I'm trying to get a Trick Room team together and have an idea of what Pokemon I wanna use. It's not really for competitive purposes but it is for Random Matchup and league play. I'm not stingy about EV's or IV's, but I will state what stats I'm gonna focus on. Here is my prototype: Cresselia Type: Psychic Nature: Bold Item: Leftovers EV focus: Def, SpDef, SpAtk Ability: Levitate Moves: Trick Room Psychic Ice Beam Moonlight Dusknoir Type: Ghost Nature: Adamant Item: Expert Belt EV focus: Atk Ability: Pressure Moves: Trick Room Shadow Punch Ice Punch Brick Break Conkeldurr Type: Fighting Nature: Brave Item: Flame Orb EV focus: Atk Ability: Guts Moves: Mach Punch Facade Drain Punch Protect Rhyperior Type: Ground / Rock Nature: Sassy Item: Choice Band EV focus: Atk, SpDef Ability: Solid Rock Moves: Rock Slide Earthquake Megahorn Ice Punch / Fang Heatmor Type: Fire Nature: Brave Item: Wide Lens EV focus: SpAtk, Atk Ability: Flash Fire Moves: Fire Blast Focus Blast Sucker Punch Protect Eelektross Type: Electric Nature: Quiet Item: Life Orb EV focus: Atk, SpAtk Ability: Levitate Moves: Volt Switch Flamethrower Brick Break Wild Charge Not your typical Trick Room team. I always have at least 2 Pokemon with Trick Room. Some Pokemon have the Move Protect for Double Battles. I deemed Rhyperior and Heatmor as suitable candidates given their already low Speed. Cresselia and Dusknoir obviously my TR's of choice. Eelektross seemed like a good options because it can hold its own even without Trick Room. Cresselia is your starting tank, while Dusknoir takes a more direct approach. Rhyperior and Conkeldurr hit like trucks. Plain and simple. Heatmor is your Sucker Punch user with considerable attacking stats to "Blast" away your opponent. Eelektross is just a good ol' all-around attacker with, technically, no weakness.