Weavile tech

Discussion in 'Deck Help and Strategy' started by Magic_Umbreon, Dec 12, 2007.

8 league13 468 60
Thread Status:
Not open for further replies.
  1. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Pokémon: 15
    4 Sneasel DP
    3 Weavile SW
    1 Weavile DP

    Weavile SW stacks darkness onto pokémon, so you can fuel 'em up and make 'em darkness type for big damage. The other Weavile can setup or damage when darks are spread around.

    1 Groudon ex CG
    1 Rayquaza ex DF

    These techs are to exploit weakness (which doesn't use the special darkness) or just to do decent damage.

    2 Absol SW
    2 Sableye CG

    These are neat starters and can disrupt your opponent's options. Sableye helps get better draws and much of the deck is burnable once you get what you want.

    1 Holon's Castform HP

    Castform's a bad starter but he's here to return the energy Weavile stacks on, which can then be returned to the deck with Bebe's. However it works out, you can provide the energy cost for Ray ex or Groudon ex when it's needed too.

    Trainers/Supporters: 29
    4 Dual Ball
    2 Great Ball
    3 Master Ball

    Gets your pokémon into your hand or on your bench where they're needed for a fast setup.

    2 Windstorm
    2 Warp Point

    Stop cessation crystal, shift your pokés around and block other stuff like Drake's stadium and such.

    4 Celio's Network
    4 Bebe's Network

    Easy access to Weavile and techs for strength and disruption as needed. Important for setting up attackers and reserve options.

    2 Timespace Distortion

    Mainly for castform but also for other techs where they are of particular use in a matchup.

    4 Castaway
    1 Strength Charm
    1 Buffer Piece

    Grab supporters quick and stack damage with strength charm or defend your high HPed exs. The right basic energy is important here and castaway helps.

    Energy: 16
    4 Special Darkness
    4 Multi
    1 Lightning
    2 Fighting
    5 Darkness

    The energy line tries to cover the pokémons' needs while having enough for shadow charge to work.

    Strategy is to use the cards as they are explained in whatever way works, seriously.
  2. Darkwalker

    Darkwalker New Member

    I'd drop 2 Dual Ball, 1 Master Ball, and 1 Castaway for 4 Roseanne's Research. Roseanne's can nab your basic Ex's and/or the energy you need to use them. You can also get your Castform and an energy early game if you start with no energy at all.

    TODDakaESTEBAN New Member

    i just don't think that weavile is good enough to have a deck based entirely around it with single copy tech attackers for support, the thing you'll be getting the most of is weavile to power up your 1 quaaza and groudon that you might have prized or , god forbids gets discarded t1,

    the sableeye benefits from shadow charging 2 special d's, 30 is pretty brutal when your also disabling an attack, that concept leads me to beleive that you could benefit all around from a high pluspower count, disable and chip off are going to be your means of doing damage when you can't get that tech, a lot of matchups against fast high hp pokemon will be bad if you can't manage to get that tech, or increase damage output somehow

    obviously you need darkrai lvl x when it's out, it is weaviles soulmate,
Thread Status:
Not open for further replies.

Share This Page