This is the deck I have been playing with. It does pretty well but I feel that there are a few changes that could be made to make the deck better. There are also a few cards that I would like to try out in it but havnt found the room. I would like any help and assistance you can offer. Here is the current list I am using. On TCGO my record is 50-4 with this list. Pokemon ----------------------------------- 3x Sableye 4x Sneasel PLF 65 3x Weaavile 3x Voltorb PLF 32 3x Electrode 1x Mr. Mime 4x Exeggcute ============================================ Trainers ---------------------------------- 4x Professor Juniper 3x N 2x Colress 1x Bianca 3x Level Ball 3x Ultra Ball 4x Dark Patch 2x Super Rod 1x Dowsing Machine 1x Switch 1x tool scrapper 2x Pokemon Catcher 2x Dark Claw ============================================= Energy --------------------------------- 10x Dark The strategy of the deck is to use Weavile's attack to continuously do high damage. Cards like Electrode is used to add the extra pokemon counts to hit high damage and to use his ability to add consistency and draw power. The Plasma Freeze Sneasels are used as opposed to the other ones because of the 10 extra HP, same with the Voltorb. I use Mr. Mime, again for the extra pokemon count and to block the bench damage. With all my pokemon sitting at 90HP or lower its good to have that extra damage blocked from pokemon like Darkrai, Landorus, and Kyurem so that they dont take multiple prizes after a few turns of attacking. Exeggcute is used for his amazing ability to return from the discard to your hand. With that it lets you use Things like ultra ball and dowsing machine for free. This is the card that makes the deck run, allowing you to hit up to 120 easily over and over. The supporter count is lower then normal because they arnt need as much because you have Electrode. I chose just all draw cards so that I wont ever get stuck with out pokemon in my hand. There are 4 dark patch in the deck because it is very important to get energy down on your sneasels and Weavile so you can keep the stream of Weavile and damage coming. I use two super rods because its very important to keep pokemon (especially Weavile) in your deck so you can discard them or keep getting Weaviles on the field and attacking. I have the switch in there mostly just in case my pokemon stay asleep with laser. It helps in those rare cases where I need to switch but still need to attach to a different Pokemon. Tool Scrapper is used mainly for Garbodor decks. Without your abilities your deck doesnt do anything. There is a lower count of Pokemon Catcher because you are fine with just attacking and killing the active. Though there are some times where you need to catcher someone they are setting up or an easier target to win the game so two is a good amount. I use Dark Claw to give me that extra 20 damage so I can knock out 170HP pokemon like Thundurus, Deoxys, and Keldeo or even Kyurem at 130HP without needing to discard an extra Pokemon. I chose Dowsing Machine as my Ace Spec because it works real well with helping discard exeggcute while still getting your trainers from your discard. Because this deck uses a lot of trainers quick it makes Dowsing Machine ideal. It also allows me to run lower counts of things like switch, scrapper, and Pokemon Catcher. I like this deck because it is able to one shot even beefy EX pokemon quickly while only giving up one prize at a time. It lets you win the prize race against EX focused decks. Here is a list of cards that I wanted to see in it but wasnt sure if its worth the cut of another card. 2x Super Scoop up -- works great when you need that extra damage. You can just scoop up one of your pokemon and now you have an instant extra 60 damage. It also helps with getting out of Special Conditions. 1x Town Map -- To help when you have a exeggcute prized. You can get it out right away so you can start doing more damage. 1x Audino -- Adds to the pokemon count of possible discards while giving you the security of a searchable way to remove special conditions.