The Garderupt Deck

Discussion in 'Deck Help and Strategy' started by Fox!, Aug 24, 2003.

8 league13 468 60
Thread Status:
Not open for further replies.
  1. Fox!

    Fox! New Member

    Well, here's my first post on the new boards. My old name was Onix95! Anyway, here's a deck strategy I've come up with using cards from Neo Genesis - EX Ruby & Sapphire, and my current decklist.

    Pokemon:

    3 - Zigzagoon
    2 - Linoone
    4 - Ralts (Hypnoblast)
    2 - Kirlia (Life Drain)
    2 - Gardevoir
    4 - Numel
    3 - Camerupt
    2 - Cleffa (Neo Genesis)

    Trainers:

    4 - Gold Berry
    2 - Pokemon Trader
    2 - Pokemon Breeder
    2 - Challenge!
    2 - Pokemon Breeder Fields
    2 - Switch
    2 - Bill's Maintenance
    1 - Professor Oak's Research
    2 - Copycat
    4 - Town Volunteers
    1 - PokeNav

    Energy:

    7 - Fire
    7 - Psychic

    Alrighy, before I go into the strategy, let me give you some key points for those who are unfamiliar with some of the Pokemon:

    Gardevoir - Psychic type 100 HP Stage 2 Evolution
    Poke-POWER Psy Shadow:
    Once during your turn (before you attack) you may search your deck for a [Psycic] Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.
    [Psychic x 1] Energy Burst 10x:
    Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon.
    Weakness: Psychic - Resistance: None - Retreat Cost: 2

    Camerupt - Fire type 90 HP Stage 1 Evolution
    [Fire x 1][Colorless x 1] Lava Burn 20:
    Choose 1 of your opponent's Benched Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
    [Fire x 2][Colorless x 2] Fire Spin 100:
    Discard 2 Energy cards attached to Camerupt or this attack does nothing.
    Weakness: Water - Resistance: None - Retreat Cost: 3

    Linoone - Colorless type 70 HP Stage 1 Evolution
    [Colorless x 1] Seek Out:
    Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
    [Colorless x 2] Continuous Headbutt 40x:
    Flip a coin until you get tails. This attack does 40 damage times the number of heads.
    Weakness: Fighting - Resistance: None - Retreat Cost: 1


    Now for the strategy:
    At first glance, you may be thinking "What is this guy doing?! This aint Charizard where all energies are Fire!!!", but look closely at Camerupt's attack, and you'll see that it reads "Discard 2 BASIC Energy cards" and not the usual "Discard 2 [Fire] Energy cards" which means you can discard either the psychic energy or the fire energy.
    Now that you got that part, here's the combo:
    Try to get out Gardevoir and Camerupt out as fast as possible using Linoone's first attack (very very strong card, its going in almost all of my decks). 2 turns after playing Numel and evolving it, you should have attached 2 Fire energy cards to it. Now use Gardevoir's power(s) (its best to get 2 out obviously) to attach 2 psychic energy from your deck (Camerupt takes 4 damage counters, but if you have a Gold Berry, to quote the Black Knight from Monty Python and the Holy Grail, "'tis but a scratch". Now use Fire Spin and discard the two PSYCHIC energy. Next turn, repeat the process of attaching Psychic energy and using Fire Spin, healing when needed.
    To add to this, you'll eventually use Town Volunteers to recycle the Psychic energy back into the deck for later use.
    The deck needs work in the trainer area (I was experimenting with trainers, and this line did good), but overall, this is a VERY potent deck as it has beaten Entei/Cargo, Dark Blastoise, and other types.

    Let me know what you think! :D ;) :) :cool: :rolleyes: :p
     
  2. Darkleaf Master

    Darkleaf Master New Member

    Congrats on pointing out that loophole for Camerupt ^_^ Your deck looks good, I think the best way to know what to change is to play and test it of course... I think I might give it a shot!!
     
  3. dkates

    dkates New Member

    Looks good. I'd consider dropping a Kirlia for a third Gardevoir (just to get Gardevoir out quicker -- you don't have to), and trim the Camerupt line to 3-2. The trim is just to avoid overcrowding the bench and your hand with unneeded Pokemon. Now you have two slots. With that in mind, let's move on to Trainers. Challenge! is interesting, but I don't trust it -- your opponent may not give you the ability you want. Instead, use Pokemon Fan Club. I do not recommend Bill's Maintenance or Professor Oak's Research. Drop them for Professor Elms. Pokemon Trader and Pokemon Breeder Fields are just not very good Trainers for their job, and the single Pokenav is unlikely to help you much. If Pokenav is useful, add another. If not, drop it. Drop the Traders and Breeder Fields, and put in 2-3 Focus Bands (3 if you dropped the Pokenav, otherwise two) and 2 Double Gusts. Now, in the two spaces I got by dropping Pokemon, put in Energy Stadiums. I usually do not recommend this card, but it will go well with Camerupt. Alternatively, you could use those spaces for one more each of Psychic and Fire Energy. In Energies, I would change one or two Fire Energy to Psychic Energy, since you're planning to use Fire Energy less often than Psychic Energy anyway. Try my version, and see if it works. Good luck!
     
    Last edited: Aug 24, 2003
Thread Status:
Not open for further replies.

Share This Page