Darkrai Lv. X has 100 hp. Since when is 100 HP with a X2 Weakness to Fighting, which I predict will be popular when Machamp is released, alot? He won't get Knocked Out in one turn early game, and even Mid-game, attackers will struggle to do a consistant 100 damage. Machamp, Kingdra...? Who cares if Darkrai Lv.X it gets damaged? Snipers and spreaders care. :thumb:
You can't attack with Drapion for a turn; so what? So what? That turn could be a crucial moment in a game. He could get Candy and Machamp. Thanks for the free Prize. Darkrai is a good attacker itself. It is? Really? OMG 70 damage lol... and a simple Warp Point/Switch will cure you of the killer Sleep, and Warp/Switch will likely be played in at least 3 copies next season, due to Magnezone and Gliscor. And, also, when are you going to find time to power up Darkrai? You need 4 turns at least to power up Drapion... 3 turns to power up Darkrai... you're thinking T7 here set up here. Setting up a basic Lv.X isn't hard. Harder then setting up a Stage 2, actually, or just as hard, since it has to be Active. You can only run 4 Special Dark. Yeah. So, once you Darkrai gets picked off by PokeBlower+, you now only have 4 Special Dark. Ok... With Darkrai, They're all special. Yeah... except Darkrai is easy to snipe off/PokeBlower+ off... Drapion is still faster than Empoleon. WHAT?!?!?!?!? No... Empoleon can be attacking by T2, Drapion can be attacking by T4. T2 > T4 in every way.
4 Warp Points is totally unnecessary. Moonlight Stadium exists. 1 Retreat per turn exists, too. But, yes, I'd have to say that 4 Warps are unnecessary. However, if you have room...
Weakness is not a big deal. In this case, Darkrai has Psychic resistance, Yeah... Darkrai... which will take three turns to power up once Drapion is KO'd, and by that time Darkrai is already in your discard pile. and the other Dark Types in the deck will resist psychic too. Other Dark types? So, what are you planning? 4-3-1 Drapion, 2-2 Darkrai, 1 Azelf LA, plus more Dark types? 4-3-1 Honchkrow, or something? That's 21 Pokemon there... 25 including Claydol... plus, you need at least 3 Premier Balls, 3 Warp Points, 3 Moonlights, etc. AMU will be popular, but it's not Plox; it won't be omnipresent, and it aint THAT great, just fast. As I said, the other cards in the deck will most likely resist AMU. Hmhm. God Blast takes care of them. And you are having a hard time setting up with all those Stage 1 Lv.Xs if you run Honchkrow... While I'm a Basic Lv.X. I can possibly even do God Blast two turns in a row with Energy Pickup. Gengar is good, but so what? It's also weak to Dark, and the other Dark types resist it. Erm... okay, go ahead with hitting me for +30 Weakness, while I destroy your main attacker. Seriously, X2 Weakness to what will likely be one of the most popular types come IFDS isn't that big of a deal? Yeah, okay... Weakness isn't a big deal.