Pokémon TCG: Sword and Shield—Brilliant Stars

Why, exactly, are we playing single-game?

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A win is a win.

As true as this statement is, let me ask you something.

What win do you enjoy more? The one where your opponent has a lone poke start and no Roseanne/Celio/Mentor to back it up due to bad luck and you get a T2 Blissey with Boost and 3 Pluspowers?

Or the one where both of you had two highly intense games in which you won with just one price difference due to your slightly smarter setup and deck mechanisms, where you really outsmarted your opponent?

If your answer is the top one, then I am unable to take you serious anymore.
 
Time is a big problem, since many player get so the locations from far away and aren't able to play until 8 PM. But in some cases, b-o-1 is no solution for this.

T2 Kills... let's see, why do we play Pokémon? To have fun in the game, or to be finished after 5 minutes or less? There are still enough players who would rather would luckily win T2 than have an interesting game, and b-o-1 only supports that kind of thinking.

In Battle Roads and City Championships, I don't see large problem with this, these tournaments shouln't last to long. If there are 14 players and Top 4, it doesn't matter to get bashed T2 in one of the matches. With 11 players and Top 2 oder 30 players and Top 4 one loss in there beginning of the tournament means no more chance of win. So, in the case of a top cut below 4 (-> 1 hour less needed for playoffs!), TOs should be able to run b-o-3 swiss matches.

At Nationals, b-o-1 is a very big problem this season, and I think most of the players will understand my point when the time has come. Beeing T2 donked by some random deck does not only mean to have a loss in the tournament, it means a rating loss with K-Value 44. To say it in other words - within two minutes a player can lose more points then he won at a BR winnig straight 6-0. In my opionion, this is anything else than fair, rating should reward players who do well constantly at Premier Events, and not those who are lucky in a few single b-o-1 games.
 
Luck has always been a part of pokemon. Anybody remember haymaker base set decks? Those games were often over by T1 or T2. This game has prize cards for crying out loud! What could be more luck-based than having 4 critical cards sitting among the 6 you can't get to yet! If you want to eliminate all of the luck from pokemon, this probably isn't your game.
 
If you want to eliminate all of the luck from pokemon, this probably isn't your game.
That's just the same thing I say to those players who complain about Quick Claws und Scope Lenses in the Pokémon Video Game.

But in our case, it's not just the luck, it's the problem that a game should not be over after two minutes. Of course every TCG has a big luck factor, but in every game we should at least have the chance to play for more than one turn.
 
I have yet to see a compelling argument to play Single Game rather as Time Issues. Still waiting people, that was after all the idea of this topic, to find arguments in favor of just that.
 
you people wanted skill back in the game with your crying about disruption and now whining about too much disruption and wat the heck is the skill about getting donked? Ok only the person feels fine about he having a win. But I fail to see the skill in donking so I think we should play best of 3 in battle roads and cities so we have enough time. But in nationals I don't think it's possible. So play best of 3 in smaller events.
 
It would definitly point the format in more of a speed direction perhaps Mario would be considered "top dog"
 
I have yet to see a compelling argument to play Single Game rather as Time Issues. Still waiting people, that was after all the idea of this topic, to find arguments in favor of just that.

There are compelling arguements in this thread for doing single game. And time issues is one of them. It sounds to me like you are wanting only reasons to keep it at best 2 of 3 in your area.

It has always been single game in my area since i started playing when base set came out.

1st or 2nd turn donks are just part of the game that people should learn to live with.
 
I agree that 2/3 is the best setup for removing some of the luck involved and making the game more "skill-based". The logistical drawbacks of running such an event (as previously mentioned) would prove difficult and also shift the game to require serious endurance. Can you imagine playing a best-two-of-three nationals-size event with 8 or 9 matches (possibly 25 games)?

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I guess 45 minute rounds with a best 2/3 format really wouldn't be all that much more time consuming than the current system. It could certainly be done at smaller events. It might mean starting and ending a tournament an hour earlier/later.
 
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Venue time is important. But I can't help but wonder how other game systems manage with one hour rounds, if it is impossible for Pokemon to deal with 45 minute rounds?
 
for most events I don't think this is really an issue. You can usually live with a random loss. The one event I think early losses are an issue is at US nationals where you already have to do ridiculously well to top cut. If you throw a random turn 1 or 2 loss in there, you now have to basically earn a record of 7-1 outside of that match to make the cut. No player can expect to 7-1 at US nats without a lot of luck. US nats can't do best of 3 though, because that would take all night, so this is a moot point.
 
Isn't US Nats spread over 2 days anyway?

evil psyduck, other as the "Time is an issue deal with it", I haven't seen a compelling argument yet. Hit me with one.
 
US Nats has over 400 players in 15+ alone that requires 9-10 rounds and a 2/3. 2 days isn't enough to run 2/3 in swiss, sadly.
 
evil psyduck, other as the "Time is an issue deal with it", I haven't seen a compelling argument yet. Hit me with one.

What, that's not a good enough argument for you? Alright, when you start running tournaments, you can start registration at 8 AM so that there's enough time for 45 minute rounds. Until then, nobody needs to "hit you" with anything.
 
I guess the tradeoff here would be that, since Swiss play would be more "legitimate," you could have fewer rounds of Swiss and/or smaller top cut and still, in theory, have deserving winners. That should make the timing less tight.

Not meant to be a super serious argument, just throwin' that out there.
 
If everybody is whining about so many T2 donks, then how about you stop playing decks that are so easily donked T2. If that's how the format is looking, then adapt to it. It's not that hard.
 
Perhaps a modification to how the game works would be appropriate? Wasn't there some rule like this before that got changed?

Come to think of it, what would be the real problem with having a game just continue as-is when they don't have a basic pokemon? The player without basics gets to stay in the game, and the KO-ing player is up a prize and has an advantage in set-up.
 
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