Hello, though this article you will notice that their are 5 variants, in every case featuring Blissey, the main Pokémon. The big Blissey is back, but now in its non-ex form, it’s better than ever, featuring 130HP and an awesome attack, not only that, it includes a bonus! A Poke-Power that will never see use in this deck list, but still nice to have, check it out! Article by: Dante63s Title: T2 Blissey - Bliech Date: September 8, 2007 Latest set released: MT Current Format: HP-ON Deck List Pokémon: 8 4 Chansey (MT #76) 4 Blissey (MT #5) Trainers: 36 4 Tv Reporter (DF #82) 2 Steven's Advice (PK #83) 4 Castaway (CG #72) 3 Cessation Crystal (CG #74) 3 Plus Power (DP #109) 1 Strength Charm (DF #81) 2 Drake’s Stadium (PK #72) 3 Time Space Distortion (MT #124) 4 Quick Ball (MT #114) 3 Celios Network (CG #73) 4 Potion (DP #118) 2 Copycat (DF #73) 1 Team Galactics Wager (MT #115) Energy: 16 4 Holon FF (DF #84) 4 Boost (DF #87) 8 Fire (DP #124) The Pokémon: Chansey: The the old base set Chansey. This is the only basic Pokémon you play, so you will always start with it, it has 100HP, so you will last at least 2-3 turns. Its first attack, Scrunch, is a type of “Agility” but no damage, it’s also good to mention that the effect is over Chansey and not the defending Pokémon, so rolling heads will gain you a turn, the second option, Double Edge will most likely never get used. Blissey: She has 130 HP and is only a stage 1 Pokémon. Its Poke-Power in this deck cant be used, sadly, but adding Happiny ( Happiny is the pre-evolution of Chansey) would slow the deck down and its important to take maximum advantage with Cessation Crystal, but we will talk about that later. With one energy it does a automatic 30 damage, if we add a second energy it does 40 damage, and so on, but it also attachés a basic energy from the discard BEFORE DOING DAMAGE, this damage has no limit, usually they don’t keep adding up at a certain point. So this combos very well with any energy accelerator but the only option is Flygon Delta and to add that you would also need to add Ampharos Delta, because Flygon only attachés energy to delta Pokémon, that would be hard to setup and would clutter up the deck and Blissey has energy acceleration with in it. Also, its attack doest say that it does damage for each basic energy attached to it, so you can take advantage of special energies, and the best option is Boost Energy, its weakness is rough but you will see that Holon FF is there for that particular reason, the retreat cost is heavy but thank god! You will almost never need to do that. The Trainers Tv Reporter/Holon Adventurer: Your drawer. Not only that the discard is super important, why? Cause discarding a basic energy is vital to get back with Blissey’s attack, doing so, will make Blissey self power its self, this is important also so meanwhile you can charge your benched Pokémon. Castaway: This is the new little engine, it will get you a supporter, an energy and Cessation Crystal or Strength Charm, works very well in this deck. Cessation Crystal: Having the possibility of stopping Poke-Powers in a deck gives you a great advantage over a deck that relies on Poke-Powers, example: Infercatty, Hurricane, Electragon, Queendom, Kindra Ex, etc. So stopping all that will indeed help. What also makes this great is that the only card that can get rid of it, cant be searched, what I mean is that CC can be gotten with Castaway and Windstorm has to be Top Decked. Strength Charm/Plus Power: This is here to add that 10-20 damage you cant get, sometimes this will play a big roll in the deck, especially too achieve, T2 60 damage. Drake’s Stadium: Even do, Blissey has 130HP, why not get more? Everybody always wants more, so if your opponent already spent all of its Stadium/Windstorm you can lock this in and reduce 10 damage each time your opponent attacks. Battle Frontier: This is here to help certain matches, like Infercatty, Hurricane and Electragon. TSD & NM: If this is not added you will only play 4 Pokémon and your rival will never draw more than 4 prizes and that would be silly. You might even want to add another TSD/NM since it could get prized and that would be deadly. Quick Ball: Playing this card in a deck that only uses 2 Pokémon will make it, One or the other, and in some cases you will not have one of the Pokémon left in the deck so this automatically gets you the other. Celio's Network: Here to get you any Pokémon out of the deck, If you don’t have it in your hand, try to get it with Castaway. Potion: Your asking your self: Do I need glasses??? The answer is NO, yes Potion is played, the ability of this card is under estimated, playing 2-3 in the same turn can gain you a whole turn and that could equal the game. Copycat: Get it with Castaway if your opponent has a large hand. Team Galactics Wager: Get it with Castaway if your opponent has a large hand, since the deck only plays 4 basic Pokémon you tend to mulligan. The Energies Holon FF: This will make Blissey have no weakness, helps vs. Mario, not only that it is really easy to get it to work, since the only basic energy the deck plays is fire. Fire: This is here to make Holon FF work. Boost Energy: This will be like attaching 3 energies to Blissey for one turn, so you will boost Blissey’s attack, really important to get more damage early game. Strategy: The idea is to archive a T2 KO, this is fairly simple and can be done with just a few cards, this is one of the first T2 deck that only plays one line of Pokémon, so you will never have a bad starter, the process is somewhat this (This is assuming your opponent started); T1 attach energy and play Tv Reporter/Holon Adventurer and discard basic energy or play Castaway and get ether Celio’s or Tv/Adventurer. T2 Play Celio’s and evolve Chansey to Blissey, attach energy, get the one in the discard pile and OHKO what ever your opponent has active if you don’t reach play Plus Power/Strength Charm. T3 At this point, if your opponent plays Poker-Powers be sure to play Cessation Crystal or Battle Frontier so that they start using their Windstorms, Start getting ready another Blissey on the bench and keep sweeping the field, with Boost and Plus Power you will usually be able to do this. It is really important to calculate the damage your rival can hit, that way you never play Potion/Drake’s Stadium not having a valid purpose. Also look ahead 2-3 turns and really think, what are the cards to play, and play them at the precise moment, know when to play each card, in general I mean Potion and Plus Power but it applies to each card in the deck. If your opponents plays Fighting Pokémon be sure to get Holon FF so that you have no weakness. Match Ups: Vs. Hurricane – 60/40 This match is on your side, because you can shut down their Poke-Powers and that completely cripples them, also if you get the T2 KO you will most likely win unless they Top Deck Windstorm and setup in one turn. The reason this match isn’t at 70-30, is because you tend to let your opponent draw extra cards, due to only playing 4 basic Pokémon so that could give them the Windstorms they need and Gart has the ability to OHKO Blissey. Vs. Infercatty – 60/40 Another similar match to Hurricane, actually its almost the same the only difference is that here, you will need more speed and don’t ever let them OHKO two Blissey’s in a row with Infernape Lv. X, be sure to prevent that or you will louse, CC and Battle Frontier play a big part in this match. Vs. Mario – 50/50 Most importantly is to start, in some game you will realize that who starts wins, if they get T1 50 damage on Chansey (You have weakness) then you probably lost, yes just like that, unless you started with two Chansey’s that is not likely. On the other hand if you start you will get Holon FF as soon as possible and try to T2 KO whatever Pokémon they have active, this is fairly easy since the deck plays Boost Energy. Vs. Empoleon – 55/45 Tough match, the good thing is that you don’t play to many Pokémon so spreading damage will only affect 1-2 of your Pokémon. Get the KO by T2-T3 don let them do too much, after that most likely they will Scramble+Empoleon and hit 70 damage to Blissey after that, play 1-2 Potion and try to resist another turn so that you can KO Empoleon. This game is tough and depends a lot on the initial hand and the ability of each player. Vs. Electragon – 80/20 This is one of the only deck still playing Holon Castform as their starter, so KO Castform T2-T3 will make them have a problem getting setup, it is impossible for them to OHKO you and if they go turbo Flygon you will stop them in a moment, because Flygon Delta has weakness to Blissey, no Crystal Shard is required :thumb:. Vs. Kricktune - 55/45 Again who starts will have the advantage but you have way more hit points, so you will have a little upper edge. Vs. Queendom – 55/45 You don't/cant play more than 3 basic Pokémon on the bench so they will most likely always hit 80-90 damage with queen, so they will never shuffle any of your Pokémon, it really depends on how fast they setup and how fast you get the KO. Late game, Dusknoir will be hitting hard and it has resistance. Vs. Kindra Ex – Soon! Note: This should be added to all the match ups: You tend to let your opponent draw extra cards, due to only playing 4 basic Pokémon so that will not help. Overall the only big problem, is the tendency of having no basic Pokémon and letting your opponent draw free cards, but that wont always happened and even if it does happen you will give a great fight. Any ideas would be the most welcomed. TECH Holon FF, Holon WP and Holon GL: At the moment the deck is running with Holon FF, because Mario/Kindra is famous and it helps a lot in thoes games, but this can be changed depending on your meta-game. You don’t only have to play one basic energy type you can play two types to take the maximum out of the Holon energy of your choice. I don’t recommend to play different Holon energies cause it will be hard to fulfill its requirements at all times, making it useless most of the time. TGW: Adding more of these will help, taking those large hand your opponents tend to get. Variant 2 As you saw in “Variant <?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-comffice:smarttags" /><st1:metricconverter ProductID="1”" w:st="on">1”</st1:metricconverter>, their were problems with only playing 4 basic Pokemon, this list will solve that problem, give the deck more options, bench damage, etc. Of course it’s harder to play but with time, heres a deck list: Deck List Pokemon: 16 <?xml:namespace prefix = o ns = "urn:schemas-microsoft-comfficeffice" /><o></o> 4 Chansey (MT #76) <o></o> 4 Blissey (MT #5)<o></o> 3 Riolu (DP #61) 3 Lucario (DP #6) 1 Lucario Lv. X (MT #122) 1 Sableye (CG #10) <o></o> <o></o> Trainers: 28 <o></o> <o></o> 4 Tv Reporter (DF #82)<o></o> 4 Castaway (CG #72)<o></o> 3 Cessation <st1lace w:st="on"><st1:City w:st="on">Crystal</st1:City></st1lace> (CG #74)<o></o> 3 Plus Power (DP #109)<o></o> 1 Strength Charm (DF #81) 1 Time Space Distortion (MT #124)<o></o> 4 Celios Network (CG #73)<o></o> 3 Great Ball (PK #77)<o></o> 1 <st1:City w:st="on">Holon</st1:City> <st1lace w:st="on"><st1:City w:st="on">Mentor (DF #75)</st1:City></st1lace><o></o> 2 Copycat (DF #73)<o></o> 2 Team Galactics Wager (MT #115) <o></o> <o></o> Energy: 16 <o></o> <o></o> 4 Boost (DF #87) 2 Holon FF 1 Fire 9 Fighting New, Pokemon/Trainers/Energy I will only talk about the new cards added to this list, for the others please check “Article 1”. Riolu: A solid 60HP, gamble attack but if heads you will notice that it will help to get a T2 KO, mainly here to evolve. <o></o> <o></o> Lucario: It’s first attack, will not be used, unless you don’t have enough energies to perform it’s second attack or the opponents active Pokémon has resistance. The next option is Aura Sphere, this attack is awesome, the simple 20 damage it does to the bench, will add up fast, turning into KO or easier KO later game. 90HP is really good for stage 1 and only one retreat cost. <o></o> <o></o> <o></o> <o></o> <o></o> <o></o> <o></o> <o></o> Lucario Lv. X: This wins games, that simple. It’s Power if played at the precise moment can be a headache for your rival, not only that it will also get you 80 damage, this is a must in any deck that plays Lucario, not only that but with TSD we could use it twice, after heating 80 damage you can use Lucario’s attacks. <o></o> <o></o> Great Ball/Holon <st1lace w:st="on"><st1:City w:st="on">Mentor</st1:City></st1lace>: Since the deck plays more basic Pokemon, this is needed. <o></o> <o></o> Strategy: <o></o> You will ether start with Riolu or Chansey, which one to put active if you get both? It depends, Riolu can attack T1, Chansey has 100HP, but it depends what evolution you have, most of the time you will have Castaway to search Celios’s, always try to take advantage of Blissey’s attack, example: You have, Riolu, Chansey, 4 energies, Blissey and you start, put Riolu active, attack, next turn retreat, evolve Chansey, attach energy and attack. You will hit 50 damage T2, plus the possibility of 30 damage with Riolu. If you would put Chansey active, you could only get 40 damage T2 and no chance of attacking T1. If your opponent plays Powers play CC, play them smartly when attaching to Lucario, you might want to evolve in to the Lv. X. Always calculate the damage, never do extra damage with Plus Power if not necessary, play smart!. <o></o> <o></o> Match Ups: <o></o> <o></o> Vs. Hurricane – 70/30<o></o> This match is on your side, because you can shut down their Poke-Powers and that completely cripples them, not only that you can get T1 victory if you start with Riolu and they start with Skitty. <o></o> <o></o> Vs. Infercatty – 70/30<o></o> Another similar match to Hurricane, actually it’s almost the same, you need to be fast, a bad start could cost you the game, cause once they setup, it will be harder. But with one Castaway in hand, I would say that you have the advantage. <o></o> <o></o> Vs. Mario – 45/55<o></o> This game depends on the initial hand and the ability of each player, it’s not 50/50 cause Blissey those have weakness and that won’t help. If you get Chansey start and they hit 40-50 damage T1 you are in big trouble. It’s still very winnable. <o></o> <o></o> Vs. Empoleon – 55/45 First, it depends on the version of Empoleon, because there are many versions. Lets say that it is the one I wrote. Luvdisc is an easy KO, but activating Scramble is not good, the secret is to not let them setup too many Empoleon’s, some players would try to play soft, and let them take the first prize, I say no, it’s better to go aggressive. <o></o> <o></o> Vs. Electragon – 90/10<o></o> They need time to setup, but sadly for them, they won’t have any time. Plus that CC shuts them down completely, if they get a quick Flygon D, it will be taken down easily with Blissey. Not only that, Electivire has weakness to Lucario, this is almost an Auto-Win. <o></o> <o></o> Vs. Kricktune - 60/40<o></o> Who starts will have the advantage. If necessary sacrifice one or two Chansey’s to setup one big Blissey that can get a few OHKO, Lucario Lv. X also helps tremendously. <o></o> <o></o> Vs. Queendom – 55/45<o></o> Did not test yet, but it’s a little on your side. <o>Overall, Lucario is a great addition to the deck, gives the deck more power spreads the weakness a little, even do Blissey and Lucario don't combo or anything they still work great together.</o> <o></o> <o>Variant 3</o> <o></o> <o></o> <o>The third option, is Delcatty. Delcatty is good but not that good, the main reason is that you tend to start with it and if you cant get Blissey, you have an Pokémon that only can draw cards, 70HP, X2 weakness, etc. I will still show you the list, but sadly I don't recommend it. </o> <o></o> <o></o> <o>Pokémon: 17 2 Happiny (MT #52) 4 Chansey (MT #76) 4 Blissey (MT #5) 3 Skitty (PK #62) 3 Delcatty (PK #8) 1 Delcatty Ex (CG #91) Trainers: 27 3 Tv Reporter (DF #82) 3 Castaway (CG #72) 2 Buffer Piece (DF #72) 3 Strength Charm (DF #81) 1 Time Space Distortion (MT #124) 1 Night Maintenance (MT #113) 4 Celios Network (CG #73) 4 Windstorm (CG #85) 2 <st1:City w:st="on">Holon</st1:City> <st1lace w:st="on"><st1:City w:st="on">Mentor (DF #75)</st1:City></st1lace> <st1lace w:st="on"><st1:City w:st="on">3 Great Ball (PK #77)<o></o></st1:City></st1lace><o></o> 1 Copycat (DF #73) Energy: 16 4 Holon FF (DF #84) 4 Boost (DF #87) 8 Fire (DP #124) New, Pokemon/Trainers/Energy I will only talk about the new cards added to this list, for the others please check “Article 1”. Happiny: Here to allow you to use Blissey's Poke-Power. Skitty: This is here to evolve. Delcatty: Its attack is terrible, with boost you could do a little damage. This works with Blissey, it puts the energy in the discard pile, so then you can get it back. It's Power is great, similar to Tv Reporter. Windstorm: Here to get rid of CC and BF. Buffer Piece: Here to make Blissey live longer. Strategy: The deck plays similar to "Variant 2". The difference is that here you only have one line that attacks. I will be honest, Delcatty is good and bad, the idea is good, but Lucario is better, the main reason; It's better to shut off Powers than use them when they are not necessary, its nice to draw lots of cards, but in this particular deck it's not worth it. Match Ups: Vs. "Variant 1" 40 - 60 They shut down your powers, you will have problems getting them back. They have way more odds of getting T2 Blissey. Vs. "Variant 2" 30 - 70 Weakness in a factor, if you cant pull the Holon FF your might have problems with Lucario. They shut down your Powers, you only have one like to attack. Vs. Others I will test the vs. the current meta-game, but only if somebody wants it Variant 4 The fourth and last bring you the power in Blissey and Electivire, this deck has problem with CC but its power is awesome. Deck List Pokémon: 20 2 Happiny (MT #52) 4 Chansey (MT #76) 4 Blissey (MT #5) 3 Elekid (DP #48) 3 Electabuzz (DF #29) 3 Electivire (DP #3) 1 Electivire Lv X Trainers: 23 4 Tv Reporter (DF #82) 3 Castaway (CG #72) 2 Strength Charm (DF #81) 1 Night Maintenance (MT #113) 4 Celios Network (CG #73) 3 Holon <st1lace w:st="on"><st1:City w:st="on">Mentor (DF #75)</st1:City></st1lace> 1 Copycat (DF #73) 1 Switch (DP #119) 4 Windstorm (CG #85) Energy: 17 3 Boost (DF #87) 2 Warp Energy (PK #91) 8 Lighting (PK #106) 4 Double Rainbow Energy (CG #) New, Pokemon/Trainers/Energy I will only talk about the new cards added to this list, for the others please check “Variant 1”. Elekid: This is here to evolve, it can get you energy also. Electabuzz: It's power will help you setup, it can be easily gotten with Holon Mentor. Electivire: Blissey is fast but usually you don't get OHKO. Electivire needs 4 energies to do 60/120 damage, attaching one by one will take way to long, it's weakness is not good, mainly cause Blissey has the same weakness. </o> Strategy: I have not tested this deck much yet, but the basic strategy is: Start with Blissey, discard energies earlier game with Tv Reporter, power up Blissey, retreat, use Electivire's power to move the electric energies to it, and attack. Electabuzz DF help setup, also Blissey's Poke-Power helps if it was evolved from Happiny. Match Ups: This will be updated in a matter of time, I will also like ideas from anybody that played this deck, ether post it here or PM. Overall, this deck is a near auto-loss vs. Mario, it would be nice to stick in Holon FF. The deck list needs some work, also when I have time to test the deck, I will see if Electivire Lv X helps, so stay tuned cause this article will be updated frequently. Variant 5 This deck is based on Blissey and Weavile, power up Blissey with Weavile, change Blissey's type and OHKO everything FTW. Pokémon 17 <o></o> 4 Chansey MT 4 Blissey MT 3 Snesel DP 3 Weavile SW 2 Sableye CG 1 Skarmory Ex PK Trainers 27 <o></o> 3 Windstorm CG 2 Battle Frontier PK 4 Celios Network (CG #73) 3 Castaway CG 1 Strength Charm DF 2 Buffer Piece DF 2 TV Reporter DF 2 Steven Advice PK 2 Night Maintenance (MT #113) 3 Great Ball (PK #77)<o></o> 1 <st1:City w:st="on">Holon</st1:City> <st1lace w:st="on"><st1:City w:st="on">Mentor (DF #75)</st1:City></st1lace><o></o> 1 Copycat (DF #73)<o></o> 1 Team Galactics Wager (MT #115) <o></o> Energy 16 <o></o> 8 Basic Dark Energy DP 4 Special Dark Energy SW 4 Boost Energy DF <o></o> New, Pokémon/Trainers/Energy I will only talk about the new cards added to this list, for the others please check “Variant 1”.<o></o> <o></o> Snesel DP: One of your possible starters in this variant. It’s weakness is with no question the worse one to have in this format, witch is Fighting, even doe it’s only 10 damage it can make the difference, if you happened to get that lonely Snesel start you count with 12 immediately solutions (Basics and trainers). Now on to it’s attack, not much to say here, it can hit the bench so this might help, also can get past Lucario Lv. X power. <o></o> <o></o> Weavile SW: It is the new secret, Secret Wonders got us. First, its power, you have the ability of changing your active Pokemon’s type to darkness. This is one part of Weavile that has been underestimated, if you noticed some of the major counters that people just keep on trying to make, including Banette SW (This one was not made to actually counter Blissey, but it colorless resistance helped), Mismagus DP, Dusknoir DP, etc. All of those mentioned above have colorless resistance, but they also all have darkness weakness, so you get 2 in 1. Its attack combos with its power, you can get the Special Darks (They add 10 damage to dark Pokémon) and attach up to two of them to any of your Pokemon. However, if that was not enough you have damage and hand disruption, this attack, leaves them with five cards in their hand. Suitable weakness and free retreat cost!<o></o> <o></o> Sableye CG: Yes! This is here for two main reasons, one: its power helps discard energies that you can pick them back up with Blissey (Also if you need a specific card, discarding one might help). Two, Disable is awesome, it help vs. other Blissey decks, Mario, Banette SW, etc. Not to mention Gallade, being the new threat. Sableye can slow Gallade down (You will want to Disable Gallade’s second attack) If Gallade can’t afford the retreat cost, he will most likely make you switch, you can send Weavile up because it has free retreat cost and repeat the process until Gallade is in your KO range. Also, remember that you play Special Darks so you can get Disable doing 20-30 every turn.<o></o> <o></o> Skarmory Ex PK: This is just a tech, I put it in the main list because it works nice. This combines with Sableye, the idea is to use Disable and this will force your opponents to eat three damage counters if he/she wants to retreat. Of course, cards like Switch and Warp Point break this idea, but those cards are limited usually only one copy is played. <o></o> <o></o> Strategy:<o></o> <o></o> Your goal is to power up Blissey, to achieve thaPokémonPokémont, you may power up Blissey via Weavile. The ideal starter is Snesel or Chansey, its hard to say witch one is better, because it varies depending on your opponents deck/speed. If you get a fast Weavile and start powering Blissey, you can do heavy damage. For example, you search two times with Weavile (You get the special darkness energy), turn Blissey in to dark and hit 100, with Boost and the energy that it might already have (Remember that Weavile does not need energy for its first attack), you can easily hit 140-150. Obviously once Blissey is koed, you will not have more Special Darks left. With Buffer Piece you can usually avoid the one/two hit KO. One fully powered Blissey can probably get you at least two OHKO. After your first Blissey goes, focus on getting another one ready, even doe it will not hit much as the first one, search energies with Weavile until it dies (Attach them to Blissey). If your opponent is running off with a large hand (+9, more less) you can use Weavile second attack. If you need to stall, use Sableye. <o></o> <o></o> <o></o> Match Ups:<o></o> <o></o> These matches may vary, mostly depending on the build of each, and every one. <o></o> <o></o> Vs. Lucario/Blissey – 30/70<o></o> If they start with Riolu, 7/10 of your starters will have weakness, luckily none are in the OHKO range. If you establish Blissey, they will focus on getting Lucario’s in play. To win this match you will need a whole lot of luck. If this is big where you play, you need to fit Holon FF and one fire.<o></o> <o></o> Vs. Mario –25/75 <o></o> Another hard match, most of your starters have weakness. First, you need a fast Blissey to keep up. Weavile, also will helps you charge Blissey. The new Mario’s I see are playing Lake Boundary and 1-2 Machamp PK. So putting all your eggs in one place is not the best idea, Holon FF is needed.<o></o> <o></o> Vs. Gallade/Gardevoir –65/35 <o></o> This version does the best vs. Gallade. Stall with Sableye by disabling Gallade’s first second attack, if they switch you; send up Weavile because it has free retreat. Be sure that Skarmory Ex is in play, this little lock can leave them with little possibilities. Giving up two energies and getting three damage counters just to KO one Sableye, if they do not retreat just keep using Disable until Gallade is in you KO range, also try to get the Special Darkness energies on Sableye. Of course, if the Gallade player plays Holon WP this idea is ruined. <o></o> <o></o> More matches will be added in the following weeks, any ideas will be great as usually.<o></o> <o></o> This version is not better than the other variants, or worse. It has its down sides, the one thing for sure is that it is better than Blissey/Raichu and Blissey/Exeggutor, it defiantly opens more doors than does, and it plays similar but has more options. <o></o> <o></o> Thanks for your time!