Pokémon TCG: Sword and Shield—Brilliant Stars

Team Rox thread.

It is the Rival's Challenge ruling. Plus, what you put is not the effect of the attack. The effect is applied after damage and all other effects period
 
About your picture... wouldn't it be better to be the Cartoon Bomb? The circle with a small square at the top, and then a curved string curving to the side, with a spark at the end?

Back to back posts merged. The following information has been added:

Well, we're going by CardzMaster's example.

???
 
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Exploding Fossil / Dynomite / Rexplode

Exploding Fossil 50HP

Picture: A Fossil with a Bomb symbol on it. The background is pretty much the same as Armor Fossil and Skull Fossil.

Play Exploding Fossil as if it were a [C] Basic Pokémon. (Exploding Fossil counts as a Trainer card as well, but if Exploding Fossil is Knocked Out, this counts as a Knocked Out Pokemon.) Exploding Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Exploding Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

Poke-Body: Unstable Stone
In between turns, put 1 damage counter on all Active Pokémon (including Exploding Fossil).

Strategy: Mainly used to evolve. Also steadily damages the Defending Pokemon.

Concept: It is a fossil, so it has the fossil effect. Unstable Stone comes from its spontaneous combustion.

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Dinomyte Lv28 90HP [Bomb]
STAGE 1 - Evolves from Exploding Fossil

Picture: A small T-Rex-like Pokemon that appears to be made out of dynamite sticks. Its tail is a fuse. Its head is a 'cartoon bomb'. The background is a past region filled with ferns. It is noon, and an Aerodactyl shadow is seen next to Dinomyte. A flicker is coming out of its tail.

Dynamite Pokémon, Height: 6'2", Weight: 230 lbs.

[C][C] Bite 40

[C][C] Fireworks 50
During your opponent's next turn, all damage done by the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).

W - [W]+20
R - [G]-20
RC - [C][C]

POKéDEX: DINOMYTE's body constantly produces gunpowder from energy. When its tail is lit, its entire body explodes, and its head has a deadly blast radius.

Strategy: Evolve. Bite does good damage, Fireworks is to stall out and attack.

Concept: Dinomyte can bite. That part is simple. Fireworks often fly from its fuse, especially if it is threatened. It is Rock/Bomb, thus weak to Water and Resistant to Bug.

___________________________________

Rexplode Lv43 130HP [Bomb]
STAGE 2 - Evolves from Dinomyte

Picture: Looks like a bigger, deadlier Dinomyte. Rocky skin covers its body, hiding the dynamite from view. Rexplode is eating what appears to be the remains of a Shieldon. It is nighttime.

Explode Pokémon, Height: 29'4", Weight: 2,400 lbs

[C][C][C] Swift 60
Don't apply Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

[C][C] Earthquake 90
Does 20 damage to each of your Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

W - [W]+30
R - [G]-20
RC - [C][C]

POKéDEX: REXPLODE is very territorial and will rip anything that aggirvates it to shreds. It only explodes when it is threatened by humans or other REXPLODEs.

Strategy: Swift does high damage and has the Swift effect, so you can get by Agility, Scrunch, etc. Burst does extremely high damage and is best comboed with either an empty bench or a Bench of healing Pokemon.

Concept: Rexplodes can use Earthquake. Simple enough. Swift is a common attacks for Rexplodes. It has high HP, and a moderate Retreat Cost. For W/R, see ^.

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Rexplode LvX 150HP [Bomb]
Level Up - Put onto Rexplode

Picture: A Rexplode biting at whoever is looking at the picture. Red holo background.

[R] Ignition 50
The Defending Pokemon is now Burned. During your next turn, prevent all damage done by Dinomyte to any of your Benched Pokémon.

[C][C][C] Dynamite!
Dinomyte does 150 damage to all Active Pokémon (including Dinomyte) and 40 damage to each Benched Pokémon in play (don't apply Weakness and Resistance for Benched Pokémon). Before doing damage, flip a coin for each Energy card attached to Dynomite. For each heads, move that Energy card to 1 of your Benched Pokémon. For each tails, choose 1 card from your opponent's hand without looking and discard it.

W - [W]x2
R - [G]-20
RC - [C][C]

Strategy: Ignition comboes with Earthquake pretty easily, and does high damage for [R]. Dynamite is best used after Ignition, and KOs your opponent's Pokemon, usually. Best used if Rexplode is about to die. Can pass Energy or hit your opponent's hand. Best to have another Rexplode to take the Energy.

Concept: HP increased by 20. Ignition for Rexplode wouldn't explode it immediately, unlike Dinomyte, giving you another turn to attack. Dynamite is a finishing explosive move, which is a must-have for any Bomb-type.
 
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What if there is only 1 Pokémon in the Evolution?

Zebright LV.34 HP70 [T]
BASIC

Picture: The is a herd of Zebright in a field. They are Zebra Pokemon with glowing stripes. They have many other characsteristics of zebras. Their hooves are very, very black, and leave dark hoof print where ever they walk. There are black hoof prints behind the Zebright in the picture, leading up to where they are. They are munching on grass. There are a few Pidgey flying overhead, and the sun is setting. All of the white stripes are glowing partially, and it almost looks like they are one giant creature with stripes running in all directions.

NO.543 Bright Stripe Pokémon HT:4'06'' WT:660.0 lbs.

[T] Flash
Reduce all damage done by the Defending Pokémon during your opponent's next turn by 20 (before applying Weakness and Resistance).

[D] Black Kick 20

Dex: This POKÉMON's white stripes glow in the dark. It uses its stripes to confuse its enemy, especially while in a large herd.

W:[G]+30
R:[P][F]-20
RC:[C]

Zebright LV.X HP100 [T]
LEVEL UP: Put onto Zebright

Picture: The Zebright is leaping out of the picture. Its front hooves and head are out of the picture. The background is a shiny black. Its white stripes are glowing brightly.

[POKÉ-Body] Dual Stripe
As long as Zebright has any [D] Energy attached to it, Zebright is both [T] and [D] type.

[.] Diffraction
If there are no [T] Energy cards attached to Zebright, you may search your deck for a [T] Energy card and attach it to Zebright. Or, if there are no [D] Energy cards attached to Zebright, you may search your deck for a [D] Energy card and attach it to Zebright.

[T][T][D][D] Brightness Burst
Discard all [T] Energy cards attached to Zebright or all [D] Energy cards attached to Zebright. If you discarded all [T] Energy cards attached to Zebright, this attack does 40 damage to each of your opponent's Pokémon. If you discarded all [D] Energy cards attached to Zebright, this attack does 100 damage to each of your opponent's Active Pokémon.

Put this card onto your Active Zebright. Zebright LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.

W:[G]x2
R:[P][F]-20
RC:[C]

Summary: Works well with cards that quickly search for Energy and attach it, because it discards it quickly. Being Dark and Light, it is resistant to both Psychic and Fighting, both of which are very popular, but it suffers from an extreme weakness to Grass, because its only weakness is actually Bug. It could work with Weaville form SW to get a lot of [D] Energy quickly, or with the [T] Energy card itself, doing 50 or 60 damage to one of the Benched Pokémon instead of 40, which could get an extra KO. With Swampert ex, it could easily get back some of the Special Energy cards of its 2 types.

Concept: It has the themes of both Dark and Light. Dark generally does massive damage, while Light does damage not just to the Active, but usually spreads it out. The regular's attacks are opposites, one doing 20, the other reducing by 20. The LV.X's Body is used to give it its 2 types. Diffraction can get it more Energy after discarding, and it is the property of light to go where there is not light, cutting around corners. The Brightness Burst can have either the Dark effect or the Light effect, taking a lot of Energy either way.
 
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Timely Lv.16 60 HP
Basic Pokemon

Picture: A Timely is apparenty hiding in a corner of a kitchen. It is blueish-grayish, and it has arms that look like the hands of a clock. It's feet are the only part of it's legs that's visible, and they are blue and pointed at the end. It's eyes are large and cute like Mew's.

Timely Backup
Search your deck for up to 2 Basic Pokemon, and put them onto your Bench. Shuffle your deck afterwords.

Timely Retreat 10
Switch Timely with one of your Benched Pokemon.

Weakness: C +10
Resistance: R -20
Retreat Cost: C

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Fastforward Lv.34 90 HP
Stage 1 Pokemon (Evolves from Timely)

Picture: A Fastforward is racing out of the picture, but isn't out yet. It is still blueish-grayish, but this time it's taller, about as tall as a 12 year old. It's legs are now visible, and they are blue, with the yellow hands of a clock as it's arms. It's face is gray.

[C] Timed Evolution 40
Your opponent searches his or her deck for a card that Evolves from the Defending Pokemon, shows it to you, and puts it into their hand. If they do, during your opponent's next turn, put 4 Damage Counters on the Defending Pokemon.

Speedy Power 20
Flip a coin until you get tails. For each heads, search your deck for an Evolution card, show it to your opponent, and put it into your hand. If the first coin is tails, during your next turn, Fastforward can't use Speedy Power during your next turn.

Weakness: C +20
Resistance: R -20
Retreat Cost: CC

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Rewind Lv.53 130 HP
Stage 2 Pokemon (Evolves from Fastforward)

Picture: A Rewind is jumping forwards. This time, he is blue, and something that resembles a tape-recorder is on his chest. He has the same yellow hands of a clock, but this time, at the end of one of the hands there are pink Os coming out.

[C][C] Rewind 40
Flip a coin. If heads, remove the highest Stage Evolution card from the Defending Pokemon and shuffle it back into his or her deck (shuffle the card back into the deck before doing damage) If tails, this attack does 60 damage instead of 40.

Fast Back 70
Discard one Energy card attached to Rewind.

Weakness: C +30
Resistance: R -20
Retreat Cost: CC

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Rewind Lv.X 140 HP
Level-Up

Picture: A Rewind is jumping out of the picture. It's hand is slashing across the picture.

Poke-Power: Back to the Past
Once during your turn (before your attack), when you play Rewind LV.X onto your Active Rewind, you may remove all Evolution Cards attached to all Pokemon in play and shuffle them into that players deck (excluding Rewind).

[C] Big Bang 150
Discard all Energy attached to Rewind.

Weakness: C x2
Resistance: R -20
Retreat Cost: CCC

--------------------------

Strategy: You can get in a fast 70 with the normal Rewind, or devolve your opponents (Gallade) and inflict 40. Then, you bring in Rewind X. If your opponent is setup, and you're not, Back to the Past can be devastating. However, if you're setup, and they're not, you shouldn't use it. Big Bang is a big attack, KOing almost everything in the format. The Energy discard can hurt, but Fast Back means it can get 60 in next turn (DRE), or 70 if you're still behind on Prizes (Scramble). It's not too broken because Fast Back is as good as Infernape, Back to the Past also effects you, Big Bang is similar to Charizard*'s attack :)nonono:), and Rewind is flippy. It's not for every deck because it's a Stage 2 Level X.

Concept: Big Bang gets rid of the big boys, then you clean up after with Fast Back. Back to the Past takes out Gallade, reducing it to a mere Ralts, then you follow up with Fast Back for the KO on Ralts or Magmar. Rewind can also get in a KO as well if you get tails, then heads, however, it's flippy and you might not get heads. Fastforward's Timed Evolution can acually sometimes stall against Stage 2s, because it counts for the Evolution of the turn, so if they were planning to Candy Ralts to Gallade, you stop them. Of course, you don't know what's in their hand, but... Speedy Power can also be useful and speed you up quite well.
 
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Well, I suppose I better get this started:

Lagann 60 HP LV. 17 {Spiral}
Basic Pokémon

Picture: This, fitted down to the size of the card's frame.

Poké-Power: Spiral Drill
Once during your turn (before your attack), you may choose one of your Benched Pokémon and move all cards attached to it to Lagann. Then, you may attach that Pokémon to Lagann as a Pokémon Tool card, though you may attach more than one if you wish. While attached, Lagann has all attacks, Weaknesses, Resistances, Poké-Powers, Poké-Bodies of that Pokémon. (You still need the necessary Energy to use each attack.)

{Spiral}{C} Lagann Impact 60
Lagann does 10 damage to itself. If this attack would not Knock Out both the Defending Pokémon and Lagann, this attack does nothing.


W: {P}+10
R: N/A
RC: {C}

Rarity: Uncommon

Gurren Lagann 100 HP LV. 34 {Spiral}
Stage 1: Evolves from Lagann

Picture: This, scaled down to the card's frame.

Poké-Power: Spiral Drill
Once during your turn (before your attack), you may choose one of your Evolved Pokémon and move all cards attached to it to Gurren Lagann. Then, you may attach that Pokémon to Gurren Lagann as a Pokémon Tool card, though you may attach more than one if you wish. While attached, Gurren Lagann has all attacks, Weaknesses, Resistances, Poké-Powers, Poké-Bodies of that Pokémon. (You still need the necessary Energy to use each attack.)

{Spiral}{Spiral}{Spiral}{C} Giga Drill Buster 80
If this attack would not Knock Out the Defending Pokémon, this attack does nothing.


W:{P}+20
R:
RC:{C}{C}

Rarity: Rare

Tengen Toppa Gurren Lagann LV. 100 140 HP {Spiral}
Stage 2- Evolves from Gurren Lagann

Picture: This, scaled down to the card's frame size.

Poké-Power: Spiral Drill
Once during your turn (before your attack), you may choose as many of your Benched Pokémon as you like and move all cards attached to them to Tengen Toppa Gurren Lagann. Then, you may attach those Pokémon to Tengen Toppa Gurren Lagann as a Pokémon Tool card, though you may attach more than one if you wish. While attached, Tengen Toppa Gurren Lagann has all attacks, Weaknesses, Resistances, Poké-Powers, Poké-Bodies of that Pokémon. (You still need the necessary Energy to use each attack.) You can't use this power if Tengen Toppa Gurren Lagann is affected by a Special Condition.

{Spiral}{C} Heaven-Peircing Drill 50
This attack isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. If the Defending Pokémon is knocked out by this attack, you may do any remaining damage to one of your opponent's Benched Pokémon.

{Spiral}{Spiral}{Spiral}{Spiral}{C} Giga Drill Buster 110
If this attack would not Knock Out the Defending Pokémon, this attack does nothing.

W: {P}
R: N/A
RC: {C}{C}{C}

Rarity: Secret Rare

Strategy: It mainly works well if decks that rely on a single line of Pokémon (Such as Gardilade and Magmortar) That split into two different lines in order to work. With these you can use both of them too your advantage without taking up too much space. This also applies for decks with multiple stage two lines, such as Empoleon/Infernape. Lagann and Gurren Lagann's attacks aren't realy ment to combo with anything, as they are just stepping stones to the stage two. Tengen Toppa's attacks could be used nicely to counteract those same, multiple stage two decks or decks that rely on lots of cards on the bench, meaning it can be effectively used in a mirror match.

Concept: Well, if I got the energy idea from TTGL, why not the cards too? As such, the transformations of Lagann, Gurren Lagann, and Tengen Toppa Gurren Lagann. There's also and Arc-Gurenn Lagann or Catiduru Gurren-Lagann, but I did not use them because Pokémon are only known to have two or more stages. They were really just a bridge for Gurren Lagann to become Tengen Toppa anyway. Lagann impact is based of the attack that Simon (The main character and pilot of the Spiral Machines) uses at the end to kill the Anti-Spiral, Giga Drill Buster is the Spiral machines's signature move, so I had to include that, and Heaven Pericing Drill is based off the idea that Simon is a 'Drill that will peirce through the heavens'.

I would apperciate if any advice is offered to help these cards. I fear that TTGL is a bit too broken, despite being secret rare, what do you guys think?
 
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You seem to always do this, so I will too.

Well, I suppose I better get this started:

Lagann LV.## 60 HP {Spiral}
Basic Pokémon

Picture: This, fitted down to the size of the card's frame.

Poké-Power: Spiral Drill
Once during your turn (before you attack), if there are no Pokemon Tool cards attached to Lagann, you may move all cards attached to 1 of your Benched Pokemon to Lagann. If you do, attach that Pokemon to Lagann as a Pokemon Tool card. As long as that Pokemon is attached to Lagann, Lagann has all attacks, Weaknesses, Resistances, Poke-Powers, and Poke-Bodies of that Pokemon. You can't use this power is Lagann is affected by a Special Condition.
{Spiral}{C} Lagann Impact 60
Lagann does 10 damage to itself. If this attack would not Knock Out both the Defending Pokemon and Lagann, this attack does nothing.

W: {P}+10
R: N/A
RC: {C}

Rarity: Uncommon

Gurren Lagann LV.## 100 HP {Spiral}
Stage 1: Evolves from Lagann

Picture: This, scaled down to the card's frame.

Poké-Power: Spiral Drill
Once during your turn (before you attack), if there are no Pokemon Tool cards attached to Gurren Lagann, you may move all cards attached to 1 of your Evolved Pokemon to Gurren Lagann. If you do, attach that Pokemon to Gurren Lagann as a Pokemon Tool card. As long as that Pokemon is attached to Gurren Lagann, Gurren Lagann has all attacks, Weaknesses, Resistances, Poke-Powers, and Poke-Bodies of that Pokemon. You can't use this power if Gurrn Lagann is affected by a Special Condition.
{Spiral}{Spiral}{Spiral}{C} Giga Drill Buster 80
If this attack would not Knock Out the Defending Pokemon, this attack does nothing.
W:{P}+20
R: N/A
RC:{C}{C}

Rarity: Rare

Tengen Toppa Gurren Lagann LV.## 140 HP {Spiral}
Stage 2: Evolves from Gurren Lagann

Picture: This, scaled down to the card's frame size.

Poké-Power: Spiral Drill
Once during your turn (before you attack), you may move all cards attached to as many of your Pokemon is play as you like to Tengen Toppa Gurren Lagann. If you do, attach those Pokemon to Tengen Toppa Gurren Lagann as Pokemon Tool cards. As long as those Pokemon are attached to Tengen Toppa Gurren Lagann, Tengen Toppa Gurren Lagann has all attacks, Weaknesses, Resistances, Poke-Powers, and Poke-Bodies of those Pokemon. You can't use this power if Tengen Toppa Gurren Lagann is affected by a Special Condition.
{Spiral}{C} Heaven-Peircing Drill 50
This attack isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. If the Defending Pokémon is Knocked Out by this attack, you may do all damage that was not used to Knock Out the Defending Pokemon to the Pokemon that your opponent plans to send out next.{Spiral}{Spiral}{Spiral}{Spiral}{C} Giga Drill Buster 110
If this attack would not Knock Out the Defending Pokemon, this attack does nothing.

W: {P}
R: N/A
RC: {C}{C}{C}

Rarity: Secret Rare

Strategy: It mainly works well if decks that rely on a single line of Pokémon (Such as Gardilade and Magmortar) That split into two different lines in order to work. With these you can use both of them too your advantage without taking up too much space. This also applies for decks with multiple stage two lines, such as Empoleon/Infernape. Lagann and Gurren Lagann's attacks aren't realy ment to combo with anything, as they are just stepping stones to the stage two. Tengen Toppa's attacks could be used nicely to counteract those same, multiple stage two decks or decks that rely on lots of cards on the bench, meaning it can be effectively used in a mirror match.

Concept: Well, if I got the energy idea from TTGL, why not the cards too? As such, the transformations of Lagann, Gurren Lagann, and Tengen Toppa Gurren Lagann. There's also and Arc-Gurenn Lagann or Catiduru Gurren-Lagann, but I did not use them because Pokémon are only known to have two or more stages. They were really just a bridge for Gurren Lagann to become Tengen Toppa anyway. Lagann impact is based of the attack that Simon (The main character and pilot of the Spiral Machines) uses at the end to kill the Anti-Spiral, Giga Drill Buster is the Spiral machines's signature move, so I had to include that, and Heaven Pericing Drill is based off the idea that Simon is a 'Drill that will peirce through the heavens'.

I would apperciate if any advice is offered to help these cards. I fear that TTGL is a bit too broken, despite being secret rare, what do you guys think?


How can you attach more than 1 Tool to to Tengan Toppa Gurren Lagann? That makes no sense. I corrected a lot of grammar issues. Plus, you should give some credit to the picture. I am not sure if this is allowed, though, because you did not create them.
 
Thank you for the suggestions. I do not feel all of it is correct, but I will have to edit some things. TTGL can have more than one tool attached because they are only being treated as Pokémon Tools, meaning that they'd be affected by cards that affect Pokémon Tools. Since there's no rule in his Poképower stating this, he can have as many as he wants.
 
It says in the rulebook: a Pokemon can have no more than 1 Pokemon Tool attached to it or something like that. It was the Unown E/G ruling. I used it to find most of that text.

Why must it always Knock Out the Pokemon to use the attack? I just don't get it.

Back to back posts merged. The following information has been added:

The text from Unown E is what I used. It is what it should say.
 
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Is that so? If that's the case, time to find a loophole! *Edits*

And it needs to knock it out because in the show, it was used as sort of a 'Finishing Move' sort of speak, so using it with a chance to not knock out the Pokémon wouldn't make sense.
 
Timely Lv.16 60HP [T]
Basic Pokemon

Picture: A Timely is apparenty hiding in a corner of a kitchen. It's eyes are large and cute like Mew's. ...

[T] Timely Backup
Search your deck for up to 2 Basic [T] Pokemon, and put them onto your Bench. Shuffle your deck afterwards.

[T] Timely Retreat 10
Switch Timely with one of your Benched Pokemon.

Weakness: C +10
Resistance: R -20
Retreat Cost: C

------------------------

Fastforward Lv.34 90 HP [T]
Stage 1 Pokemon (Evolves from Timely)

Picture: A Fastforward is racing out of the picture, but isn't out yet. ...

[T][C] Timed Evolution 40
Your opponent searches his or her deck for a card that Evolves from the Defending Pokemon, shows it to you, and puts it into their hand. If they do, during your opponent's next turn, put 4 Damage Counters on the Defending Pokemon.

[T][T] Speedy Power 20
Flip a coin until you get tails. For each heads, search your deck for an Evolution card, show it to your opponent, and put it into your hand. If the first coin is tails, during your next turn, Fastforward can't use Speedy Power.

Weakness: C +20
Resistance: R -20
Retreat Cost: CC

-------------------------

Rewind Lv.53 130 HP [T]
Stage 2 Pokemon (Evolves from Fastforward)

Picture: A Rewind is jumping forwards, pink Os shooting out from his sord-like thing (a bit like Gallade's, only there's only one of them). ...

[T][C][C] Rewind 40
Flip a coin. If heads, remove the highest Stage Evolution card from the Defending Pokemon and shuffle it back into his or her deck (shuffle the card back into the deck before doing damage) If tails, this attack does 60 damage instead of 40.

[T][T] Fast Back 70
Discard one Energy card attached to Rewind.

Weakness: C +30
Resistance: R -20
Retreat Cost: CC

--------------------------

Rewind Lv.X 140 HP [T]
Level-Up

Picture: A Rewind is jumping out of the picture, and it's sword-thing is slashing across the picture. ...

Poke-Power: Back to the Past
Once during your turn (before your attack), when you play Rewind LV.X onto your Active Rewind, you may remove all Evolution Cards evolved from all Pokemon in play and shuffle them into that players deck (excluding Rewind).

[T][T][T][C] Big Bang 150
Discard all Energy cards attached to Rewind.

Weakness: C x2
Resistance: R -20
Retreat Cost: CCC
fixed
 
I agree with ensignmerlin on this one. I personally wouldn't have minded if [T] wasn't used by something else, but since Meditite Rox is also using [T], it could be quite confuzzling.
 
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