Pokemon (19) 4 Venusaur (CG) 2 Ivysaur 4 Bulbasaur 2 Sceptile 1 Grovyle 2 Treeco 2 Claydol 2 Baytol Trainers (27) 4 Celios 4 Quick Ball 4 Great Ball 4 Master Ball 3 Dusk Ball 4 Rare Candy 3 Windstorm Energy (15) 15 Grass Goal is to get out T2 Claydol and a fast Sceppy and Venu following. Claydol provides all the draw power you need and will get you almost 6 cards every turn. You run through your deck very fast w/ the Ball Engine, so that leaves more room for draw power w/ Claydol. Venusaur should be out by Turn 3, as you will undoubtedly gotten the line by then if all goes as planned and it will usually be hitting for 60, as you may have used 1 energy to retreat. Every other turn after that u should be adding 20, and u obviously spread the energy around so that one attack doesn't take your energy supply with it. BUT the deck can potentially do 100+ damage by turn 4 or so.