SLOW DECK
New Member
UR Double Donk does what it says. This deck has been called UR DONKED.dec, Turbo Uxie, Solitaire, Crobat Rush, etc. I usually don't publish any decks lists that I actually like on the gym, because I don't want to ever lose to it. (Fear of losing to someone you don't know playing your list.) Since we are done with Nationals, I finally will publish the list for all to enjoy.
Towards the end of the Fall Battle roads, the deck took shape. This deck was something that was somewhat a thought experiment on the nature of the speed in the format. The idea of the original deck and engine came to me when Ness(Jason K) demonstrated to me his unlimited Zapdos deck at a Fall Battle Road. That deck featured, like many unlimited decks, a broken trainer engine that rips through the entire deck in one turn to play and replay damage powers like zapdos, etc. That deck was fun to watch in action, but it got me thinking that there might be enough cards in this format to rip through your entire deck first turn.
Thus with only Legend Awaken cards, the first version of this deck was formed. With Uxie and unown R, (U-R), I thought that it would be possible to get through your entire deck for a guaranteed set up. The first version of the deck was became only a hit and hide deck with Uxie damage for 70 with a weavile & dark energy and 4 plus powers to the bottom of deck, and hide behind a Mr Mime(Jr and Q).
Storm Front added Poke-drawers, Luxury Ball, Poke-Blowers, and Cyclone energy. Thus for cities format, the deck first turn consistency and potency increased substantially.
Platinum added Crobats and Poketurns, and I could play them all first trainer. The DOUBLE DONK became consistantly available to this deck. One could donk 2, and possibly 3 pokemon first - trainer - turn. (3 was possible, just not consitently enough) Rising Rivals really didn't add anything to the deck.
I played this deck at few Cities when I wasn't playing Regi-Mes. I didn't win anything but I did donk. I played the DOUBLE DONK version at the Indiana States and went 6-0 in Swiss and lost in Top 4 to a SP deck. I played the deck again in Illinois states even though I knew it was a bad play because of the Dialga heavy enviroment, for someone who was still top 15 in master rankings, but I liked the deck so much!! Went 4-1 against non dialga lists. (0-2 against Dialga's)
The List:
Pokemon
4 : Uxie, LA-43
4 : Unown R, LA-77
2 : Crobat G PT-47
1 : Unown G, (for Crobat)
2 : Unown Q, MD-49 (for Mime & unown R if you start with it.)
1 : Mime Jr., DP-90
1 : Mr. Mime, MT-30
TRAINERS:
Trainers:
2 : Night Maintenance, MT-113
1 : TS-2 (for crobat or mime)
4 : Pokedex Handy910, DP-111
4 : Victory Medal, Promo-BtlRd (exchange for 3 Pokemon Rescue & 1 more Great ball if you don't have them)
4 : Poke Drawer +, SF-89
4 : Super Scoop Up, DP-115
4 : Poke-Turn
4 : Quick Ball, MD-86
4 : Dusk Ball, MD-80
1 : Poke Ball, MD-85
1 : Great Ball, SF-85
1 : Luxury Ball, SF-86
4 : Poke Blower +, SF-88
4 : PlusPower, DP-109
Supporters: 1
1 : Buck's Training
ENERGY: 2
1 : Psychic
1 : Cyclone Energy, SF-94
Strategy, Your first trainer turn is played like a game of solitaire. In fact this deck is fun to play by yourself in practicing that first trainer turn. Can you deck yourself and put 140+ damage on the board? 70 to the active is somewhat automatic. Can you keep the Uxie drops going for awhile. If you have practiced enough, your first trainer turn should take 10-12 minutes, and you should be able to double donk and deck yourself about 90%. First turn decking is something that one usually you chose to do or not to do. Many games you can DOUBLE DONK a bench baltoy and the active, and still have some resources left for next turn. It is possible to get 3 donks on the first turn, but there are just too many head flips on Blowers and Super Scoops to rely on it. Again, you will have FUN just practicing the deck all by yourself... thus the name Solitaire could be appropriate.
After the first turn, depending on how much resources you chose to use, you will decide to use cyclone energy to move out the active pokemon, and then attack for 60 to the pokemon that they decide to bring up. Thus the Uxie and Cyclone gives you options that Starmie or Shuppet's would not. Crobat w/TS-2 let's you get at some benched damaged pokemon, and the unown G is ussually attached to that crobat.
Match-Ups This deck can obviously beat any deck first trainer turn, but Unless this deck wins turn 1, it will fold to Dialga Defean, and SP that can power spray. Against stage 2 decks, the match up is much more favorable. It generally does well against Machamp, Kingdra, and Speedrill. (Mr Mime). Gengar and Flygon are both interesting match ups, but the long game favors them. Mewtwo lvlX isn’t a unsolvable problem with cyclone energy, and if they only one pokemon left, you can have Mr Mime attack it for a 50/50 chance for the game. I played this list at Nationals, I expect to go about 5-3, but ended 3-5 thanks to a dialga match up, one deck failure against a Beedrill (ouch), and some great recovery by my opponents after I double donked on my first trainer turn. I actually enjoyed the 3 long game losses the most at Nationals, my opponents earned those wins.
Options in the deck:
Folks have put in Starmie and Shuppet as reasonable complements to the deck, and those builds could quite possibly be better than just Uxie deck yourself version, but to have those cards in the deck hurts the consistency because you don’t want extra cards with Uxie drops. Bench space is limited, and I believe Mr Mime works best for a long game. Mesprite is another option to put in the deck to get one or possibly two power locks for the first two turns. I had moonlight stadium in the deck, but took it out because I thought it helped my opponent too much. Spiritomb and 3rd Crobat has been tried in this deck, but the “bench” space get’s tight and you would have to give up Mr Mime spot to fit it in.
Thanks to the “Old Pokes” group for help on my deck during the year, especially Darkwarker, No Poke, and Dld4a for some key suggestions.
Towards the end of the Fall Battle roads, the deck took shape. This deck was something that was somewhat a thought experiment on the nature of the speed in the format. The idea of the original deck and engine came to me when Ness(Jason K) demonstrated to me his unlimited Zapdos deck at a Fall Battle Road. That deck featured, like many unlimited decks, a broken trainer engine that rips through the entire deck in one turn to play and replay damage powers like zapdos, etc. That deck was fun to watch in action, but it got me thinking that there might be enough cards in this format to rip through your entire deck first turn.
Thus with only Legend Awaken cards, the first version of this deck was formed. With Uxie and unown R, (U-R), I thought that it would be possible to get through your entire deck for a guaranteed set up. The first version of the deck was became only a hit and hide deck with Uxie damage for 70 with a weavile & dark energy and 4 plus powers to the bottom of deck, and hide behind a Mr Mime(Jr and Q).
Storm Front added Poke-drawers, Luxury Ball, Poke-Blowers, and Cyclone energy. Thus for cities format, the deck first turn consistency and potency increased substantially.
Platinum added Crobats and Poketurns, and I could play them all first trainer. The DOUBLE DONK became consistantly available to this deck. One could donk 2, and possibly 3 pokemon first - trainer - turn. (3 was possible, just not consitently enough) Rising Rivals really didn't add anything to the deck.
I played this deck at few Cities when I wasn't playing Regi-Mes. I didn't win anything but I did donk. I played the DOUBLE DONK version at the Indiana States and went 6-0 in Swiss and lost in Top 4 to a SP deck. I played the deck again in Illinois states even though I knew it was a bad play because of the Dialga heavy enviroment, for someone who was still top 15 in master rankings, but I liked the deck so much!! Went 4-1 against non dialga lists. (0-2 against Dialga's)
The List:
Pokemon
4 : Uxie, LA-43
4 : Unown R, LA-77
2 : Crobat G PT-47
1 : Unown G, (for Crobat)
2 : Unown Q, MD-49 (for Mime & unown R if you start with it.)
1 : Mime Jr., DP-90
1 : Mr. Mime, MT-30
TRAINERS:
Trainers:
2 : Night Maintenance, MT-113
1 : TS-2 (for crobat or mime)
4 : Pokedex Handy910, DP-111
4 : Victory Medal, Promo-BtlRd (exchange for 3 Pokemon Rescue & 1 more Great ball if you don't have them)
4 : Poke Drawer +, SF-89
4 : Super Scoop Up, DP-115
4 : Poke-Turn
4 : Quick Ball, MD-86
4 : Dusk Ball, MD-80
1 : Poke Ball, MD-85
1 : Great Ball, SF-85
1 : Luxury Ball, SF-86
4 : Poke Blower +, SF-88
4 : PlusPower, DP-109
Supporters: 1
1 : Buck's Training
ENERGY: 2
1 : Psychic
1 : Cyclone Energy, SF-94
Strategy, Your first trainer turn is played like a game of solitaire. In fact this deck is fun to play by yourself in practicing that first trainer turn. Can you deck yourself and put 140+ damage on the board? 70 to the active is somewhat automatic. Can you keep the Uxie drops going for awhile. If you have practiced enough, your first trainer turn should take 10-12 minutes, and you should be able to double donk and deck yourself about 90%. First turn decking is something that one usually you chose to do or not to do. Many games you can DOUBLE DONK a bench baltoy and the active, and still have some resources left for next turn. It is possible to get 3 donks on the first turn, but there are just too many head flips on Blowers and Super Scoops to rely on it. Again, you will have FUN just practicing the deck all by yourself... thus the name Solitaire could be appropriate.
After the first turn, depending on how much resources you chose to use, you will decide to use cyclone energy to move out the active pokemon, and then attack for 60 to the pokemon that they decide to bring up. Thus the Uxie and Cyclone gives you options that Starmie or Shuppet's would not. Crobat w/TS-2 let's you get at some benched damaged pokemon, and the unown G is ussually attached to that crobat.
Match-Ups This deck can obviously beat any deck first trainer turn, but Unless this deck wins turn 1, it will fold to Dialga Defean, and SP that can power spray. Against stage 2 decks, the match up is much more favorable. It generally does well against Machamp, Kingdra, and Speedrill. (Mr Mime). Gengar and Flygon are both interesting match ups, but the long game favors them. Mewtwo lvlX isn’t a unsolvable problem with cyclone energy, and if they only one pokemon left, you can have Mr Mime attack it for a 50/50 chance for the game. I played this list at Nationals, I expect to go about 5-3, but ended 3-5 thanks to a dialga match up, one deck failure against a Beedrill (ouch), and some great recovery by my opponents after I double donked on my first trainer turn. I actually enjoyed the 3 long game losses the most at Nationals, my opponents earned those wins.
Options in the deck:
Folks have put in Starmie and Shuppet as reasonable complements to the deck, and those builds could quite possibly be better than just Uxie deck yourself version, but to have those cards in the deck hurts the consistency because you don’t want extra cards with Uxie drops. Bench space is limited, and I believe Mr Mime works best for a long game. Mesprite is another option to put in the deck to get one or possibly two power locks for the first two turns. I had moonlight stadium in the deck, but took it out because I thought it helped my opponent too much. Spiritomb and 3rd Crobat has been tried in this deck, but the “bench” space get’s tight and you would have to give up Mr Mime spot to fit it in.
Thanks to the “Old Pokes” group for help on my deck during the year, especially Darkwarker, No Poke, and Dld4a for some key suggestions.
Last edited: