Pokemon: 18 3 Larvitar (Exp) 1 Larvitar (Aq) 1 Pupitar (Exp) 4 Tyranitar (Exp) 3 Sentret (Rev) 3 Furret (Aq) 2 Cleffa (Gen) 1 Tyrogue Trainers: 25 3 Prof. Elm 3 Forest Guardian 3 Pokemon Trader 4 Pokemon Breeder 1 Fisherman 3 Switch 3 Gold Berry 2 Darkness Cube 3 Power Charge Energy: 17 4 Darkness 4 Boost 2 Warp 7 Fighting Strategy: Get T-tar out quickly and use Boosts to damage quickly, looking for an early knockout. Furret helps to get the darkness out onto the T-tar for added punch later in the game and Gold Berries keep the big guy around for a while. The Power Charges get the special energies back in the deck for Furret to get if needed. The cubes are there to get rid of the other guys Gold Berries using "plunder." Concerns: Is four T-tars too many? Hopefully I'll only need one or two to do most of the work. Do I have too much switching power? All of the Pokes except for the babies have retreat costs, and T-tar's is four, but will I need to switch out five times or more? Should I use Elm's Training instead of Trader? The only other supporters I have are the three Guardians and the single Fisherman. I want to keep this modified legal. Thanks for the help.