Tyranitar MT x3 Pupitar MT x2 Larvitar MT x3 Solrock GE x4 Lunatone GE x3 Mantine d DF x1 Darkrai GE x1 Darkrai Lv X GE x1 Pokemon: 18 TV Reporter x3 Prof Elm's/Celio's Network x3 Scott x2 Holon Mentor x3 Roseanne's Research x2 Mr. Stone's Project x1 Energy Restore x2 Rare Candy x2 Night Maintenance x3 Windstorm x2 Moonlight Stadium X2 Trainers: 25 Special Dark x4 (optional due to Darkrai) Fighting Energy x7 Basic Dark x6 Energy:17 Alternate Energy Spread: Fighting x6 Basic Dark x8 Double Rainbow Energy x3 Ideally, start with Solrock and 1 fighting energy. Larvitar on the bench and one other energy in your hand. Lunatone's power allows a free discard, and then a free card draw. Solrock's attack allows an energy attach anywhere from the discard pile. 1st turn, 20 damage and 2 energy in play. Second turn, utilize the Luna/Sol draw attack this turn as well. I also chose TV Reporter so that you can discard after drawing to get the maximum benefit from the 3/1 supporter. Supporter is played, either TVR or Mentor most likely. Also get your Luna draw card, making sure to pitch at least 1 basic energy somewhere in this process. Also, attach 1 energy to Larvitar (or Pupitar/Tyranitar if you were lucky) Attack with Solrock for another 20 and a free attach. 3rd turn. Solrock is probably dead. If he's not, then start working on a second TTar, just because you can. Otherwise, bring up the TTar you should have at this point, attach your 4th energy and start swinging. If everything is going horribly wrong, you have lots of Solrock/Lunatone to just keep them out and abuse the draw. Get your energy down onto dudes so they are ready. Keep in mind Darkrai is a deadly second attacker. 12.5% chance to wake from sleep, 75% chance to remain asleep, 12.5% chance for auto-knockout. Thoughts comments and HELP ON TRAINER LINE are all appreciated.