Ok, so here is my deck I've been working for a while. It's pretty fast, but needs possibly a heavy hitter. Pokemon: 14 4 Electrode (Secret Wonders) -- (provides energy acceleration and takes big KOs) 4 Voltorb (Secret Wonders) 1 Claydol (Great Encounters) -- recovers from Absol (SW) 1 Baltoy (Great Encounters) -- It's attack helps bench Claydol 1 Pachirisu (Great Encounters) -- Gets rid of tools and can get basics fast 1 Rayquaza ex d (Dragon Frontiers) -- it can snipe back if you're behind on prizes, use with Unown G (try not to get him KOed) 1 Shuckle (Secret Wonders) --- kind of protects you against Scramble, but doesn't protect your bench Unown G (Great Encounters)-- helps against effects of an attack Trainers: 33 1 Great Ball 4 Pluspower (Daimond & Pearl) 4 Celio's Network (Crystal Gaurdians) 1 Bebe's Search (Mysterious Treasures) 3 Quick Ball (Mysterious Treasures) 2 Roseanne's Research (Secret Wonders) 3 Prof. Birch (Power Keepers) 2 Copycat (Dragon Frontiers) 2 Warp Point (Crystal Gaurdians) 3 Energy Removal 2 (Power Keepers) 4 Pokedex 910 (Daimond & Pearl) 4 Night Maintenance (Mysterious Treasures) Energy: 13 9 Lightning Energy 1 Fighting Energy 3 Cyclone Energy (Power Keepers) With this deck sometimes you have to think outside the box, even though you have 4 Celio's Network-- you don't have to max out at that, you can add a Prof. Elm's Training Method or a Bebe's Search. The basic strategy of this deck is to cycle through your Electrodes and use Rayquaza ex d for back-up. Shuckle is there to stall if you need to, whether you are ahead or behind in prizes. The problem is it's easy to fall behind in prizes once Rayquaza ex d and Shuckle are gone.