Wailord is broken

Discussion in 'Cards: Strategy and Rulings Discussion' started by Ra2xse, Mar 10, 2008.

  1. metagross

    metagross New Member

    I've been testing
    4-4 Wailord
    2-2 Claydol
    2-2 Xatu
    2-2 Cresselia
    3 Pachi

    But I rarely stay asleep till my own turn so I suppose going down to 1-1 Xatu shouldnt hurt. Dunno about Cresselia though. Wouldnt want it prized.
     
  2. Ignatious

    Ignatious New Member

    When it comes to healing, based on your circumstances, you heal 10 each turn from Leftovers, 10 from Creselia LX, and 10 every other turn due to its body, or 5 every turn. Added together, you're healing 25 damage every turn, on average. Where are you getting 40-50?

    Using Cresselia farces you to put it active, thus taking up another turn for energy. You could, use Moonlight stadium or Pheobe's Stadium, but that helps your opponent's G&G so much, by letting them hit and run.

    Leftovers is complete crap, as playing just asks to take 80 damage from the most commonly used basic in the game, with one energy. Pachirisu for the win.

    How do you expect to draw into your cards early on? Luck? You'll need a starting pokemon, reducing your energy supply to Wailord by one. The earliest you could attack would be turn 4, and only doing 50 damage each attack.

    With such low damage output, it gives Magmortar enough time to get scrambles and Firestarted energies to do 200 damage in a single attack. If you honestly think having 2 Scrambles and 4 Fire energy on Magmortar is difficult to pull off, I suggest you read what Claydol's Pokepower does. Against G&G, the time it takes to take one single prize is the equivalent of having 2-4 Stage two's powered up, with DRE's and Srambles. Getting rushed with such numbers is impossible for a deck that can do nothing but match the damage given to it.

    Also, I HAVE tested it, it was one of the first decks I tried when GE came out, but as I said, the deck just doesn't work in our metagame right now.
     
  3. Ra2xse

    Ra2xse New Member

    And Magmortar can take down 1-2 Wailords and that's it and if you think that it's hard to pull 3 St1 YOU should read the Claydol's power again.... :p nothing personal, i just like 200 HPs...
     
  4. metagross

    metagross New Member

    After further testing (GG-only, since my meta is almost no Mag) I find that I can beat GG more than majority of time. The problem I find with this deck is the time limit. You will inevitably be behind on prizes since you need to setup wailord with holon and water. Plus if they KO something you can send out Cress, level it up and retreat for Wailord. Its hard to take back the lead before the time runs out.
     
  5. JokerBoi

    JokerBoi New Member

    I have a list that can beat G&G Half the time and magmortar most of the time it is...
    Pokemon:20
    4-4 Wailord
    2-2 Claydol
    1-1 Xatu
    1-1 Cresselia
    3 Pachirisu
    1 Tauros

    Trainers:
    3 Roseanne
    4 Celios
    4 Potion
    4 Prof Oaks Visit
    1 Copycat
    3 Warp Point
    1 Switch
    2 Super Scoop Up
    2 Night Maintenance

    Energy:
    4 WP
    2 Scramble
    2 Psychic
    8 Water

    Wailord almost NEVER dies, you just have to build it right.
     
  6. metagross

    metagross New Member

    What is the use of so many Warp Points/Switches? Other than that I like 2-2 Cress since it stacks IIRC and also 3 Maintenance since I often find myself short of Water Energies.
     
  7. JokerBoi

    JokerBoi New Member

    To get cress up and out also if you stay asleep i never have NRG problems
     
  8. Ra2xse

    Ra2xse New Member

    Pokemon:
    4-4 Wailord
    2-2 Claydol
    1-1 Xatu
    1-1 Cresselia

    Trainers:
    4 Roseanne
    4 Celios
    2 Bebe's Search
    2 Windstorm
    3 Potion
    3 Leftovers
    4 Prof Oaks Visit
    1 TGW
    1 Warp Point
    4 Super Scoop Up
    2 Night Maintenance

    Energy:
    4 DRE= we have to be realists, 4 energys is still too much, 3 is easy to get...
    4 WP
    6 Water= you need only 6 because 4 DRE+4 WP+4 Water is enough to 4 Wailords (record to kill my Wailords in a one game is 2 so many times you need only 1-3 Wailords)
     
  9. skarmory777

    skarmory777 New Member

    Ector, I've been following this thread for awhile, have you built one of these decks and playtested?
     
  10. Flygon999

    Flygon999 New Member

    I second that notion!!:thumb:
     
  11. JokerBoi

    JokerBoi New Member

    I playtested mine! Don't doubt my credibility!
     
  12. Ra2xse

    Ra2xse New Member

    I even vent to the States with Wailord, and loosed in Top 8 with really bad luck. Only deck that can kill Wailord if Wailord have avesome/good/normal/little less/bad start is Sceptile/Tangorowth. I lost only against it and against Blissey/Claydol/Lunatone (He won 1-0 2 times 1 in a T2 and 1 in a T4 (i couldnt get basik or Wailord..... :p) i won him 1 time in Top 8 6-0 and 1 time in 3. Round 6-0) I also won T2 Tune 6-2, Empoleon/Medicham 6-2, and Magmortar/Blissey...3-0
     
  13. the_sniper

    the_sniper New Member

    *Removed because it came off alot more harsh than intended*


    ra2xe: just look at what you played against . Emp/ cham ?!?! t-2 tune??

    Enough said .

    You call this card " broken" ?


    ROFL



    Good luck with your broken deck- your gonna need it ;)
     
    Last edited: Mar 18, 2008
  14. Ra2xse

    Ra2xse New Member

    And yo think that i havent playtested it any where else than those States? Have you tested a good Wailord list?
     
  15. the_sniper

    the_sniper New Member


    At La. states I played one. Got my WORST set of the day, went down 4-0 before I ran off
    6 straight prizes. Mag. lv x just tore through it once I got going. 80 for 1 with pachi.
    didn't exactly suck either.

    Decent card, certainly not " broken" as you describe it.

    EEEEK cleffa was broken, same with
    gust of win. This card pales in comparison.
     
  16. skarmory777

    skarmory777 New Member

    As expected. I've been following the deck, watching, learning. Possibly seeing flaws that can be corrected. Of course pachi hitting for 80 with 1 energy EVERY turn because of Unknown G hurts.

    John we all know that your cleffa could not stand up to my judgement dusclops from R/S. Dusclops was simply....broken. :lol:
     
  17. the_sniper

    the_sniper New Member


    ROFL!!



    TRULY broken my friend!!
     
  18. eriknance

    eriknance New Member

    Wait... you do understand that Pachirisu cannot discard the Unown G because Unown G prevents all effects of an attack, right?

    edit: Sorry, I misunderstood what you were saying. You were right.
     
    Last edited: Mar 19, 2008
  19. (TYranitarFReak)

    (TYranitarFReak) New Member

    You can't be fast enough to get both wailord set up and unown G at the same time. If you need wailord, it's better to use Celio's, but then you cant get unown G. If you RR for unown G, then you cant get wailord #2.
     
  20. Bidier

    Bidier New Member

    if you use unown g you deserve to lose, leftovers is the same (Heard of Pachrisu?). How come you guys dont use togekiss? You actually expect to consistently power it up manually...... bad builds
     

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