Pokémon TCG: Sword and Shield—Brilliant Stars

Tournament Operations Manager version 1.0 has been released

Status
Not open for further replies.
MvdV said:
Flexibility, that's should be the keyword.
I agree that the new software isn't flexible enough and if enough of us small tournament organizers complain, maybe they'll change it. I find it very odd that the new version of software is less flexible. Since when does upgraded software allow the user to do less? It just does not make sense. This just seems to go against the logical, natural process of free markets and technology: when something is upgraded it should be better and allow you to do more, not less.

I'm a computer art student and I've been using Adobe Photoshop 7 for over a year. I recently learned about the new features of Adobe Photoshop CS2 ("red eye correction" is much easier to do). Now, imagine if CS2 looked different and was able to do some new things but lost some of the features from the last version (what if it didn't allow you to choose which layers you want to merge when you merge layers and just merged everything?). If it was less flexible, who would want to buy it? The natural order of things is for software (and just about any product for that matter) to get better over time with udgrades that open up new possibilities.
 
Last edited:
Rainbowgym said:
Example

tournament Age Modified Swiss
players: 4 in 10-, 16 in 11-14 and 12 in 15+ (so a total of 32)
What will be the amount of rounds played in TOM? 4 or 5?

If it's 4 please enter this:
players named in 10- : A10 , B10 , C10 , D10.
Player A10 wins round 1 and 2
Player B10 wins round 1 loose round 2 (to player A10 if I'm correct)

round 3, A10 loose, B10 wins.
round 4, A10 loose, B10 wins.

Who is going to win the prices of this tournament in the agegroup 10 and under, A10 or B10?
Or is the tournament ready for the players in 10- after 2 rounds?
And against who is A10 paired in the 3rd round? an 11-14 player or a 15+?

Thanks

TOM will run 4 rounds since that is the number of rounds required by the largest pod.

Pairings for the first two rounds will be the same as the previous age modified procedure.

I'm sure that you don't want B10 to win three rounds with A10 only winning two because regardless of the head to head result both the old system of pairing and the new will have B10 as the 10- age group winner.

If both A10 and B10 loose in the fourth round then both players will be tied and the winner decided by standings. The head to head result is used as the third tie breaker and it is quite probable that A10 will be raked lower in the standings than other players from the same 10- age group who she had defeated.

Hope This Helps
 
Last edited:
I have to stand on the TOM side of the line. It forces us to conform with the rules that we should all be following. I've been using it for all of my events since Nationals. I only had to bail out to TMS one time, and that was very early in the Beta testing. TMS is no longer installed on my PC. Eric has been great researching and resolving problems as they are referred, and I went through my stage of not enough rounds, too many rounds, but the program does seem to track the documented rules that may of us were not intreperting correctly.

My first thoughts were I'll never make it if I can't manually pair, but overall it has been a blessing. We do what TOM says, if I had a problem, I'd refer it and would get an almost immediate response. at most every event there used to be someone that did not like pairings and we would give in and change them, but what made one person happy, upset another.

TMS has a knack for pairing people that rode together or were related first, and someone would say, why do I have to drive an hour to play my wife... Well with TOM, it takes us out of all of that. I've come to enjoy the fact that I can't override anything, which I only did in TMS as a last resort when it would give the same player multiple byes for example.

If people want to play more for fun, , just start another tournament when the first one is finished, , but if you establish a clear winner, in the number of rounds documented in the rules, where is it fair to make that person compete farther than they have to and possibly loose.

Good job Eric!
 
nfgcgrb said:
I have to stand on the TOM side of the line. It forces us to conform with the rules that we should all be following.
Exactly. We need to be doing things together in a joint effort.

If Maria runs the required amount of rounds for the amount of people in her tournament and across the street Jose runs more rounds than required then which tournament would you be playing in? Unless you are under time constraints and all other issues aside, you would probably attend Jose's event over Maria's if you wanted to play longer.

In addition, Jose's events are unfair to Maria's events because they have a much higher effect on a player's ratings and ranking. In most situations this favors one or two individuals in a small local tournament. Should there be any sort of prizes or compensation for that rating or ranking at the end of the season or entrance into an event, the players who do well at Jose's tournaments would be more likely to get in over Maria's.

A downside to running more rounds is that you essentially water down the chance that the true winner will actually take first place.

nfgcgrb said:
If people want to play more for fun, , just start another tournament when the first one is finished, , but if you establish a clear winner, in the number of rounds documented in the rules, where is it fair to make that person compete farther than they have to and possibly loose.
Could not have said it better myself. Again, awesome job Eric.
 
If all tournament were ran with TOM and rankings actually meant something (other than bragging-rights), then YES I'd perfectly understand the strickness of TOM. But that's not the case, so another element becomes more important, and that's having fun... And I have a really hard time imagining someone coming up to the TO saying.. "Hey, this could technically have been decided in 3 rounds, why are we playing 4?" The reason is that in weekly tournaments the fun-element is the driving force.

But as the tournaments get bigger (CC, Nationals etc), THEN the cries for going 100% by the book is louder. And quite understandably.. because there's a big big difference in bringing home a medallion, a trophy or a trip to Worlds, than not doing it...)
 
GymLeaderPhil said:
A downside to running more rounds is that you essentially water down the chance that the true winner will actually take first place.
that's what happens in swiss, anyway. Usually the player(s) in the lead are paired first in order to make it as hard as possible for them to win. We don't want it to be easy to win, do we? If you have a tournament with 8 people and go 3 rounds, the "true winner" could end up just being someone who got lucky pairings 3 times in a row.

Having more than just the bare minimum rounds makes the results of the tournament look less “luck-based” and more “skill-based” because the winner played more players than he/she would have in a single elimination tournament. If a swiss tournament has only the minimum number of rounds, then it is effectively a single elimination event (in terms of determining the winner, because the winner would always have to be undefeated).

Think about flipping a coin. Theoretically, it should land on heads 50% of the time. But you may perform an experiment in which you flip a coin 8 times and get heads twice (now that’s not 50%, is it?). And then you perform the experiment multiple times, only each time, you have a greater number of coin flips. And each time you do it, your final results come closer and closer to getting heads 50% of the time. The results are less distorted by luck.

The greater the number of rounds in swiss, the higher your chances of facing an accurate sampling of the player pool. Just like flipping a coin, you should increase the sample size in order to achieve more accurate results.
 
I'm sure that you don't want B10 to win three rounds with A10 only winning two because regardless of the head to head result both the old system of pairing and the new will have B10 as the 10- age group winner.

Nopoke - I absolute want the pairings and wins given as in my example if there is going indeed to be 4 round tournament.
Because if a tournament rounds are determined on the largest pod amount of players, than this new system is in contradiction with what it supposed to be.
At least can you answer this question before I go on.
Why is this new system awarding rounds based on the amount of players in the largest pod and not on total attendance.
That is the main issue.

If I have the answer on that, I am able (or not) to explain what I mean with supposed contradiction.


next
If people want to play more for fun, , just start another tournament when the first one is finished, , but if you establish a clear winner, in the number of rounds documented in the rules, where is it fair to make that person compete farther than they have to and possibly loose.

Same question to writer of this part, what do you understand under the frase " a clear winner"?
And what does PUI/POP understand as "clear winner"?

next
A downside to running more rounds is that you essentially water down the chance that the true winner will actually take first place.

Phil, what is the true winner? Take my example and answer honestly which player in 10- is the true winner?
 
Last edited:
ninetales1234 said:
that's what happens in swiss, anyway. Usually the player(s) in the lead are paired first in order to make it as hard as possible for them to win. We don't want it to be easy to win, do we? If you have a tournament with 8 people and go 3 rounds, the "true winner" could end up just being someone who got lucky pairings 3 times in a row.

Having more than just the bare minimum rounds makes the results of the tournament look less “luck-based” and more “skill-based” because the winner played more players than he/she would have in a single elimination tournament. If a swiss tournament has only the minimum number of rounds, then it is effectively a single elimination event (in terms of determining the winner, because the winner would always have to be undefeated).

Think about flipping a coin. Theoretically, it should land on heads 50% of the time. But you may perform an experiment in which you flip a coin 8 times and get heads twice (now that’s not 50%, is it?). And then you perform the experiment multiple times, only each time, you have a greater number of coin flips. And each time you do it, your final results come closer and closer to getting heads 50% of the time. The results are less distorted by luck.

The greater the number of rounds in swiss, the higher your chances of facing an accurate sampling of the player pool. Just like flipping a coin, you should increase the sample size in order to achieve more accurate results.

The flaw in your logic here is that the sample size is NOT one tournament, but rather, many tournaments over time. The accurate results are reached when the same players TEND to be in the winner's side of the pairings over and over, which we already find to be true. So, the only truly 'random' moment we have is in the first round's pairings. Of course, we don't often hear people complain that they won a tournament, the more common complaint is "I should've won, but I got hosed on pairings". My most common, and often percieved as harsh, response to this is: Win more games.

You do not get hosed on pairings if you win. You do not get hosed on tiebreaks, if you win. If you are paired with an inexperienced player in round one, and you lose, and proceed to win every other match from there on, and your opponent loses every match, you're at risk for losing on tiebreaks.

Is that a flaw of Swiss? Or, a flaw of the player? Or is it just luck?

I'm not going to get into that discussion, because it will never end. However, the proponderance of evidence we find is, that over time, the best players win more than they lose.

Swiss draw is the format we have chosen to use for a number of reasons. We are well aware of both it's strengths and weaknesses. That's it. There really isn't much more to say or discuss on the matter.

You want to run an 8 person tournament with 7 rounds? Fine, there's new techology that can help you. It's called paper and pencil. There is no compelling reason for POP to use it's time and resources to make our software meet any needs other than those that further the goals of the program.

Someone in this thread needs to explain to me, why POP should take the time, and effort to provide a FREE piece of software that allows people to run an event in a manner that is not approved by POP as an 'official' format, and then further, why we should allow you to do anything with that tournament once you're done.

We want players to play in sanctioned events. Sanctioned events must be consistent. It is made even more painfully obvious by the statements in this thread, that people were either disregarding, or ignoring the tournament guidelines, meaning our events were absolutely not consistent.

TOM is one step towards creating a more balanced sanctioned play environment, in that regard.

Complaining here that we aren't supporting your desire to run 8 man round robin, or other styles of tournaments for small groups, is really not productive in my opinion. Back in 'the day', as it were, I ran a 128 person TCG Championship event by hand, using match cards. It ran just fine, and the only 'hard' part was when I had to sit down and calcluate tiebreaks, which took me all of about 10 minutes, by hand, while the tournament was running.

So, you might be able to see why I have a hard time prioritizing this as a TOM 'need'.

Also, as an aside, using your coin flip analogy really does not work here. The coin flip here doesn't apply, as the 'timeline' is not one tournament, it's the entire season, or your entire time in the OP Program. Your 'higher sampling' of the player pool is almost completely meaningless if your player pool is 8 players. Playing them 8 rounds will generally do nothing more than muddy the waters of the results, but the best players will TEND to rise to the top, regardless.

Our sampling is of as many players, playing as many matches, in as many events as they can attend. This is what causes the results to be less distorted by luck.

Dave
 
There's one simple reason (already mentioned before): you don't let players travel long distances to play just 3 or 4 rounds in case the number of players is not as high as expected. Our Norwegian friends says some people travel as much as 1 hour. I myself travel up to 2½ hours (250 km) to participate in tournaments, just because I like to play. And I'd rather play 4-5 hours (5 or 6 rounds) than just finish within less than 3 hours, just because the rules say so. There's obviously a difference between reality and the paper work. Let's not forget that Pokemon is all about having fun (yeah it's really fun to travel 5 hours to play 3 rounds). I doubt if applying such strict rules by the program will help the tournament organizers or not. But it seems that indeed we are forced to still use the old pencil and paper...

BTW: Can anyone give me (a link to) a clear description of how to calculate 1st, 2nd and 3rd tiebreaker manually, because it seems I will need it in future tournaments.
 
Last edited:
MvdV said:
There's one simple reason (already mentioned before): you don't let players travel long distances to play just 3 or 4 rounds in case the number of players is not as high as expected.
Run another tournament. Problem solved.
 
GymLeaderPhil said:
Run another tournament. Problem solved.

Yeah, I'm really not understanding why this is an issue. MvdV, would you care to elaborate?

We find that kids want to play games, and a tournament environment can be fun for them. At Worlds, we ran ongoing 8-16 person tournaments all weekend, and it seemed that everyone was having a blast.

So, why not run another quick tournament?

Dave
 
Last edited:
Professor Dav said:
We want players to play in sanctioned events. Sanctioned events must be consistent. It is made even more painfully obvious by the statements in this thread, that people were either disregarding, or ignoring the tournament guidelines, meaning our events were absolutely not consistent.

TOM is one step towards creating a more balanced sanctioned play environment, in that regard.

I'm all for the consistancy and the conformity of TOM, but will this be enforced in that the old TM program cannot be used, and that we no longer can post manually results of a sanctioned tournament?

Because if not, then we'll still have tournaments not run strickly after the POP guidelines IMO.

Another thing... let's say we are 13 players, and the system says play 3 rounds w/no possibility of a singl-elim. cut-off. And we play it like that by using the TOM program. Could we then play an unsanctioned "top 4" single-elim. tournament with the 4 best players, and then award prizes accordingly? Or would this be concidered an illegal mix, since we are bringing players over to an unsanctioned event and awarding the prizes there?

This is very relevant to us at least.
 
Last edited:
Professor Dav said:
So, why not run another quick tournament?

Because it gives rise to new 'problems'. Your new/second tournament also forces you to play another 3 or 4 rounds, resulting in too many rounds to play. In the second tournament chances are high that players have to play the same players again and players don't like that. They have more fun in playing different opponents (at least that's my experience). (dis)Advantage would be that each player gets two POP packages out of the player reward program instead of one?

Don't get me wrong. A new program is definitely needed to solve problems of the old TMS due too changed rules (for example: some TO's in the Netherlands/Belgium still allow draws!) or instability of TMS.

But it's my humble opinion (as a software designer/programmer/tester) that you should at least listen to what the end users have to say about your program. The program should support their 'work', not obstruct their 'work'. (I hope I express myself correctly, if not don't forget that English is not my primary language).
 
Professor Dav said:
We want players to play in sanctioned events. Sanctioned events must be consistent. It is made even more painfully obvious by the statements in this thread, that people were either disregarding, or ignoring the tournament guidelines, meaning our events were absolutely not consistent.

Sorry, but this happened with permission of POP, at least in my country.
And we attended your organisation many many times on this, like we did on ignoring playing rules etc etc.
All your organisation did was suspend the people who were pointing on this, and not going to the source of the problem.
 
Last edited:
For those who don't know yet, in a tournament with a group of 13 players in the same age category, TOM does do 4 rounds & if checked at the start, a cut of the top 4.
 
I wonder what is the prefered way to organize tournaments, Age Modified Swiss or straight Swiss with separate agegroups. And what is the minimum requirement to start a tournament straight Swiss.

I always thought straight swiss was prefered and Age Modified was used only for smaller tournaments.
 
In reading the posts of this thread, it looks like many TO's have not read the 05-06 Tournament Operation Procedures (POP website, Tournament Rules & Resources - Must be a TO and logged in), because many of your questions can be answered in that document. So, please read that document thoroughly before posting your questions here.

I'll try to explain POP Age-Modified Swiss, since it was created specifically for POP. First off, the goal of straight Swiss (not created by POP, but by chess) is to pair players with similar match records. Age-Modified Swiss adds another goal, to pair players within the same age group as best as it can on top of similar match records. (Please do not comment about what the age groups should be, that is beyond the scope of this thread)

The procedures document, referenced above, states that if the smallest age group has 8 or more players, then each age group will play as a separate pod. This means that Age-Modified Swiss will most likely be used for smaller tournaments. Now if you have a large number of 11-14 and 15+ players, but less than eight 10- players, you can play the 15+ players in one tournament and the 10- and 11-14 players in another. This is entirely within the POP regulations. We hope to provide tools via Tournament Operations Manager to help organizers do this in the future. (No release date available)

It looks like the main question is "Why, in an Age-Modified tournament, is the total number of Swiss rounds calculated by the size of the largest age group?"

The answer is that is the minimum number of rounds to determine a winner. In Swiss the number of rounds is calculated by: ceiling( log( # of players ) / log( 2 ) ). That is, the cieling (meaning all decimal numbers are rounded up to the nearest integer) of the log, base 2, of the number of players. For Age-Modified, this formula is applied to the largest age group since the number of rounds for that age group to play as a separate pod will be the largest of all the age groups.

Now, you might think that this penalizes the other age groups if they are smaller, since they will have to play more rounds than they would as a separate pod and play players in an age group outside their own. However, please remember that the standings at the end of the tournament are only within the age group. So, if a 10-, with an undefeated record, plays an 11-14 player, an loses (which is statistically true), then that 10- player's tie breaker will most likely be higher than another 10- player who didn't have to player an 11-14 player. Because of drops, tardy players, and a miriad of other factors, this is not gauranteed.

I hope this information has been helpful. I certainly welcome constructive feedback on the new software. Please send it to [email protected] and make sure the subject line has TOM or Tournament Operations Manager in it. Again, this software is not a generic tournament program, but specifically designed and implemented for POP's Tournament Regulations. To comment on the policy decisions behind those regulations (which most people are commenting on in this thread), please open another thread.

Thanks,
Eric
 
Last edited:
pop_webmaster said:
In reading the posts of this thread, it looks like many TO's have not read the 05-06 Tournament Operation Procedures (POP website, Tournament Rules & Resources - Must be a TO and logged in), because many of your questions can be answered in that document. So, please read that document thoroughly before posting your questions here.

Can these documents made availabe for NON TO's, which are interested to think with you, but due circomstances are not TO's. It can also be very usefull for NON TO's to know what the proper procedure is. Ohterwise you will keep on getting remarks of Noobs like me.


The procedures document, referenced above, states that if the smallest age group has 8 or more players, then each age group will play as a separate pod. This means that Age-Modified Swiss will most likely be used for smaller tournaments. Now if you have a large number of 11-14 and 15+ players, but less than eight 10- players, you can play the 15+ players in one tournament and the 10- and 11-14 players in another. This is entirely within the POP regulations. We hope to provide tools via Tournament Operations Manager to help organizers do this in the future. (No release date available)

This information makes me happy, it will protect the young ones.


Now, you might think that this penalizes the other age groups if they are smaller, since they will have to play more rounds than they would as a separate pod and play players in an age group outside their own. However, please remember that the standings at the end of the tournament are only within the age group. So, if a 10-, with an undefeated record, plays an 11-14 player, an loses (which is statistically true), then that 10- player's tie breaker will most likely be higher than another 10- player who didn't have to player an 11-14 player. Because of drops, tardy players, and a miriad of other factors, this is not gauranteed.

I do have questions about how a top cut is calculated.

Thanks,
Lia.
 
MvdV said:
Because it gives rise to new 'problems'. Your new/second tournament also forces you to play another 3 or 4 rounds, resulting in too many rounds to play. In the second tournament chances are high that players have to play the same players again and players don't like that. They have more fun in playing different opponents (at least that's my experience). (dis)Advantage would be that each player gets two POP packages out of the player reward program instead of one?

Don't get me wrong. A new program is definitely needed to solve problems of the old TMS due too changed rules (for example: some TO's in the Netherlands/Belgium still allow draws!) or instability of TMS.

But it's my humble opinion (as a software designer/programmer/tester) that you should at least listen to what the end users have to say about your program. The program should support their 'work', not obstruct their 'work'. (I hope I express myself correctly, if not don't forget that English is not my primary language).

Well, I can see that point to a degree. However, I still see more solutions to this than there are problems, in my opinion.

For example, you have enough time for one more round, but not another full 3 round event? Run league play. Pair kids off and just have them play for fun. Just because the tournament is over, doesn't mean that the kids have to stop playing. You could simply tell them, 'everyone stand up, and find a player you haven't played today, and play a match'.

As for listening to what end users have to say, that's exactly what we're doing. We had this application in Beta for several months before release, with upwards of 30 Beta testers invited to participate. Unfortunately, only 2-3 testers really took the time to provide very valuable feedback, which strongly impaired our ability to have meaninful discussions about policy and functionality.

However, you simply cannot expect that after over a year of development, testing and launch, that your comments will be implemented right away. Our developer is compiling all of the sensible comments we've seen, and we will prioritize those comments into the next update of the software. There are already several features that are on the list for the next release, that were put there prior to initial release of TOM, that we wanted to get done, but knew we didn't want to delay the current release to implement.

Dave
 
Status
Not open for further replies.
Back
Top