The Best Arcade Game Of All Time

Discussion in 'Electronic Games' started by AnimeDDR110, Feb 14, 2008.

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  1. AnimeDDR110

    AnimeDDR110 New Member

    Yes, this is a topic for your thinking of the best Arcade game of all time (not best video game).

    For me, it has to always come from the beginning. I would say that it would either have to be Space Invaders, Pac-Man, or Ms. Pac-Man.

    Space Invaders & Pac-Man: Just really because every person played it back then, and you weren't treated as equal then other people in high school if you didn't. Seriously-just to show how popular these 2 games were-you literally had arcades filled up with just that one arcade game.

    Ms. Pac-Man: Ms. Pac-Man opened up a new era a video gaming for women, of more and more women started to play arcade games because of this game.

    So, what are your opinions? The game can be old or new, as long as it was or still is an arcade game.
  2. eriknance

    eriknance New Member

    I couldn't get enough of San Francisco Rush when it came out in the arcades. Same for that skateboarding game (I can't remember what it was called). DDR fits here as well. I think that one of the advantages to arcade games is they have the chance to be more interactive than a video game (notice that all of my examples feature a greater amount of physical activity than button-pushing). I still have loads of respect for Pac-Man and games in that same vein. I personally like Dig-Dug. And umm... that one where you run across hamburgers to make them topple on your enemies.
  3. Ultra Upaa

    Ultra Upaa New Member

    for me it would have to be Dig-dug and Space invaders.
  4. EeveeLover929

    EeveeLover929 New Member

    Dude, Tetris. It was, and still is, the single greatest arcade game in the history of the universe.
  5. mtjimmer

    mtjimmer Master Trainer, Emeritus

  6. AnimeDDR110

    AnimeDDR110 New Member

    I think those are the best games of all time, but those are not my favorite. I only have one favorite game.


    For all of you who do not know about this game, lemme paint a picture.


    Mappy, like Xevious, is an early Namco arcade game that achieved great success in the land of the rising sun, and very little success in the states. Behind it's cute characters and presentation is a surprisingly strategic arcade action game that requires a lot of planning, and can become quite frantic.

    Since Mappy wasn't extraordinarily popular in the U.S., there isn't a lot of history to report. The name Mappy is likely derived from mappo, a Japanese slang term (slightly insulting) for a policeman. The large red cat was known as Nyamco in Japan, which besides being a play on Namco, comes from nyanko, the Japanese equivalent of "kitty cat". Nyamco was renamed Goro in the U.S. release.

    Mappy (again, like Xevious) was ported to a large number of home computers and consoles in Japan, and (unlike Xevious) saw no American conversions. It has shown up more recently in the states thanks to the Namco Museum 50th Anniversary compilations and the Jakks Pacific Namco TV Games plug & play systems.


    You are Mappy, the brave mouse policeman. Mappy's mission is to retrieve all of the stolen treasure from the Meowky cat gang. They've stashed all of the loot in their leader's mansion which contains several floors, and numerous trampolines that the Meowkies like to use to travel between stories. Mappy's job is only to gather the goods, not to make any arrests, so don't let him get near any cats or it's lights out for Mappy.


    There are four different mansion layouts and one bonus round layout. You will encounter all four of them through the first 16 rounds, which repeat from round 17 on.
    Round Mansion Starting Cats Features
    1 First 3 Meowkies + Nyamco
    2 First 3 Meowkies + Nyamco
    3 Bonus
    4 Second 4 Meowkies + Nyamco
    5 Second 4 Meowkies + Nyamco
    6 Second 4 Meowkies + Nyamco
    7 Bonus
    8 Third 5 Meowkies + Nyamco Bells
    9 Third 5 Meowkies + Nyamco Bells
    10 Third 5 Meowkies + Nyamco Bells
    11 Bonus
    12 Fourth 6 Meowkies + Nyamco Trap Doors
    13 Fourth 6 Meowkies + Nyamco Trap Doors
    14 Fourth 6 Meowkies + Nyamco Trap Doors
    15 Bonus
    16 First 7 Meowkies + Nyamco

    Beyond round 16, the rounds repeat, although they will always start with 7 Meowkies and Nyamco.
    After a set period of time, which decreases each round, a "Hurry!" alarm sounds. At this time, the Meowkies speed up, and two more Meowkies enter the mansion.
    Some time after the "Hurry!" alarm sounds, the Gosenzo will enter the stage and chase Mappy.

    Loot layout
    The position of the loot is constant throughout every mansion.
    The multiplier awarded for collecting loot in pair increases with each pair, starting at x2 and ending with x6 if every item is collected as a pair.
    Collecting every item in the proper order can yield a maximum score of 8,500 points. That's 100 + 100x2 + 200 + 200x3 + 300 + 300x4 + 400 + 400x5 + 500 + 500x6.
    Be greedy in the first couple of rounds but prepare to change strategies after round 4 or 5 because the Meowkies will speed up, making it more difficult to keep them at bay.
    Any time Mappy collects loot that Nyamco is hiding behind, Nyamco awards Mappy 1000 points and lets him pass harmlessly.

    Bonus rounds
    The bonus rounds occur in rounds 3, 7, 11, and 15.
    During the bonus rounds, you must collect every balloon, including the final large blue Nyamco balloon, before time runs out.
    There is no on-screen timer. Instead, time is measured by the passing of the bonus stage music. When the music ends, your time is up.
    In order to collect all of the balloons, you must break through all of the mid-level trampolines to collect the balloons underneath. It is usually the fastest method of collecting those balloons.
    In the third and fourth bonus stage, one of the balloons must be popped by the Nyamco that bursts out of the large blue Nyamco balloon when you break it. In the third stage, Nyamco will break the balloon at the top of the left column. In the fourth stage, he will break the balloon at that is one column to the right of the left edge.
    You are awarded 200 points for every red balloon, and 2000 points for the large blue balloon. You are awarded a 5,000 point bonus for a perfect performance, which ultimately yields 10,000 points.

    Door strategies
    Unlike the loot, the position of the doors change from one round to the next.
    Both flashing doors and non-flashing doors alike can be used as weapons to stun and push the cats out of your way while you move through the mansion.
    Doors can be opened from a short distance away, you do not need to be right on top of them.
    When the flashing doors are opened, the wave they emit can catch and push cats off of the screen for bonus points. The points awarded are as follows:
    1 2 3 4 5 6 7 8 9 10
    200 400 800 1200 1600 2000 3000 4000 5000 6000

    When the boss cat Nyamco is caught in the wave, not only does he count towards the number of cats captured, he also doubles the score.
    The most number of points you can be awarded is 12,000, which is awarded for catching 10 cats, including Nyamco.

    Trampoline strategies
    While Mappy is jumping on a trampoline, he is safe from being captured by the cats.
    Mappy can jump on a trampoline three times in a row without touching the ground before the trampoline breaks.
    The color will change from green, to blue, to yellow, and to red every time that Mappy jumps on a trampoline. If Mappy jumps on a red trampoline, it will break. Mappy will lose a life unless there is another trampoline beneath him.
    The trampoline will change back to green as soon as Mappy touches any ledge.
    Be careful landing on a ledge when a cat is right on top of you while you are rising or falling. If you move to land on the ledge quickly, the cat may have enough time to react and follow you.
    Mappy is not safe in mid-air from the Gosenzo.

    Bells appear on either side of the house in the attic during rounds 8, 9, and 10.
    If Mappy hits the bell, he knocks it loose and it falls to the floor. Any cat hit by the falling bell is stunned momentarily.
    A Meowky hit by a bell is worth 300 points. If Nyamco is hit, he is worth 1000 points.

    Trapdoors appear on various floors of the house during rounds 12, 13, and 14.
    When Mappy walks across a trap door, it disappears and any cat following Mappy will drop down to the floor below and become stunned.
    Trap doors can be effective for grouping cats together for flashing door waves.


    A) Joystick: Use the 2-way joystick to direct Mappy through each Mansion stage. Push the joystick to the left or to the right to make Mappy run in either direction.
    B) Door Button: This button can be used to open and shut the doors that are found throughout the mansion. opening a flashing door causes a wave to fly out, snagging any of the Meowky gang who get caught in it for bonus points.
    C) 1 or 2 Players: Push these buttons to begin a one or two player game.


    This is Mappy, the police-mouse who is on the case to recover the stolen loot pilfered by the Meowky gang. It's a solo mission, so Mappy can't afford to make any arrests. He needs to get in, grab the goods, and get out. The Meowkies aren't going to make it easy for him, but Mappy has two tools at his disposal; trampolines and doors. If any of the Meowkies catch Mappy, it's lights out, but the fact is, Mappy can't be caught in mid-air. This means while he is rising and falling above a trampoline, he is invulnerable to capture. The other trick up Mappy's sleeve are the doors. There are two kinds of doors, regular and flashing. The flashing kind emit a wave when the door is opened. The wave travels to the edge of the screen, trapping any of the Meowkies along the way. The total number of cats that are brushed off the screen by the wave determine how many bonus points Mappy earns. Regular doors do not emit any waves, but they can still be used to Mappy's advantage. Any time that Mappy is in the way of a door when it opens or closes, he will be pushed back by the door. If he bumps in to any Meowkies when he is pushed, he will temporarily stun them, allowing Mappy to pass through them harmlessly.

    All of the members of the Meowky gang look alike, with the exception of Nyamco the leader. These pink cats are out to stop Mappy from reclaiming what they have stolen. All they have to do is touch Mappy while he is standing on the floor and they put him out of commission. They try to find a direct route to Mappy and are pretty easy to lead around the house, but don't take your eyes off of them for a moment, or they will surprise you. They can be stunned by being knocked back by a door, or temporarily removed from the house by a wave emitted from a flashing door.

    Nyamco (renamed Goro in the American version) is the leader of the Meowky gang. He doesn't attempt to stop Mappy as directly as his underlings do. He runs around the mansion where he pleases and he tries to hide from Mappy by hiding behind the stolen loot. If you happen to grab a piece of loot that Nyamco is hiding behind, he will award you an extra 1000 points instead of killing you. Otherwise, he is exactly the same as any other Meowky. Nyamco is susceptible to the flashing door wave, and doubles the bonus points awarded if he's captured in it. He can also be knocked back and stunned by an opening or closing door.

    The Gosenzo appears in level after the "Hurry" warning appears on the screen. At first it flops from the attic to the floor. Then it "wakes up" and starts rolling through the mansion. Unlike the regular cats, the Gosenzo can kill Mappy in mid-air. So if it's falling down to a trampoline, don't get caught in the same column, or Mappy will lose a life. The Gosenzo will open doors just like a cat, so finish the mansion and get out quickly.

    The stolen loot

    100 200 300 400 500

    This is the stolen loot that the Meowky gang stashed in their leader's mansion. There is two of each item in every stage. In addition to be awarded the number of points listed below each item, a special multiplier is applied to each score if the second instance of an item is grabbed immediately after the first. For the first pair captured in a stage, the second item's score is multiplied by 2. The second pair is multiplied x3, the third pair x4, the fourth pair x5, and if all five items are collected in pairs, the score for the last item in the final pair is multiplied by 6. So try to save the safes for last.

    That is all about Mappy. I'm addicted to this game. My record is 421,960, which i'm guessing is around 5th in the world record title, but since this is the Nintendo Wii version, I really don't know.
  7. Bullet

    Bullet New Member

    Anyone know of this arcade game from the 80s and early 90s that was sort of a angled over head shooter? all I recall is shooting Red and Green worm looking things and if Im not mistaken the green worms would split into or something, very complexed but seemed very high tech for its time. I been searching for this game for ages.
  8. Rulemaster

    Rulemaster New Member

    best retro: donkey kong (watch the dvd The King of Kong)

    best fighting: ultimate mortal kombat 3

    are you talking about centipede?
  9. ColdCoates90

    ColdCoates90 Active Member

    I really liked Joust, Pacman, and Root Beer Tapper.
    Last edited: Feb 15, 2008
  10. ChristianOrtiz

    ChristianOrtiz New Member

    My favorites are

    ITG (in the groove), DDR (Dance Dance Revolution), X-men vs street fighter, super puzzle fighter 2 turbo, guilty gear, and ultimate mortal kombat 3.

    are like my favorites..

    I like the dancing games ever since i started playing them 6 years ago. I still think in the groove is a under rated game and is better than dance dance revolution. But supernova 2 is ok..

    and pacman is awesome also ^^
  11. Regis_Neo

    Regis_Neo Moderator

    Let's see...I've always liked Donkey Kong, Mario Bros, Joust, Root Beer Tapper, Pacman, Street Fighter, Time Crisis series, House of the Dead series...there's too many to list >.>
  12. Lawman

    Lawman Active Member

    Arcade = pinball! I challenge anyone to a game on Pinbot.

  13. pat460

    pat460 New Member

    DDR FTWs!!!!!!!!!!1!!!!!
  14. AnimeDDR110

    AnimeDDR110 New Member

    I love DDR! That has to be my 2nd favorite game of all time. I play on expert/heavy for most songs.
  15. ChristianOrtiz

    ChristianOrtiz New Member

    i made a thread on ddr a couple years back..

    several people played on standard and heavy...

    *i play on heavy :p*

    I prefer In the groove More since you can put songs in it and its kinda a bit harder..
  16. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    Best Arcade game? DDR is pretty nice. Most racing games are similar. I LOVED multiplayer games like Captain America and the Avengers and the X-men one, and TMNT, etc. I loved being able to go through a world beating up bad guys with my friend/s. Gauntlet Legends (I think that was it's name) was really cool, because you could save up money and buy powerups with it.
  17. bullados

    bullados <a href="

    Then PLEASE buy the Captain America and the Avengers out of the card store down here. It's SOOOO annoying to hear the same dam thing going over and over and over again during League time...
  18. CyberManectric

    CyberManectric Active Member

    Aw man, so hard to choose. For arcade games I like those airplane games where you go and shoot everything like Raiden Fighters. Pinball machines also never get old. I remember when there used to be a Super Mario Bros Pinball machine at my local Chuck E Cheeses and that would be the only game I'd play there. :biggrin:
  19. TheDarkTwins

    TheDarkTwins Active Member


    My family currently owns Ms. Pacman as a Tabletop and he owns Donkey Kong. The one with the barrels that fall. I think it is the orignal. It is pretty fun since I can play them for free. We have had them for as long as I can remember. We also have Donkey Kong Jr. which is the one where your are Donkey Kong Jr. and "Mario" has Donkey Kong.

    They are all pretty fun. I personally dont have an opinion on the greatest of "All-Time" but I am pretty sure that most people will have different ideas of what the best is. I am also pretty sure that Tetris was fisrt released on the Gameboy and not in the Arcades in the USA.

  20. metricus

    metricus New Member

    My favorites are

    The Donkey Kong Arcade: For it originality, and that was Nintendo's first game ever.

    Galaga: Because its fun and addictive, plus it was the first game to ever have the "Konami code" in it.

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