropriate in a deck. But for arguments sake, just don't run it!
     
  15. Yoshi-

    Yoshi- New Member

    I like switch more i some decks, can really take some opponents by surprise and be a huge game winner. But in our current format which is all about cheap prizes wp is obviously better
     
  16. chrataxe

    chrataxe New Member

    That depends on the purpose. If you run it to switch your pokemon out, switch is better. If you run it to gust your opponent, obviously, warp point is better. That goes into the strategy of your deck. If you are wanting it to gust, play some free retreaters. If you are plsyimg a tank that can ko anything, you probably dont care to gust. If you play a weak hitter, gusting is important. Its all about what you need.

    Sent from my LS670 using Tapatalk
     
  17. Kayle

    Kayle Active Member

    I would say only run Switch if you anticipate gusting frequently being a bad thing.
     
  18. wolfroke

    wolfroke New Member

    I think i'd rather Switch over WP in this case then. Maybe when I run Gyara/Amphy I'll test out the WP, maybe. I only like gusting out when its only opponent's pokemon and i choose which one i want out.
     
  19. Kayle

    Kayle Active Member

    Not "if you don't think you would want to gust very often". If you actually anticipate that most of the time gusting will *hurt* you.

    Unless you give me a better idea how your deck is supposed to work, I'm just defaulting on what works for 90% of decks out there: gusting = disruption, disruption = good.
     
  20. chrataxe

    chrataxe New Member

    This is solid advice. In general, switch has a specific purpose, like retreating dialga to heal.


    Sent from my LS670 using Tapatalk
     

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