Umbreon, Espeon, Leafeon, Glaceon, plus some more

Discussion in 'Create-A-Card' started by LunarWolf21, Oct 6, 2015.

  1. LunarWolf21

    LunarWolf21 New Member

    Umbreon
    :dark: ~ 90HP
    Stage 1, Evolves from Eevee

    :pokeball: Ability: Moonlight
    Once during your turn (before your attack), you may attach a :dark: Energy card from your discard pile to 1 of your Benched Pokémon.

    :dark::colorless::colorless: Foul Play
    Choose 1 of the opponent's Active Pokémon's attacks and use it as this attack.

    [W: :fighting: / R: :psychic: / Rt: :colorless:]


    Espeon
    :psychic: ~ 90HP
    Stage 1, Evolves from Eevee

    :pokeball: Ability: Calm Mind
    As often as you like during your turn (before your attack), you may attach a :psychic: Energy from your hand to 1 of your Pokémon.

    :psychic::colorless::colorless: Psychic 90
    Before doing damage, you may discard all :psychic: Energy attached to this Pokémon. If you do, choose 1 of your opponent's Benched Pokémon and switch it with your opponent's Active Pokémon.

    [W: :dark: / R: :fighting: / Rt: :colorless:]


    Leafeon
    :grass: ~ 90HP
    Stage 1, Evolves from Eevee

    :pokeball: Ability: Overgrow
    Once during your turn (before your attack), you may discard a :grass: Energy card from your hand. If you do, draw 4 cards.

    :grass::colorless::colorless: Growth
    Place a Stage 2 Pokémon from your hand or discard pile onto your Bench.

    [W: :fire: / R: :water: / Rt: :colorless:]


    Glaceon
    :water: ~ 90HP
    Stage 1, Evolves from Eevee

    :pokeball: Ability: Glaciate
    While this Pokémon has a basic :water: Energy attached to it, all Pokémon in play (both yours and your opponent's) that do not have a basic :water: Energy attached to them have no Abilities.

    :water::colorless::colorless: Sheer Cold
    Discard all :water: Energy from all of your Pokémon in play. The opponent's Active Pokémon is Knocked Out, but you take 1 less Prize. None of your Pokémon can use Sheer Cold during your next turn.

    [W: :metal: / R: :water: / Rt: :colorless:]


    Eevee Master
    [Supporter]
    Add 1 Eevee, 1 Pokémon that evolves from Eevee, and 1 Energy card, from your deck to your hand.

    Double Dark Energy
    [Special Energy]
    Attach only to a :dark: Pokémon. This Energy card provides :dark::dark: Energy. The attacks of the Pokémon this card is attached to deal 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). (If this card is attached to anything other than a :dark: Pokémon, discard this card.)

    Eevee Energy
    [Special Energy]
    You can only play this card while you have 3 or more Eevee, and/or Pokémon that evolve from Eevee, in play. Attach only to Eevee or a Pokémon that evolves from Eevee. This Energy card provides every type of Energy, but provides only 3 Energy at a time. (If this card is attached to anything other than Eevee, or a Pokémon that evolves from Eevee, discard this card.)

    Energy Explosion
    [Item]
    Choose 1 of these effects:
    1) Shuffle up to 3 Energy cards from your discard pile into your deck.
    2) Search your deck for up to 2 Energy cards and discard them.
    3) Add 1 Energy card from your deck to your hand.
     

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