Remember Team Play, introduced by Wizards of the Coast before they gave up the Pokémon TCG franchise? Do you like to play this format? Would you like to promote it and perhaps see it return as an official 'Fun Format'? Then this is the thread for you! I am keeping an experimental version of the Team Play Rules up to date here on the 'Gym. The main differences with the WotC version and the PokéGym version are changes to: apply two-vs-two play rules to the teams prevent overpowering/depowering special conditions allow both teammates to remain in the game The main emphases of the current rule set are: to keep the game fun for each teammate and team to keep play moving to allow communication, but prevent 'remote-control' of a teammate So, please use this thread to: list your local team play tourney comment or ask questions on the rules promote team play I would like to thank Stephanie and Mark De La Torre (cattdreams) and Bob Ash for developing, play-testing and publishing the changes from the WotC rules in 2003-2006. With continuing support from PT&E1 the format remains alive at big events (notably San Diego Comic Con as 'Team Sealed', which filled two 64 player flights in 2007). Team play is a great way for good friends and families to team up for fun, but competitive matches. Best buddies, parent-child, siblings, who might even be in different age groups normally, can team up and play together with Team Play.