What's up with Pidgey? (RBY)

Discussion in 'Electronic Games' started by Valker, Mar 2, 2004.

  1. Valker

    Valker New Member

    Pidgey and family are Normal (weak against Fighting) and Flying (resistant to Fighting). This should result in normal damage with a Fighting attack, but for some reason my Yellow game is saying my Double Kick isn't very effective and seems to be halving the damage, as if Pidgey was missing its Normal type. A glitch, I guess. Anyone heard anything like this before?
     
  2. Spectreon

    Spectreon New Member

    yeah, there are alota weird things like that....
     
  3. Elite Trainer Raven

    Elite Trainer Raven New Member

    Alot of the programming back then wasn't as great as compared to now. Today it goes by normal damage. Before, it would look at one type and counter it quickly with another type if it had two types. So Low Kick would get countered off by Pidgey's flying type.

    Another perfect example is Slash. Before, Slash always resulted in Criticals when it was supposed to do normald damage, but had a high chance of a CH. Wasn't programmed right. Most of these issues got fixed around G/S/C.
     
  4. Spectreon

    Spectreon New Member

    Yeah, and others got changed too, mostly for the worst...

    Magnamite/Ton was changed to Steel/Lightnig

    Psychic was weakend

    Hydro Pump lost accuracy

    Bite was changed from Normal to Dark

    My least fave of all

    Wrap and "Wrap style" attacks were altered

    I dotn know if this was fixed in GSC or RuSa, or if it stil works (didnt seem to when I tried it though on Saph) but, Toxic and Leech Seed would do same damage, so as Toxic took more HP, so did Leech Seed
     
  5. Pidgeotto Trainer

    Pidgeotto Trainer New Member

    I am so glad they fixed those broken Wrap/Bind attacks. I still remember a darn Onix in Gym Leader Castle on Pokemon Stadium.
     
  6. Misdreavus

    Misdreavus Member

    Yeah, as we all know very well, the programming in the first games is definitely not perfect. I have had this happen to me with things like Earthquake on Grass/Poison types. It says "It's not very effective..." but I'm not sure if the damage is REALLY halfed or not.

    BTW, I remember those evil experiences that Pidgeotto Trainer referred to... Agility (if needed... and if can learn it), Toxic, and then Wrap/Fire Spin/Bind. I couldn't stand those horribly annoying battles where I sat for numerous of turns praying that their Wrap/Fire Spin/Bind would miss (they have horrible accuracy... but not for the CPU).
     
  7. Valker

    Valker New Member

    I know about all those changes, Spectreon, I was just asking about this glitch.
     

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