T2 Gyarados =D

Discussion in 'Deck Help and Strategy' started by Hatter™, May 12, 2008.

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  1. Hatter™

    Hatter™ Active Member

    Since the idea was posted.. I figure I may as well post mine...

    Pokemon: 19
    4-4 Gyarados
    1 Jolteon*
    2-2 Claydol
    2-2 Cresselia Lxl X
    2 Unown P

    Trainers: 25
    2 Switch
    1 Mentor
    2 Premier Ball
    1 TSD
    4 Oak's Visit
    4 Celio's
    2 Crystal Beach
    1 Lake Boundary
    3 SSU
    4 PP


    Energy: 15
    4 Call Energy
    3 WP
    8 Psychic


    Strategy:
    Unown P powers up Gyarados!!!!! and you swing away doing lots of damage for a single energy!
     
  2. mrdraz07

    mrdraz07 New Member

    lolol

    Lone Magikarp start. Call Energy grab 2 Unown P. Evolve to Gyarados, Put twice, attack for 50 turn 2.

    :lol:

    Some Water would be nice so you can use Gyarados's attack at some point. I don't really see the point in Jolteon* when you have Unown P.
     
  3. Your Jolteon* really wants some type of energy. Multi? Castform? Cause some pokes are weak to Lighting.
     
  4. goldedda

    goldedda New Member

    i would considering to put unown g for the bring down!
     
  5. z-man

    z-man New Member

    I can't believe you are playing magikarp after what happened at regionals. I'd say you should try to fit in a scramble or two. You never know when gyarados' will help
     
  6. TODDakaESTEBAN

    TODDakaESTEBAN New Member

    my only problem is the fact that power lock can hurt this deck, it's not a big isuue though, and latilock is a threat with all the great pokebodies available, so i think a tech crawdaunt could save you in the scenario that they have latilock, and many other situations
     
  7. goldedda

    goldedda New Member

    i say play holon legacy! good counter stadiun, and help a little with lati lock.
     
  8. z-man

    z-man New Member

    Holon Legacy doesn't help at all.
     
    Last edited: May 12, 2008
  9. TODDakaESTEBAN

    TODDakaESTEBAN New Member

    battle frontier shuts down evolved pokemon that are colorless, darkness or metal, non of those specifications affect latilock,

    also i think pachirisu is a good starter for it since your attack depends on a pokebody and there is always a few cessations floating around every tourney, and since this deck isn't really equiped to enrage, i would go
    -4 pluspower,
    +4 pachirisu,
    - 2 call energy
    +2 dre or scramble

    or something close to that
     
  10. master of puppets

    master of puppets New Member

    ^^ What exactly does Battle Frontier do to stop Latilock?

    I really like this.
    Maybe Hanks?
     
  11. Muk Man

    Muk Man New Member

    Potion is a must. Because decks will try to 2hko you gyrados and a potion might keep you out of ko range
     
  12. z-man

    z-man New Member

    Oh that's right. :p Latilock just can't be stopped I guess.
    Potion kills gyarados. If you play potion, you won't be able to win easily. If they get gyarados in near-KO range, gyarados will usually pwn them because of all the damage that's on it.
     
  13. TODDakaESTEBAN

    TODDakaESTEBAN New Member

    interesting point about potion i thought about using leftovers but i never tested it, the pachirisu thing sucks, yeah you guarentee a 70 hp pokemon being active at the end of your opponents next turn but they get to see your hand and you waste an attack to take out something they don't need, which this deck can't really afford

    i have to admit that i doubt gyrados will be as good in the br's metagame, i think there will be less mag, and the gardy decks use less gallade then they used to, the unkown is a great addition but i just think that this deck is dead, it was a pretty difficult deck to play even at states, when the metagame begged for it
     
  14. GGRules!

    GGRules! New Member

    Energy: 15
    4 Call Energy
    3 WP
    8 Psychic

    to

    Energy: 15
    4 Call Energy
    3 WP
    5 Psychic
    2 DRE
    1 Scramble
     
  15. Flareon

    Flareon New Member

    Unown G + Magikarp is amazing in the GG match :)
     
  16. master of puppets

    master of puppets New Member

    I agree.
    Maybe find room for that?
     
  17. Vegetasou

    Vegetasou New Member

    Lol....cessation, offers hand, next match please. :eek:
     
  18. TODDakaESTEBAN

    TODDakaESTEBAN New Member

    ^^ I agree to a certain extent, i've learned from experience that it's usually not a good idea to leave yourself completely vulnerable to something just because you don't expect it to be played much
     
  19. Vegeta ss4

    Vegeta ss4 Iron Chef Leader

    I would say
    Energy: 14(-1)
    4 Call Energy
    2 WP
    6 Psychic
    2 DRE

    -1 PP
    -TSD
    +1 Night Mant.
    +2 Windstorm
     
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