The KrowingHatter... (Honchkrow/Absol)

Discussion in 'Deck Help and Strategy' started by Hatter™, Nov 11, 2007.

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  1. Hatter™

    Hatter™ Active Member

    Pokemon: 14
    4 Absol SW
    4 Murkrow MT
    3 Honchkrow MT
    1 Honchkrow lvl X
    1 Umbreon*
    1 Minun SW

    Trainers: 31
    2 Night Maintenance
    3 Roseanne's
    4 Team Galactic's Mars
    3 Team Galactic's Wager
    2 Castaway
    3 Cessation Crystal
    2 Windstorm
    2 Pokedex Handy 910is
    2 Super Scoop Up
    4 ER2
    3 Celio's
    1 Warp Point

    Energy: 15
    4 Special Dark
    3 DRE
    2 Scramble
    6 Basic Darkness

    Strategy: Start with Absol SW and begin the Disruption. Cards like Team Galactic's Mars and Umbreon* can continue the Disruption. Honchkrow/Murkrow's copying Honchkrow can then attack when your opponent has nothing to work with. Minun is in here so that after your Absol gets kod after doing its job, or after any pokemon gets kod really :lol:

    lmk what you all think

  2. PokeMontoya

    PokeMontoya New Member

    this is really close to my list the one we talked about on AIM you should have kept it on the DL LOL
  3. Hatter™

    Hatter™ Active Member

    lol sorry >.>
    I felt it was time for another Hatter deck ; )
    any suggestions?
  4. ChopperDave

    ChopperDave New Member

    Good list.

    I've been toying around with this concept, although instead of cess, which seems kinda counter-productive for this deck, I've been trying a few buffer pieces and using 1-2 cyclone energies to get threats out of the way for a turn. Also there needs to be a good draw card just in case wager backfires, maybe oak's research? Have you tested a 4-2-2 krow line at all, or using 1x absol EX for damage manipulation? Also maybe a 3rd windstorm/counter gyms against crystal beach & others.

    Just a few suggestions.
  5. Hatter™

    Hatter™ Active Member


    About the Cessation crystal, just dont attach them to the Murkrows...
    attach them to Absols and Honchkrows.
    I'll look into the suggestions you made when I playtest next
  6. Dark Umbreon

    Dark Umbreon New Member

    Hi MadHatter,

    Consider this version until Darkrai L.X is released.

    POKEMON (12):

    2 Honchkrow L.X (beatdown)
    2 Honchkrow MT (beatdown)
    4 Murkrow MT (beatdown)
    4 Absol SW (disable)

    TRAINER (34):

    3 Team Galactic's Wager (disable)
    3 Time-Space Distortion (enable)
    3 Team Galactic's Mars (disable)
    3 Professor Oak's Visit (draw)
    4 Energy Removal 2 (disable)
    3 Strength Charm (enable)
    3 Celio's Network (draw)
    3 Windstorm (enable)
    3 Quick Ball (search)
    3 Great Ball (search)
    3 Castaway (enable)

    ENERGY (14):

    4 Special Darkness Energy
    3 Double Rainbow Energy
    7 Basic Darkness Energy

    The deck is a little faster and more consistent in this built. Once could also use Warp Point instead of Windstorm but Windstorm is a little more reliable due to the lack of Darkrai at the moment. Minun is nice but not entire needed with Honchkrow's attacks and the use of Time-Space Distortion. The combined force of these two should net the deck all the needed cards to maintain the hand denial swarm. Umbreon star is an extra but not entire needed.

    At this moment the deck is sort of nice but it will be real good once Darkrai is out. It is not the Poké-Bodies but its disruptive status attack which assists the deck a lot. The crows reduce the hand size to reduce the likelihood of switch trainers while Darkrai keeps them asleep for Murkrow to deliver the final blow and recycle Galactic Trainers. Just replace Absol with a 2-2 Darkrai line once the card is released. Also tech in three Moonlight Stadium at that point of time. Hope this provides some initial assistance.


    ^^^Whats up with you and the number 3? is that draw

    max that out to four, for max disruption.
  8. ChubbyChilupa135

    ChubbyChilupa135 New Member

    y Minun??? I have this too I think it's good to have 4 celio's in the deck
  9. Hatter™

    Hatter™ Active Member

    well, as stated above, Minun is in here for after your Absols/Murkrows get ko'd since they dont have a lot of hp


    I like the idea, disruption is awesome it today's format.
    You should try to fit in one tsd in here maybe a 1-1 night/tsd
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