Pokémon TCG: Sword and Shield—Brilliant Stars

What other techs do you use in G&G?

AnimeDDR110

New Member
I'm not talking about the basic techs in G&G you here: Duskinoir, Blastoise d, Mawile, Gyarados, Dugtrio.

What techs do you personally use that aren't heard of often and that work in a G&G deck?
 
Those Lv. X's from GE work pretty well. Well, not Darkrai or Dialga...

Is Claydol tech? I play 1-1 line for super speed when I have to go for fast Gallade.

Those are quite obvious though... I think half of the usable cards in the current cardpool have been tried in GG.
 
I actually once played Ampharos SW and it worked pretty well, but I soon took it out cause it was causing my opponents to use less supporters which, in a way, hurts me cause of Gardi's power.
 
I've tried a 1-1 Cresselia LV X as a tech in my G&G & it seems to work pretty well because it can act like a Plus Power by moving damage counter to the Defending Pokemon & covering the DRE's effect...
 
I've tried all kinds of tech cards in G&G this season, I started with Shiftry Ex (CG), Furrett, Ray Ex d (DF), and a Holon Castform. I've also used Gardevoir Ex d, Unown G, Blastoise d, Dusknoir, Palkia Lvl X, Cresselia Lvl X, Claydol, Mismagus, Banette, Swampert (GE), Crobat, Absol (MT), and Sableye (CG).

Depending on the build, G&G has anywhere from 2 to as much as 8 open spots for tech cards. Typically, though you will see about 4 or 5 cards used for tech purposes. There are still other cards that can be easily teched in I haven't tried yet, such as Dugtrio (CG), Lucario and Lucario Lvl X, Feraligatr (SW), Porygon 2, Lunatone and Solrock, Gardy (PK), Gyrados, and Xatu.

Basically, since G&G is really a single line of pokemon and you use DRE and Scramble, you could literally fit anything into this.
 
Latilock, 1-0-1 Ampharos, 1-0-1 Mrganium d, 1-0-1 Feraligtr MT, 1-1 Cresselia, 1-1 Palkia, Sableye CG, Warp Point (found almost every GGs), Lunatone & Solrock (bye, bye Gyarados players), Gardy PK, Dugtrio CG, 1-0-1 Blastoise d, Gardy ex d, Lugia SW, Tauros CG, Mew ex HP, 1-1 Claydol
 
some ideas, please note I do not use all of these.

1-1 Claydol
1-1 Cress lv x
1-1 GTR
1-1 Poleon
3-2 Furret (can vary)
1-1 Dusknoir
1-1 Mismagus

Pokedex 910 in GG is really interesting
so is a 3 quickball ish thing.
 
Dusknoir is amazing as both power and attack but I really love the idea of Ampharos, has anyone tested it?

Why Mismagius? Lake boundary = OHKO on GG? nothing else?
 
Mismagius hammers anything that uses a lot of energy on the active, not just Gardy or Gallade. Even though Blissey isn't considered a threat to a deck that runs Gallade, Mismagius easily OHKO's the typical Blissey once it get's rolling.
 
Can I ask a stupid question? Ok I will what the heck is a tech? The slang is very hard to understand to a new player.
 
Can I ask a stupid question? Ok I will what the heck is a tech? The slang is very hard to understand to a new player.

It's just certain cards that dont normally belong in a deck but help to beat certain match-ups. Like Feraligatr or Dusknoir in G&G to beat Magmortar, they don't normally belong in the deck but skeleton lines help tide the match in your favor.
 
Can I ask a stupid question? Ok I will what the heck is a tech? The slang is very hard to understand to a new player.

I'm a new returning player too, so I feel your pain :tongue:
As far as I can work out, the best way to describe a tech would be a card or line that doesn't fit the main strategy of the deck, but is designed to we whipped out in a specific set of circumstances to counter a specific deck, or strategy, that you reckon someone else is going to use and that would otherwise be tough for your deck to handle.
 
Whoa, techs in G&G?! Well as I am not a specialist in this field I will contribute with Tauros CG.

Nobody ever remembers the Tauros CG and its anger towards Gyms. I think nothing makes a tauros more angry than a crystal beach.

Warp Point isn't a tech. Its BCIF. It beats Cess Crys.
 
perhaps the most underrated tech (note i didn't say the best) is a 1 or 2 weavile sw tech, with 4 special dark energies and a couple of moonlight stadiums also in the deck.

the ability to make gg dark completely turns the table on ghost anti-gg decks as well as bypassing pesky resistance issues. giving gallade free retreat when he has been burned by magmortar x is a lifesaver. not to mention the extra damage from dark energy meaning having to turn fewer prizes over thereby extending gallade's midgame usefulness. shadow charge can accelerate your setup without having to worry about crystal beach as well. and oh yeah, weavile is water type, which has it's uses too...
 
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