Tuff Darkrai

Discussion in 'Deck Help and Strategy' started by SuicidalPikachu, Feb 6, 2008.

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  1. SuicidalPikachu

    SuicidalPikachu New Member

    Pokemon: 18

    4-3-3 Wigglytuff (1 CG igglybuff, 1 CG Wigglytuff)

    3-1 Darkrai GE(#4 and the X)

    2-2 Weavile SW

    Energy: 16
    2 DRE
    4 Special Dark
    10 Dark

    Trainers: 26

    4 Sydney's Stadium
    2 Scott
    2 Castaway
    2 Amulet Coin
    1 Strength Charm
    4 Celio's Network
    3 Roseanne's Research
    4 Oak's Visit
    1 NM
    1 Professor Rowan
    2 Windstorm

    Strategy: Wigglytuff makes pokemon go to sleep, darkrai does massive damage. Weavile Speeds energy attachment and lets wigglytuff do more if need be. Sydney's is so that your pokemon dont get put to sleep as well, 1 CG igglybuff for hover lift, 1 CG Wigglytuff for Fluffy fur, collect, and pester which does more than the GE if there isnt an igglybuff under it. may opt to switch to the CG jigglypuff because it does 10 and asleep instead of just sleep for 1 energy.
     
  2. Rashad

    Rashad New Member

    sydneys stadium doesn't work it you are trying make make all the pokemon darkness type take those out and add another strenth charm and 2 buffer pieces cause of low HP
     
  3. SuicidalPikachu

    SuicidalPikachu New Member

    um.. yea.. sidney's works... it makes all Dark pokemon immune to sleep, confusion, and paralysis.. because weavile makes any of YOUR active pokemon dark, it works..
     
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