Pokémon TCG: Sword and Shield—Brilliant Stars

What makes you a "Good Trainer"?

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Well, you could legally change your name to Chris Fulop or Levi Canfield...that alone has been proven to up win percentages at least 20%. Than run turbo Trapinch Spoink ( which must be like a Spork...but with some wierd item adding the ink to it....maybe like a spoon pin...spoon ink? spoink? See! Thats it! A Spoink is a spoon that writes! ) and your adding another 10% win increase per card. So if you change your name, say, to Chris Levi Fulop, thus getting 1.5% of that 20, boosting it to 30, and than running those two massively beautiful tech cards, your gaining like 50% of your current win percentage. The next key is definitely to learn how to play Harry Potter. It doesn't matter if the games dead. IT HAS FLUFFY! And Fluffy makes you VICIOUS AND RELENTLESS. And to win at this game, you need to be RELENTLESS. Heres an example. You have your Trapinch active. You want to attack, so what do you do? You attach 2 plus powers, a Misty illegally, and use a Strength Charm! THATS WHAT! THATS VICIOUS. Now you need relentlessness..."do it every turn?" you ask? NO! SCREW THAT! DO IT TWICE EVERY TURN! Your not just hitting for a massive +30, +50 if your opponent doesn't catch the Misty In The Pokemon's name technicality, but your doing it TWICE IN A TURN. Simply refer to false Errata by Nintendo on all cards with Trap and Inch in their names being able to attack twice and BAM! Your dealing like at least 100 damage...well, assuming Trapinch deals damage, you can never be sure with these new basic pokemon. I mean, if that doesn't make you an unstoppable GOOD TRAINER, I don't know what does. Heck, if that fails,s tart drawing like 5 cards a turn and say you used two bills. If they mention theres no bills in your discard pile and call the judge, simply deny ever drawing ANY cards that turn yet, yet alone 5, and milk it for another card! THATS style kids. 5 cards not enough to win? Next move? Randomly point out " Hot Girls " behind your opponent to get them to turn around so you can rig your top decks. If they are gullible enough to expect a girl at a pokemon tournament, they deserve the loss. If you STILL lose, try adding energy. It helps.
 
There's so much that makes a good player, many of the ways I've seen through my pals:

Behavior:
1. Like school or work, come prepared. COME with dice, COME with 60-cards, all sleeved, and COME with a good attitude!
2. Respect everybody: yourself, your opponent, and the judges. Most prepared sanctioned tournies carry a copy of Compendium ex, so if there's a debate, then no need for a fit: try to figure it out on your own, but go to that if all possible. It's even handy for the player him/herself to have one around.
3. On the flipside, if you're absolutely sure you're correct on something, don't be afraid to debate with judges or opponents, as they don't know everything ('though I can name a guy or two who DO :cool: )

Deckbuilding:
1. Don't blatantly steal a deck off the internet and expect to win. It's not bad at all to play the same archetype, just edit it as you see fit. In writing, there's plaguerism, and its counterpart, paraphrasing. In TCG's, there's stealing ideas, or merely teching out for local metagame.
2. Open minds count big-time. Don't knock off a card just because it doesn't seem as good as 'Quaza or Garde. A shining example would be about any Pokemon from the original E-sets. Dudes like Ampharos (exp), and Ninetails (Exp) were played by very few until Tyranitar666 and Venusaur revived the old stuff, and made pretty solid decks out of 'em (I'm referring to Blaziken/'Tails, and BAR). Another notable mention would be ToysRUsKid and Super Saiyan Eevee and the E-on version of Donphan/Baby, using Gengar/Wobs/Shed. Of course these aren't the only ones: new stuff's going on everyday, and each and every one of us has new ideas that could annihilate the competition.

Philosophy:
1. Be your opponent's friend and enemy at the same time. Make very brief, idle chitchat before, during, and after the game. However, have a strong-enough character to keep your spirits up, no matter how bad things get. Thanks to Nintendo and a lack of any cuts to T8, City Championships will only warrant a VIP package to a person who's undefeated. Since there's no chance if you lose even once (excluding the select few places who may be running a T8...I have no idea =/), it's vital to do what you have to...just keep a clear head!
2. Tying into #1, avoid any and all stupid, careless errors. No doubt I've made some, and no doubt all of you have, as well. These errors cost us games, and even tournaments. Don't lose $100 worth of product just because of a simple mistake.
3. Be a good sport. You're there to win, but you're there to have fun as well. Don't treat your opponent like crud, because you WILL get kicked out for unsportsmanlike conduct. Again, another careless error like THIS can lead to lost oppurtunity, probation, and even bans. Fun stuff, eh?

There's a lot that goes into the actual gameplay, but you see that everyday on the boards, so I won't re-state any of that. Good kids get gifts from Santa! =P

~patriarch
 
That plan does have some altercations do it though, such as untimely emergency bathroom breaks at key points in the tournament. This can be avoided by proper bladder training. ( Yes, GOOD trainers have strong bladders )
 
All Good answers, I cant really add to much, if anything that hasnt been said.

Great Trainers Must:

1Good attitude
2No the strengths and Weaknesses of all decks
3Study (Rules Cards, decks, everything...)
4Prepare (Spoilers are always nice. Knowing the future helps both strengthen your deck, and tech for new threats.)

I spend weeks, months, days, hours leanring, looking and seeing what is out there. Learning what is good, what is moderate, and what just wont work. What is fun to play, and what is relentless and tough to beat. Alot of people scoff because I have 10+ decks buily and rearing to go. They constantilly chnage with realeases of new sets, or when something just doesnt work. Playtesting them all relentlessly, maxing their potential. anyone can pull a deck of of hear, copy it. It takes a great player to utilize it, tweak it to their own needs, and run it as exactly as it is meant to run. Luck is sometimes envolved, but great players wont blame or rely on luck, win or lose. Great players dont give up, they do the best they can in given inviroment. Great players strive to be the best they can, even if it is not #1. I find it flattering when my deck gets copied personally. Of course I then go out and build something else, and sees how it does.


Jermy: And you need to play every single day. At least 6 hours a day. 7 days a week. 364 days a year.
I guess we get a day off this year....lol (it being a leap year and all...)
 
Allright, to sum up what everybody else had said so far, you must do three things:

1. Win consistantely.
2. Be humble after your win.
3. Change your name to Levi Chris Fullop.

You're set!
 
Venusaur said:
I know a lot of good trainers who are arrogant tho.

Yeah, but the best of the best aren't. Their head isn't the size of Jupiter, and they can remember when they were less experienced or just beginning, or whatever. Some good players are arrogent, but the best usually aren't.
 
Dude, Ray, Im SOOO much more DigiDestined than YOU are ;)

And Snorting an entire glass of Mountain Dew through a straw at Origins last year DEFINITELY qualifies you as a good trainer through the Mountain Dew aspect of things. Anyone who can down a snot-dew hybrid like that with a smile is a man on my list. AND still actively drink Dew afterwards with no qualms. DANG thats skill and mastery.
 
I think someone who is a "master" is...

Someone who teaches or helps others learn or strategize
Someone who is skilled and has knowledge of strategy
Someone who can play any deck to its maximum potential
Someone who is talented, yet not arrogant

You can be talented, skilled, and intelligent, but I believe class and setting the bar for players is truly the definition of a great player.

~Gymbo
 
To me, being a good is all about what you do not only as a person, but also a trainer. There must be synergy between the two. Take me and my other half for example

Zero: Hello

Anyways, I think the one thing that a good trainer must do is think multiple times a day about new strategies and ways to plays cards in new ways. I do this a lot since i cant find anyone to play the card game with (as well as a low budget)
 
My friend is the ultimate good trainer. He thought about the game so much that in Physics class once, he started doodling Feralligatrs on his homework. A fellow student caught wind of this upon his humming of the Jigglypuff song and occasional " Pika! Pika! " chirps from his general direction. He was later found laying limp at the base of the flagpole outside with a snagged noose around his neck from when the would be lynchers were chased away by security. None the less, he came up with another deck varient, and about 3 different leg bone fractures, but DANG his deck had some SICK Entei Cargo tech!
 
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