Well lately over at the Pokémon trading card game online I have made some silly decks. I mean some really, really silly decks. This one just might take the price.
Pokémon: 8
4 Shaymin EX
2 Regigigas EX
1 Mewtwo EX
1 Shaymin UL
T/S/S: 38
4 Juniper
4 N
4 PONT
1 Pokégear 3.0
4 Dual Ball
2 Heavy Ball
4 Junk Arm
3 Catcher
3 Switch
3 Super Scoop Up
2 Pluspower
2 Energy Switch
1 Revive
1 Eviolite
Energy: 14
11 Grass
3 DCE
So basically, you wanna start with Shaymin EX. That's why you run 4 of it. You then wanna use its first attack Synthesis, which allows you to search your deck for a grass energy and then attach that energy to one of your Pokémon.
The following turn you either go for Synthesis again or you play Energy Switch and/or play down Shaymin UL to move the energy from Shaymin EX to one of your attackers (Regigigas or Mewtwo). Then you wanna flip heads on an SSU so you can pick the Shaymin EX up. If it fails you can play a switch and hope your opponent doesn't draw into a catcher next turn.
Well in theory that's what's supposed to happen. Rarely works in practise I've found out.
Oh and after you're done with Synthesis shenanigans you go ahead and roll over the opponent. Or at least make an effort to.
So I guess that's it. Go ahead and rate the deck and such. And before you mention it, yes I realize this deck looks like an inferor variant of CMT. And it probably is.
Pokémon: 8
4 Shaymin EX
2 Regigigas EX
1 Mewtwo EX
1 Shaymin UL
T/S/S: 38
4 Juniper
4 N
4 PONT
1 Pokégear 3.0
4 Dual Ball
2 Heavy Ball
4 Junk Arm
3 Catcher
3 Switch
3 Super Scoop Up
2 Pluspower
2 Energy Switch
1 Revive
1 Eviolite
Energy: 14
11 Grass
3 DCE
So basically, you wanna start with Shaymin EX. That's why you run 4 of it. You then wanna use its first attack Synthesis, which allows you to search your deck for a grass energy and then attach that energy to one of your Pokémon.
The following turn you either go for Synthesis again or you play Energy Switch and/or play down Shaymin UL to move the energy from Shaymin EX to one of your attackers (Regigigas or Mewtwo). Then you wanna flip heads on an SSU so you can pick the Shaymin EX up. If it fails you can play a switch and hope your opponent doesn't draw into a catcher next turn.
Well in theory that's what's supposed to happen. Rarely works in practise I've found out.
Oh and after you're done with Synthesis shenanigans you go ahead and roll over the opponent. Or at least make an effort to.
So I guess that's it. Go ahead and rate the deck and such. And before you mention it, yes I realize this deck looks like an inferor variant of CMT. And it probably is.