Tyranitar deck

Discussion in 'Deck Help and Strategy' started by GOROY, Aug 12, 2003.

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  1. GOROY

    GOROY New Member

    This is my tyranitar deck, but it seems slow and it's not easy to get everything I need, so I could use suggestions, thanks.

    2 Cleffa-Neo
    2Tyranitar-Neo Discovery
    2Pupitar-Neo
    4Larvitat-Aquapolis
    2Mew-evolution power
    2Rocket's Mewtwo
    2Unown D
    3Eevee-Neo
    2Espeon-psychic attack
    --21--

    4Proffesor Elm
    3Professor Elm's training Method
    2Pokemon Trader
    2Pokemon Fan Club
    1Town Volunteers
    --12--

    4Dark energy
    3Rainbow energy
    20Psychic energy
    --27--

    My biggest problem is getting tyranitar out fast enough because i can't get the energies out for him and the other pokemon. Espeon is for stalling until Tyranitar is ready and Mewtwo is a big hitter, and the only pokemon to get out those pesky Mews in one hit. Thanks!
     
  2. dkates

    dkates New Member

    Try dropping about 10 Psychic Energy (no, I'm not kidding) for more Trainers. Your Trainers are nothing but drawing and deck searching, with one card for discard rescue. Plus, you have very few of them, and you can never play more than 4 of them in a turn. You also need healing (very important), Switches (same, especially with your Retreat costs), disruption (not required but strongly recommended), and more discard rescue (i.e. Energy Charge). If you have a fourth Rainbow Energy available, change one of your remaining Psychic Energies to the fourth Rainbow. You might want Pokemon Breeder, also. If dropping Energies doesn't give you enough room, you can also drop a few of your Pokemon. Definitely drop one of the Unown D's, since having two in play cancels them out anyway.
     
  3. davechri

    davechri New Member

    I totally agree with dkdates. Drop 10 psychic energy.

    I would also...
    - drop the Mewtwos
    - drop the Mews

    I would say keep 2 Unown Ds. If D is in your prizes, you're hosed.

    Add trainers. The usual suspects.
     
  4. The Dark Llama

    The Dark Llama New Member

    Here's an idea, to get Tyranitar out 2nd turn without Breeder (which you should use too)

    Attach Darkness Energy to Larvitar, then equip it with Star Piece (SR) and attack, end of turn, 1 damage counter. Your opponents turn - 1 damage counter, activating Star Piece, search your deck for Pupitar, evolving between turns, letting you legally evolve into Tyranitar next turn.
     
  5. GOROY

    GOROY New Member

    Wow, thamks for all the help, I used a lot of these ideas and revised my deck, tell me if it is better or worse, I need lots of help to get this deck perfect! :thumb:

    2Cleffa
    2Tyranitar
    2Pupitar
    4Larvitar
    3Eevees
    2Espeons
    2Mews
    1Rocket's Mewtwo
    2Unown D
    --20--

    4Proffesor Elm
    2Pokemon Trader
    2Pokemon Breeder
    3Proffesor Elm's training Method
    2Pokemon Fan Club
    1Town Volunteers
    2Power Charge
    4Focus Band
    2Switch
    --22--

    4Darkness Energy
    4Rainbow Energy
    10 Psychic Energy
    --18--

    Okay I kept Mew because he really helps me a lot and 1 Mewtwo because all of the psychic decks at my league,(which there is a lot of), contains Mew, and Mewtwo can take him out. Power Charge and Focus Band can get me needed energies and keep my pokemon alive; and swith can help tyranitar with his steep retreat cost. Thanks for all of the help and you can help some more too! ;)
     
  6. dkates

    dkates New Member

    Looking good. And remember that Banding Rocket's Mewtwo can gelp you max out the power of its Juxtapose attack. My only suggestion is to try taking out one of the Pupitars for a third Tyranitar -- with the Breeders, that would bring the line to a 4-3-3. Anyway, I'm guessing some of your speed troubles have been solved.
     
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