Discussion in 'Create-A-Card' started by ShadowOfTyranitar, Sep 22, 2003.
(W)Splash-This attack does nothing.
Wierd! But shouldn't the Retreat Cost be higher?:lol:
But while their laughing they may be disqualified for being unsportsmanlike.
A more useless card is this as a Dunsparce or something that doesn't evolve.
But you should a make a deck with this card. Laugh at your opponents as you play Water Cube 01. :lol:
Here's an even more useless version:
Retreat Cost: (C)(C)
Poke-Body: Attachment Resistance
No cards may be attached to Magikarp.
But if you used Muk......
That's the point! To evolve (I think) or even attack, you need Muk! Of course, if the Body were named Toxic Gas, then Goop Gas Attack would be your only option. Still, with the Power on, you can't even attach Energy, so you can't retreat!
Retreat Cost: (C)
Poke-Body: Evolution Resistance
At the start of your turn, flip 3 coins. If any of them are tails, Magikarp cannot evolve this turn. If all three are tails, Magikarp is Knocked Out.
Wait, Magikarp needs weaknes to everything! :lol:
Magikarp - 10hp.
Pokebody:- "EnergyAllergy"-Whenever an energy card is attached to Magikarp, put one damage counter on Magikarp
I actually image faked this card:
Magikarp (W) 30 HP
W Splash 0
Flip a coin. If tails, this attack does nothing (not even damage).
Retreat Cost: C
there is also one useless karp....
Rocket's Magicarp 30 Hp (from that ep when James buys a Magicarp)
Flop: put 1 Dammage on Rocket's Magicarp.
Weakness Lighting. Retreat (*)
This is one useless piece of karp (heh)
10 HP- Basic
Pokè Power: Uselessness- Doubles the attack of splash.
(C) (C) (C) (C) (C) Splash- Flip a coin. If heads, then you take 200 damage. If tails, then you can't retreat. 0
Weakness: Every Type
Retreat cost: (C) (C) (C) (C) (C)
This card is useless, maybe even a little too useless....
Here's a good (or bad) one
30 HP- Basic
Poke-Power: Unknown Intelligence- When you play Magikarp from your hand, flip a coin. If heads, flip another coin. If heads, flip another coin. If heads, flip another coin. If heads, search your deck for 3 Pokemon cards with Magikarp in their name, show it to your opponenet, and put it on your discard piles. If the first coin flip is tails, your opponent draws a card. If the second coin flip is tails, your opponenet may draw 2 cards. If the thrid coin flip is tails, your opponent may search his or her discard pile for any card and shuffle it into his or her deck. If the last coin flip is tails, Magikarp is now Knocked Out. Treat Magikarp's Knock Out as if it were a Pokemon-ex Knock Out. This power can't be used if Magikarp is affected by a Special Condition :lol:
(W) Slpash Edge- Magikarp does 60 damage to itself. 0
So what do you think?
I noticed that every single card in this thread is a Magikarp. Does EVERY card in this thread HAVE to be a Magikarp?
BTW, I at least sometimes give Magikarp cards some decent attacks such as Bubble and Water Gun.
Caterpier(30 HP)grass basic
poke body(devolution string)
Caterpier can evolve in all the game,until he is knocked out.
Back in attack(10)
Flip a coin if heads,this attack does damage 10 to caterpie and he is now paralyzed,if tails this attack does nothing.
There we go, Arthas! That was a pretty friggin' useless card!
0 HP- Basic
Pokè body: Toxic Veil- Metapod poisons itself.
(C) (C) (C) (C) (C) Harden- After used, Metapod is KO'd. Treat his K.O. as a Pokemon ex K.O. 0
Retreat cost: (C) x 5
This pushes the edge of uselessness.
Strange...I recall posting a Magikarp identical to this one on the old boards.
Flip a coin. If heads, your opponent wins. If tails, you lose.
How 'bout that?
Here we go, magikarp-attack:splash-flip a coin if heads nothing happens. If tails even more or nothing happens. :thumb:
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