Technician Ability

Discussion in 'Electronic Games' started by chriscobi634, Oct 22, 2007.

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  1. chriscobi634

    chriscobi634 New Member

    When you have a pokemon with Technician when does the affect take place or does it take place at all if the initial power is increased? Like before and after: stabbed attacks, attacks like Payback, Revenge, Night Slash when it critical hits, etc. etc.
     
  2. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    I'm pretty sure it takes effect before any of those items like critical hits, stab, or held items. I think it goes by base damage, not boosts later on.
     
  3. dtrain

    dtrain New Member

    Before. Just think initital base power of 60
     
  4. M_Liesik

    M_Liesik Master Trainer<br><font color=green><i>Keeper of t

    Actually, I'm working on a Technician Ambipom for Battle Tower. I'm not 100% locked in on his moveset yet, but here's what I'm thinking:

    Ambi @ ???
    Technician
    Jolly
    HP: 6
    ATK: 252
    SPD: 252

    Payback (75 w/ Tech)
    Aerial Ace (90 w/ Tech)
    Shadow Claw (105 w/ Tech)
    Double Hit (52.5 x 2 w/ Tech)

    Any recommendations?
     
  5. CyberManectric

    CyberManectric Active Member

    Technician won't bost Shadow Claw's power since it's base power is above 60.
    ~Cyber~
     
  6. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Fake out is too good not to use. You'd need another poké to handle the rock/steel/ghosts but otherwise the tech and STAB boost to base 90 really softens some pokémon up. With a focus sash, you can switch it back in with no fear (discounting the uncommon Sstorm/stealth rock etc.), unleash another fake out and continue sweeping. As a revenge killer, it also gets that free attack with fake out so it may be considerable alongside a bulky pokémon with explosion to give it a free switch in.

    Would Scyther be more useful to use technician however? Aerial ace is certainly a considerable option versus the double teamers and random brightpowders.

    As for the initial question, it shouldn't matter which order you apply multipliers. You can just multiply the multipliers by the initial power. STAB, tech boost, choice band, critical hit, resistance are all interchangable. At 1.5, 1.5, 1.5, 2 and 0.5 their product is 3.375 which can then be multiplied by the initial base power.
     
  7. M_Liesik

    M_Liesik Master Trainer<br><font color=green><i>Keeper of t

    Odd... Marriland states that Technician works on 70 or lower.

    That makes me a sad panda. :frown:
     
  8. CyberManectric

    CyberManectric Active Member

    Serebii says Technician boosts attacks with a Base Power of 60 or less. I'd go with Magic Umbreon's suggestion and get rid of Shadow Claw for Fake Out. Hope this Helps. :thumb:
    ~Cyber~
     
  9. meditite rox

    meditite rox New Member

    It's less than 70.
     
  10. charmander rox

    charmander rox New Member

    I remember seeing something say 69 or less...
     
  11. Regis_Neo

    Regis_Neo Moderator

    Life Orb would probably be the best item, as it'll give your attacks even more of a boost. Shadow Claw is not needed since Payback hits Ghosts and Psychics harder than it (and like it's been said, it doesn't get the Technician booost). So instead of it, go with Fake-Out over Shadow Claw. You might also want to consider U-Turn over Aerial Ace; it may not get the Technician boost, but it's situationally useful to be able to switch Ambipom out into a counter to something your opponent has that turn.
     
  12. M_Liesik

    M_Liesik Master Trainer<br><font color=green><i>Keeper of t

    If I keep Double Hit and replace Claw with Fake Out, I might consider Silk Scarf. Tech + STAB + Scarf seems like it would ramp those two attacks up pretty quickly.
     
  13. meditite rox

    meditite rox New Member

  14. Lugia58

    Lugia58 New Member

    ^Good Review

    I think Technician takes place before all that, but I don't think it matters, since all your doing is multiplying.

    Technician multiplies all attacks with a Base Power of 60 or lower by 1.5. Trust me, I use an Ambipom on my team.

    Fake Out is a must. You might also consider U-Turn/
     
  15. chriscobi634

    chriscobi634 New Member

  16. Regis_Neo

    Regis_Neo Moderator

    All they did was copy the standard "Koffing" movesets, nothing real special there :nonono:

    With a Nasty Plot or two, Ambipom can threaten a KO on some things, but the primary purpose of a NP set is to then BP the increased SpA onto something else. Shadow Ball isn't really needed for it imo, as Thunderbolt will still allow you to hit Ghost types anyways (and KO if you've NPed enough times).
     
  17. chriscobi634

    chriscobi634 New Member

    ok, gotcha. but that then defeats the whole purpose of technician, :confused:
     
  18. Water Pokemon Master

    Water Pokemon Master <a href="http://pokegym.net/gallery/browseimages.p

    Yes, because there is just so much you can do with Ambipom that isn't standard. :/
     
  19. charmander rox

    charmander rox New Member

    Next thing you know, they'll have to ban the word Koffing.
     
  20. Regis_Neo

    Regis_Neo Moderator

    I will seriously lol if that happens :lol:

    Back to back posts merged. The following information has been added:

    Well granted, they ability of Ambipom really doesn't matter if you're running him with the intent to BP. If for some odd reason you really do want him to attack though, Technician is the better option since his main attack would be Swift, which does get the boost from Technician as well as STAB.
     
    Last edited: Oct 23, 2007

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