T2k

Discussion in 'Deck Help and Strategy' started by Fox McCloud, Dec 14, 2007.

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  1. Fox McCloud

    Fox McCloud New Member

    Any suggestions will be appreciated.

    Here's the list:

    Pokemon-8
    4-Kricketot
    4-Kricketune


    Trainers-42
    4-Celio's Network
    4-Quick Ball
    3-Roseanne's Research
    4-Castaway
    3-Cessation Crystal
    2-Strength Charm
    4-Plus Power
    3-Crystal Beach
    1-Scott
    2-Copycat
    1-Island Hermit
    2-Warp Point
    3-Time-Space Distortion
    2-Night Maintenance
    3-Potion(people have been playing it in my area, and it has been working)
    2-Buffer Piece

    Energy-10
    10-Grass

    Strategy: Aiight, last time I posted a deck ryanvergal locked it because of an insufficient strategy. So let's see what I can come up with this time. Start with Kricketot and Call For Family. Get a Kricketune up Turn 2 and start pounding them for hopefully 70-ish per turn. The Island Hermit is to flip the 4th Kricketot. Time-Space so I can repeatedly Bench Knocked Out Kricketot, and Maintenance is for recycling Energy, which the deck is kind of low on. Roseanne's and Castaway both get Energy, so I think that'll be fine. Warp Point wins games. Plus Power/Strength Charm enable you to OHKO those 80-100 HP Pokemon. Crystal Beach wrecks a lot of decks, and Scott searches them out. Copycat is for draw, and many decks often have a 10+cards in their hand. Celio's and Quick Ball get the crickets, with Potion and Buffer Piece keeping them concious. There you go Ryan, how's that?

    How do you edit the title?
     
    Last edited: Dec 22, 2007
  2. empoleonperson

    empoleonperson Active Member

    no dre? what about if someones does
    wild kick + aura sphere take like some crystal beaches out for it
    and not enough ernergies
     
  3. Fox McCloud

    Fox McCloud New Member

    The point of the deck is no DRE. The chances of my opponent Turn 2-ing me are too slim for DRE. Kricketot have 60HP and Kricketune's Attacks only require 2 Energy. Besides, I'd need 3-4 DRE to have a chance of getting one T2, and that just isn't worth it.

    Like I said in the strategy, Castaway and Roseanne's get Energy. I don't think that'll be a problem.
     
  4. DarthPika

    DarthPika New Member

    I wouldn't use this deck if I where you.

    I went 1-4 because it just isn't consistant enough, even WITH TSD.
     
  5. Fox McCloud

    Fox McCloud New Member

    You always bring all of your cards with you, right? Because I need a few to complete the deck.
     
  6. Lucario EX

    Lucario EX Moderator<br>Fanfic Contest Host

    What do you need?

    I think you should put in more energy. You don't always want to use your Supporter on energy. Aside from that, this actually looks good for Kricketune.:thumb: (And not trying to be rude, but you typed trianers instead of trainers, and thier instead of their.)
     
  7. Fox McCloud

    Fox McCloud New Member

    How do you edit the title?
    2-Kricketune
    1-Roseanne's
    2-TSD
    2-Beach
    1-Cess
    1-Scott
     
  8. Lucario EX

    Lucario EX Moderator<br>Fanfic Contest Host

    Normal edit, then click "Go advanced" I think.

    I have the bugs, Roseanne's Research, and Scott.
     
  9. empoleonperson

    empoleonperson Active Member

    and if you go first and you have no energy only 1 out a 6 chance you going to have an energy add like 4 more or 3 more or something
    and if you start with wooper theres a greater chance of you not your opponent being t2ed
     
  10. Fox McCloud

    Fox McCloud New Member

    If you draw 1 card you have a 1 out of 6 chance of it being an Energy. There's 7 in an opening hand. The chances are way higher than that. More Energy wouldn't help the lone Wooper start.
     
  11. empoleonperson

    empoleonperson Active Member

    and theres a good chance like 20 perscent chance and its then like 15 percent of you having an energy t1
     
  12. Fox McCloud

    Fox McCloud New Member

    It's above 50%.
     
  13. empoleonperson

    empoleonperson Active Member

    actually do 8 cards divided by 60 cards and you
    get .13 repeating
     
  14. Fox McCloud

    Fox McCloud New Member

    Every time you draw 6 cards you're drawing one-sixth of the deck. Grass Energy makes up one-sixth of the deck. Then, when you add in the other two cards chances go above 50%.

    I went on Redshark and did 10 practice draws, including the T1 Draw. These were my results:

    3
    3
    2
    2
    3
    2
    1
    1
    2
    1

    I did it again

    0
    1
    1
    1
    3
    2
    2
    2
    1
    1
     
    Last edited: Dec 28, 2007
  15. ryanvergel

    ryanvergel New Member

    http://www.geocities.com/indypokemon/starts.html

    Plug in 10 for good starting pokemon (grass energy) and you'll get rougly 25% hands of mulligan-or no grass energy.

    So about 75% of your games you'll start your hand with a grass energy.

    If you include castaway/roseannes for having an energy by T2 then you drop your energyless starts down to lower than 10%

    I personally think DRE is a must. Once a magmortar comes up and obliterates a few kricketunes in a row (2-3) and you try to recover with TSD and NM you're going to be so energy dry you won't be able to come back.
     
  16. DarthPika

    DarthPika New Member

    I have cc, scott and tune.
    sry but I can't lend out my tsd.
     
  17. drmario

    drmario New Member

    It T2, T2 tune all the time. I just go first flip heads with wild kick and... tada death(I mean KO). Or warp point. Or I use strength charm + Plus power aura sphere KO. Testing against tune it works much better with DRE.
     
  18. mewlover777

    mewlover777 New Member

    Well...Since I like the deck I'll give you my deck list :biggrin:


    4x kriketot
    4x kriketune
    Pokemon:8

    Trainers:
    4x great ball
    4x quick ball
    1x switch
    1x professor rowan
    1x copycat
    2x castaways
    2x warp point
    2x steven advice'
    2x holon mentor
    4x bebe's search
    1x taem galactic wager
    4x pluspower
    2x str chsrm
    2x cess crystal
    3x night maintence
    4x island hermit
    Total:39

    Energy:
    9 grass energy
    4 DRE

    That's my decklist it's prety good i went 4-1 at a tourny with it (lost against magmortar)

    Enjoy! :biggrin:
     
  19. Fox McCloud

    Fox McCloud New Member

    I changed some stuff. The Quagsire wasn't helping, probably because there are 4 Cess Crystals. Don't you guys think Crystal Beach would hurt my opponent more than DRE would help me? Every deck in the format heavily relies on DRE or Boost. This deck still functions pretty well without them.
     
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