Yes, we parody TRUK's because they fail. Evolved from a discussion with Prof. Clay about using Muk and Crobat together....but then I remembered Weezing from DP4 Pokemon 24 4 Pachisuru DP4 3-3 Muk SW 3-2-3 Crobat MT 4-4 Weezing DP4 Trainers 22 3 Prof. Oak's Visit 3 Roseanne's Research 3 Dusk Ball 2 Night Maintenance 4 Rare Candy 3 Celio's Network 4 Super Scoop Up Energy 14 3 Scramble 11 Psychic Pachirisu L.30 – Lightning – HP70 Basic Pokemon [C] Call For Family: Search your deck for up to 3 Basic Pokemon and put them on your Bench. Shuffle your deck afterward. [C] Smash Shot: 10 damage. If the Defending Pokemon has a Pokemon Tool card attached, this attack does an additional 30 damage and the Pokemon Tool card is discarded. If you discard a Pokemon Tool card, look at your opponent’s hand, choose every Pokemon Tool card that has the same name as the one you discarded, and discard those as well. Weakness: Fighting (+20) Resistance: Steel (-20) Retreat: 1 Only one retreat, and fun to stall with in the biginning...my starter, to get pokes. Koffing L.18 – Psychic – HP60 Basic Pokemon [C] Tackle: 10 damage. [P][C] Smogscreen: 10 damage. The Defending Pokemon is now Poisoned. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing. Weakness: Psychic (+10) Resistance: none Retreat: 2 Weezing L.42 – Psychic – HP80 Stage 1 – Evolves from Koffing Poke-Body: Toxic Veil In between turns, place 1 additional damage counter on each player’s Poisoned Pokemon. [P][C] Oppressive Gas: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned and Confused. Weakness: Psychic (+20) Resistance: none Retreat: 2 Unconfirmed, but this appears to be STACKABLE! 6 damage counters between turns max? ---------------------------------- Start with Pachisuru and get out basics(get a full bench ASAP) Lay Crobat and Toxic Poison them. Bring up Muk and use Panic Liquid(make sure you've set up as many Weezings as you can) and Bam! Confused, poisoned, can't retreat, by the time your turn comes around, they're almost definitely dead. THE FACTS: Let's assume you didn't even play any Weezing. Okay, fine. 50 + 20 inbetween turns after that they're at 90, and probably didnt get a chance to attack. If they did risk it, you go up to 120. You probably wouldn't even need to attack again, the extra poison id basically assurance when playing High HP Pokemon like Blissey. Oh, but I can't drop any more Crobat. What do I dos? Super Scoop up, celio's and dusk balls/Roseanne's Research, rare candy, lay, Bam again. More of the works of U.S.S.P.C.R. where we, you know, actually share info with the community. So, any input from you guys? Besides "Oh no it's not TRUK lulz" comments.