I've always found it interesting what some players consider stalling. So, I'm starting this topic to see what you think about ways to drag out the final few minutes if a match.
Let's first talk about illegitimate, and perhaps funny ways:
1. shuffle your discard pile, hand, or prizes
2. get a drink or snack
3. call your girl/boy friend on the cell phone
4. rip a card sleeve so you have to de-sleeve everything
5. infinate damage swap or energy transfer
OKAY, we can ALL usually tell when someone is illegally stalling. But, here's some tactics I've let players use at our tournaments to drag out the last couple minutes:
1. Take up to 3 minutes to setup for the next game in a multigame match. I usually always give players a 6-7 minute warning so that a loosing player can choose to concede if it's obvious he's going to loose anyway. That way, he can get that 2nd or 3rd game going.
2. Use as many search/shuffle cards as they can during their turn (in a timely fashion), so long as those plays continue to provide an effect. For example, playing multiple Fast Balls so long as each play produces an evolution card, even though you might not have ANY Pokemon in play that can evolve.
3. Of course, players can inflict special conditions (ie., sleep, paralyses) to try to drag out the last couple minutes.
SO, can you think of other legal ways to draw out the last few minutes if needed?
Let's first talk about illegitimate, and perhaps funny ways:
1. shuffle your discard pile, hand, or prizes
2. get a drink or snack
3. call your girl/boy friend on the cell phone
4. rip a card sleeve so you have to de-sleeve everything
5. infinate damage swap or energy transfer
OKAY, we can ALL usually tell when someone is illegally stalling. But, here's some tactics I've let players use at our tournaments to drag out the last couple minutes:
1. Take up to 3 minutes to setup for the next game in a multigame match. I usually always give players a 6-7 minute warning so that a loosing player can choose to concede if it's obvious he's going to loose anyway. That way, he can get that 2nd or 3rd game going.
2. Use as many search/shuffle cards as they can during their turn (in a timely fashion), so long as those plays continue to provide an effect. For example, playing multiple Fast Balls so long as each play produces an evolution card, even though you might not have ANY Pokemon in play that can evolve.
3. Of course, players can inflict special conditions (ie., sleep, paralyses) to try to drag out the last couple minutes.
SO, can you think of other legal ways to draw out the last few minutes if needed?