T2 Banette (An Actually Consistant Build!)

Discussion in 'Deck Help and Strategy' started by Politoed EX, Mar 24, 2008.

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  1. Politoed EX

    Politoed EX New Member

    The List

    Pokemon (19)

    Shuppet CG x4
    Banette SW x4
    Lunatone GE x2
    Solrock GE x1
    Baltoy GE x2
    Claydol GE x2
    Pachirisu GE x3
    Minun SW x1

    Trainers (25)

    Holon Mentor x2
    TVR x3
    Scott x2
    +Power x3
    Bebe's Search x3
    Warp Point x3
    Night Maintenance x1
    TGW x2
    Lake Boundary x3
    Crystal Beach x2
    TSD x1

    Energy (16)

    Psychic x12
    Multi x4


    I've played a number of games w/this list, and it is actually quite consistant, and can easily get a Banette in the discard pile each turn.

    lmk what you think
    Last edited: Mar 25, 2008
  2. Prize_Card

    Prize_Card New Member

    Why play pachi when with bannete decks you always want a shuppet starT? These are my fixes

    -3 pachi
    -1 psychic energy
    -3 bebes search
    -1 warp point
    -1 lake boundry

    +4 celios network (better the bebe's, and in the current format (Absol..etc.) you'll probaly not want to put that one card on the top of your deck)
    +1 crystal beach (shutting your opponent is better then 1 hitting your opponent IMO, but can be played either way)
    + 1 night maintanence
    + 1 mentor (you always want basics beside a lone bannete)
    +1 roseanne's (searches for energy when in need)
    + 1 TGW (I personally love this card because if you can read your opponent you can really screw them over, but if you dont want to add another make it a copycat or w.e you want.)
  3. toby N

    toby N New Member

    i agree with prize card accept play 2 rosanne,s research in stead of 1 mentor and 1rosannes
  4. Politoed EX

    Politoed EX New Member

    and tobyN: holon mentor allows me to discard a banette if I need to, and grabbing 3 basics helps me a lot more than grabbing only 2 early game, since I can grab a Lunatone + Baltoy + Solrock/another Shuppet
  5. Spirit Of Mew

    Spirit Of Mew New Member

    Go with this pokemon line

    4-4 Banette
    1-1 Claydol
    2 Lunatone
    1 Solrock

    You want to get those shuppet out first to get the banette set up.
  6. JasonTran

    JasonTran New Member

    You really dont need claydol in here.... and Pachirisu. U want to max out your TV reporter to discard Bannette when u needs to.
  7. Politoed EX

    Politoed EX New Member

    Yes, Claydol is needed.
    Thats what makes it consistant, being able to get a banette into my hand to discard every turn. Claydol helps me acomplish that so much easier, instead of using a TVR and hoping that one of my next 3 cards is a Banette.

    and SpiritofMew: Its still very easy to set up a Banette by T2 since I play 3 Warp Point, and Pach helps so much in here, you may not believe me, but it really does, you maybe should test it to see for yourself, and playing three still gives you a lesser chance of starting w/that instead of the Shuppet.
  8. mila

    mila New Member

    4-4 Banette
    1-1 Claydol
    2 Lunatone
    1 Solrock
    1 Sableye
  9. UnKnOwN 111

    UnKnOwN 111 New Member

    This is the list i used at IL States and got 9th, losing by .133%....lol

    :pokeball:4 Shuppet
    :pokeball:4 Banette
    :pokeball:2 Solrock
    :pokeball:2 Lunatone

    You have to play beach and cess in here to keep up with Mag and G&G late game. Use your Warp Points Wisely. Banette is all about taking early or easy prizes, so you HAVE to take advantage of that. If you run the poke above then late game its wayyy easier to get Banettes in the discard pile! You should run either 2 Time Space or 1 Time Space and 1 Night main to keep it consistent.
  10. ~`Flygon`~

    ~`Flygon`~ New Member

    No Pachi,add Roseannes,PLay 1 DRE,Charm helps the same as +Power.Another Night Maintenance.
  11. Politoed EX

    Politoed EX New Member

    The reason I play Claydol in here is b/c it makes getting a Banette in the discard so much easier since you're drawing so much, and getting a baltoy start doesnt hurt my chances at a T2 all that much, since I play 3 Warp Point.
    I agree on putting a TSD, I realized that late game once you get 3+ Shuppet in the discard pile your screwed since nothing else in the deck can do any real damage. So I will play 1 TSD

    but I will try playing your list of Pokemon and see how it goes

    Charm doesnt help the same as +power, plus power can stack, which is big in this kind of deck imo. and people keep telling me to play Roseannes - why? Mentor lets me discard a Banette if I need to, and with this build it gets me set-up faster - grabbing a lunatone/baltoy/solrock or another Suppet. imo in this deck, rosannes has nothing on mentor
  12. P_A

    P_A Active Member

    I've got the fishing engine in mine, which slows GG a bit since they have less supporters to use from my discard. That way I can also get rid of Pachi as well. I use 2 Mentors, and 4 TV Reporters, and that's about all the supporters I use. With the fishing engine I also don't need Claydol. I just use 4-4 Banette, 3-3 LunaSol, and 1 Minun just for the added draw. So far I've walked over anything I played. The only deck that slowed me down was a Garchomp deck, believe it or not - but I still won. I'll put up a list later on.
  13. Politoed EX

    Politoed EX New Member

    thank you, i'd like to see it
    how consistant is it at getting a Banette in the discard every turn?
  14. mila

    mila New Member

    Play 4 DRE.

    This is the best list for Banette for me. Magmortar is a hard match but if you can rush them early game they cant do nothing..


    4 Shuppet CG
    4 Banette SW
    2 Lunatone GE
    1 Solrock GE
    1 Sableye CG
    1 Minun SW

    4 Professor Birch PK
    2 Professor Oak's Research MT
    2 Lake Boundary MT
    1 Celio's Network CG
    4 Quick Ball MT
    2 Master Ball PK
    2 Dusk Ball MT
    2 Great Ball
    3 PokéNav CG
    3 Pokédex (handy 910) DP
    2 Warp Point CG
    2 Energy Removal 2 PK
    2 PlusPower SW
    2 Night Mainteinance SW

    4 Double Rainbow Energy CG
    3 Multi Energy MT
    7 Psychic Energy DP

    I need to update that list btw. Taking out 1 Minun and something more for 1-1 Claydol is what im thinking about :)
  15. Politoed EX

    Politoed EX New Member

    tell me: why do you need to play DRE? I really dont see that its neceisary
  16. PokeMontoya

    PokeMontoya New Member

    Heres what I play very consistant disruptive and dosent loose much

    4 Shuppet CG
    4 Banette SW
    1 Lunaone
    1 Solrock
    2 Baltoy
    2 Claydol
    1 Minun SW

    Trainers: 31
    4 Bebe Search
    3 Wager
    4 TV
    2 holon Mentor
    2 Castaway
    1 Scott
    2 Crystal Beach
    2 Lake Boundary
    2 Night Maintenance
    3 Warp Point
    4 Pluspower
    2 Strength Charm

    Energy: 14
    1 DRE
    9 Psychic
    4 Multi
  17. P_A

    P_A Active Member

    From what I've seen - very consistant. Realistically gotta be over 85%. Of the times it didn't, I didn't need it to.
    Last edited: Mar 25, 2008
  18. Spirit Of Mew

    Spirit Of Mew New Member

    I have been testing this deck for about 4 days now and with the pokemon line that I showed you shuppet still isn't even in my hand half the time. You need the room that pachi gives you for extra trainers you may need.
  19. TSDMage

    TSDMage New Member

    Yeah, um... Pachi is bad here. Banette's strengths lie in its speed and ability to disrupt things for the opponent right off the bat. Pachirisu slows the idea and the whole deck down terribly, especially seeing as your ways of getting Banette out quickly are limited. The only thing that will be consistent about the deck if you play it like that is how poorly it will do, no offense. Claydol shouldn't be needed, either. You NEED a Shuppet start, simple as that. More supporters/perhaps a ball engine will work better. The deck needs restructuring.
  20. mila

    mila New Member

    You need 4 Dres because you need to attack every turn with new Banettes.
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