Vileplume ex lockdown (unlimited)

Discussion in 'Deck Help and Strategy' started by reptilemaster, Jun 11, 2008.

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  1. reptilemaster

    reptilemaster New Member

    I've been wanting to build a fun unlimited deck for a long time now and I finally came up with a decent deck. It's a vileplume / aerodactyl lockdown deck. I don't have all of the cards yet but I'm working on it.

    Here it is :
    Pokemon :14
    4 vileplume ex
    1 gloom
    4 oddish (uf)
    2 aerodactyl (fossil)
    3 cleffa

    energy :11
    4 double colorless
    7 grass

    trainers :35
    3 strange cave
    4 bill
    2 pro elm’s training method
    4 energy removal
    2 super energy removal
    3 computer search
    2 gust of wind
    4 rare candy
    3 erika
    3 item finder
    2 imposter oak’s revenge
    2 challenge
    1 giant stump


    Strategy : Get a vileplume ex out active turn 1 if possible, then try to get an aerodactyl out as soon as possible (hopefully turn 1 or 2) to lockdown the opponent so they only have supporters and basics left .


    Most of the time I get a vileplume and an aerodactyl out turn 1 or 2.



    Any fixes appreciated!
     
    Last edited: Jun 12, 2008
  2. The Captain

    The Captain New Member

    i personally don't think dactyl is needed. i would run
    4-1-4 vileplume ex
    4 cleffa

    7 Grass
    4 DCE

    4 Prof Oak
    3 Item finder
    4 Computer Search
    4 Rare Candy
    1 Wind Storm(cess beats you)
    4 Pokemon Trader
    4 Energy Removal
    3 Super Energy removal
    4 Gust
    2 Town Voltenteers
    2 Rockets Admin
    1 Switch

    should always get out your stuff in like on second
     
  3. Phazon Elite

    Phazon Elite New Member

    Do what Captian said, but add a second switch and try to fit one or two Lasses in there. Lass lets you Trainer Lock the same turn you Eeeeeeek.
     
  4. Alazor

    Alazor Active Member

    I don't know, this is my crazy Vilplume ex deck:

    Default Vileplume ex
    I'm trying to fix up this Vileplume ex deck a little bit. The idea is to get Vileplume ex out T1 and lock them with Block Dust. The back up plan is to punish large hands with Vileplume d and Mawile. Roselia is for mirror matches.
    I'm looking for a smoother trainer line set up. Holon's Electrode is for Vileplume d.

    Pokemon: 13

    3 Vileplume ex (Hidden Legends)
    1 Vileplume d (Holon Phantoms)
    1 Bellossom (Hidden Legends)
    4 Oddish (Hidden Legends)
    1 Scyther (Jungle)
    1 Mawile (Power Keepers)
    1 Roselia (Legend Maker)
    1 Holon's Electrode (Delta Species)

    Trainers: 37

    1 Oracle (Skyridge)
    3 Computer Search (Base Set)
    4 Prof. Oak (Base Set)
    4 Erika (Gym Heroes)
    4 Bill (Base Set)
    2 Bill's Teleporter (Neo Genesis)
    2 Swoop! Teleporter (TRR)
    1 Speed Stadium (DP)
    4 Rare Candy (Great Encounters)
    4 Gust of Wind (Base Set)
    1 Secret Mission (Gym Heroes)
    1 Windstorm (Crystal Guardians)
    1 Prof. Rowan (DP)
    1 Rocket's Admin (TRR)
    2 Item Finder (Base Set)
    1 Switch (Base Set)
    1 Pokemon Retriever (TRR)

    Energy: 10

    6 Grass Energy
    4 ** Energy
    ______________
     
  5. ninetales1234

    ninetales1234 <a href="http://pokegym.net/gallery/browseimages.p

    You cannot evolve Pokemon manually when Aerodactyl is in play, but the effect of Rare Candy is allowed to resolve, even if Aerodactyl in play.
     
  6. reptilemaster

    reptilemaster New Member

    Awesome! I didn't know that. I'll delete that.
     
  7. Alazor

    Alazor Active Member

    Instead of Windstorm you can play Aerodactyl ex (Sandstorm). If you want to attack with Vileplume ex 1st turn if you go second, you can play 1-0-1 Meganium ex (Unseen Forces), although it'll have to be less teched.
     
  8. reptilemaster

    reptilemaster New Member

    If I can get an aerodactyl ex I'll add it. The meganium is possible, so I'll try it.
     
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