Pokémon TCG: Sword and Shield—Brilliant Stars

Why is Kingdra such an awaited card?

Okay yeah you get a kill. I bring up a new kingdra and kill your tech and continue to kill everything else.

Thankyou for explaining how Kingdra takes care of techs.

How does kingdra kill there tech? Not very easy for something that doesn't do much damage. Luxray's going to maul it.

Here's where your being new to the game is really showing. :rolleyes: Only a n00b would say that Kindra doesn't do much damage.

I'm not saying that theres anything bad about being a n00b, as we all where once, just that its a very n00b thing to say. :lol:

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BTW Scipo, there are several techs that can easily be put into AMU to beat Mewtwo.
 
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New... to... game.... nope. I've been playing since the start. Like, how does it do a ton of damage? 10 discarded energy isn't enough to K.O. luxray, and it'll 1hit you back... and n00b is extreamly insulting... just don't.:nonono::nonono::nonono::nonono::nonono:
 
New... to... game.... nope. I've been playing since the start. Like, how does it do a ton of damage? 10 discarded energy isn't enough to K.O. luxray, and it'll 1hit you back... and n00b is extreamly insulting... just don't.

I'm sorry, thought you had said you where new to the game somewhere. :redface:

Trust me, it can do a ton of damage, and can OHKO Luxray, but we were talking about techs, not the Luxray matchup...
 
Unless I tech in a luxray, which for garch, isn't very hard. And I said I was new to POP. Other techs, give me time to think while I look at other threads...
 
All the cards in the next set and people are only talkin about Kingdra and Pixies and even Plox still bein playable?? Goodness,why dont we just be honest,whatever deck someone wins with at Cities and that is simple people are gonna play it and call it the BDIF like they do mostly every year.
 
Everyone and their mother talking about pixies / kingdra -> everyone plays them -> bdif :rolleyes:

BDIF doesn't just come from what wins the first cities, Plox is called BDIF for a reason, its ability to cripple your opponents play is just sick.
Kingra and AMU have other advantages which are just sick, Kingra has an incredible Dmg/Nrg output, and can rush through some decks like a knife through butter, Amu, well, just read god blast and all the pixies powers, it it flexible, fast and can OHKO everythink woithout problems

These Decks are hyped for a reason !!!

And GG will still be strong, sure it loses dre, but after you galladed your opponents first big hitter, he doesn't have any scramble.

It just depends which deck can tech best for other matchups.
You can combine basically anythink, no one does it but its possible.
AMU annoys you ? Stick an Azelf into your GG and and you can just plox them to death.
Your GG is too slow without dre ? Why not just play 2-1-2 Typhlosion ?
I've seen someone using pixies with eevees somewhere, to get around mew2
 
The Sad Tale of AMU: A Prediction of the Future

"Once upon a time, in Japan, there was a deck called AMU. It consisted of at least 6 Lv. X cards, and was very expensive. It saw a great deal of play in Japan, and was winning a lot of tournaments.
However, one day another set came out, creating better decks and making AMU unplayable. Many AMU players cried that they had spent hundreds of dollars getting a deck they could not even use anymore.

THE END."

That is what is going to happen. DON'T play an expensive deck early in the format, it'll get knocked out of format by newer decks as sets come out mid-season.

I see more consolance in Kingdra.

In Japan you just purchase two boxes and you will have all the needed L.V Pixies available. Getting some cards is easier in Japan. Problem is with the uneven distribution of some uncommons or commons from time to time.

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Also Pika, I still wonder how you're gonna get past Mewtwo X with your AMU.

Run a tech Slowking line to benefit from killed Pixies and it suffices to knock out Mewtwo L.X in case there is a need to do so. Azelf can be used to increase basic's attack costs to slow Mewtwo down which makes Slowking a little faster.
 
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Run a tech Slowking line to benefit from killed Pixies and it suffices to knock out Mewtwo L.X in case there is a need to do so. Azelf can be used to increase basic's attack costs to slow Mewtwo down which makes Slowking a little faster.
Xcept that Slowking does a grand 60 damage to Mewtwo X at first strike, whilst Mewtwo X can fire back with 80, or even 140. It has Energy Absorption too, so getting that NRG on him aint the first issue.

Electrode. Pop goes the dragon. Again, kingdra is a donk deck. Expect blissey to show back up, though with buddies.

Kingdra is a donk deck? It is a solid deck with VERY solid Donk opportunities. Blissey is no problem for Kingdra; all Kingdra has to do is spread 20 on the Chansey's and Blissey's on the bench, and go nuts. Then pull an OHKO here and there with Upstream and you're good to go.


OHKO'ing Kingdra doesn't make you a counter if it means:
- Killing yourself in the process
- Discarding 3 Energy

Kingdra only needs 1 tiny energy card ON THE ENTIRE PLAYING FIELD to wreck havoc upon your pokes. The only way to get past it would be shutting off the speed behind it, making it nigh impossible for it to keep discarding. But how will you do that without shooting yourself in the feet?
 
Kingdra is a donk deck? It is a solid deck with VERY solid Donk opportunities. Blissey is no problem for Kingdra; all Kingdra has to do is spread 20 on the Chansey's and Blissey's on the bench, and go nuts. Then pull an OHKO here and there with Upstream and you're good to go.


OHKO'ing Kingdra doesn't make you a counter if it means:
- Killing yourself in the process
- Discarding 3 Energy

Kingdra only needs 1 tiny energy card ON THE ENTIRE PLAYING FIELD to wreck havoc upon your pokes. The only way to get past it would be shutting off the speed behind it, making it nigh impossible for it to keep discarding. But how will you do that without shooting yourself in the feet?
Its quick and does fast damage but its OHKO range is laughable. You're going to OHKO 2+110 hp pokes (given that you spread two to them already)? GL with that. I don't get your middle stat. Yeah I Ko my electrode. Then I power up something else on my bench with electrode (where did you get discarding 3 energy? You're discarding 11 to ko my guy so why can't I lose 2?) and keep charging at you. How does kingdra plan on beating eeveelutions? Garchomp? Kingdra needs 1 energy on him to wreck havoc on the active for 40....then you need to toss 2 energy cards (of your 14? 16? Anything more seems too high and yet anything below 16 sounds like you'll never ever have 2 in your hand to toss). How do you beat it? Figure it out yourself; not that hard.
 
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In Japan you just purchase two boxes and you will have all the needed L.V Pixies available. Getting some cards is easier in Japan. Problem is with the uneven distribution of some uncommons or commons from time to time.

Actually, that's a little wrong. If you wanted to run a 2/2 line of each lv.X, you would have to buy 4 boxes. The reason behind this is because the two sets are broke up where in one set, you get 1 of the pixies, and in the other set, you get the other 2. So you'd actually have to buy 2 boxes to just get 1 of each, and 4 boxes to get 2 of each lv.X. But it'd be MUCH cheaper to get the JPN cards than it would to get the US cards. Throw in the Card-dex, and you are good to go.
 
Kingdra will be a viable deck but those people who overhype it to be the BDIF are annoying because most people know it's good but they don't have to be remembered in every thread. Kingdra will be good because it sets up easily with the one energy it needs for it's attack. It can discard already 4 energies in a turn with Regice and the second attack of Kingdra. With Felicity's Drawing discards already 2 so that makes 6 and if you do this 2 turns you already have 12 energies in the discard. Altough I think it's not so realistic to have 12 energies in your hand but this situation is very likable but you have to have those energies in your hand.
 
Its quick and does fast damage but its OHKO range is laughable. You're going to OHKO 2+110 hp pokes (given that you spread two to them already)? GL with that. I don't your middle stat. Yeah I Ko my electrode. Then I power up something else on my bench with electrode (where did you get discarding 3 energy? You're discarding 11 to ko my guy so why can't I lose 2?) and keep charging at you. How does kingdra plan on beating eeveelutions? Garchomp? Kingdra needs 1 energy on him to wreck havoc on the active for 40....then you need to toss 2 energy cards (of your 14? 16? Anything more seems too high and yet anything below 16 sounds like you'll never ever have 2 in your hand to toss). How do you beat it? Figure it out yourself; not that hard.

I'd like to invite you to MSN so we can have a nice long conversation in which I convince you of just how much of a murder deck Kingdra can be.
Don't forget that in the early mid-game, Kingdra can discard other cards as well. If you play a more setuppy version of Kingdra, such as what I do, then you'll also be discarding Pachi's, Bebes and that kind of stuff.

Now, I won't OHKO a lot. But I'll be spreading 20's around your 130HP bench, so I can 2HKO them all. The OHKO's I pull will start happening mid-game. After I do it once, there is so many energy in my deck which ends up in my hand at lightning speed, thanks to Claydol-Alakazam-Felicity.

Now, what I meant with counters is this. You can KO my Kingdra, and in the process lose 3 Energy, or lose your Electrode, whatever the case, you're losing a lot. Up comes my next Kingdra, who is ready to go for the meager price of ONE energy. In fact, once I get set up, I keep retreating my Kingdras to speed up the discarding process even more.
You needed 2 turns to get your Electrode ready. You'd have needed 3 turns for a potentional Electivire/Luxray/Whatever kill. Its a matter of Energy>Damage ratio. Same way why Ex's were so good. Not cuz of their higher HP or their higher damage, but for the Energy>Damage ratio. If an Ex killed 2 of your pokes before going down itself, it costed him 3 energy opposed to your 6. Worst case scenario for the Ex is a draw. Its what works for Kingdra as well.

Simple math comes into play. If I can keep up a rapid fire on your pokes for just 1 energy and you need to discard 3 energy just because you want to OHKO ONE of the FOUR Kingdras in my deck (Not accounting the 3 TSD's you'll find in my build).

If you wish to beat Kingdra, play your own gameplan. From what I see, Leafeon will be dangerous for the 'Dra, being able to outstall it a while with Leaf Guard + Resistance. Armaldo will be annoying too but will just prompt more Pluspowers and Bucks in the Kingdra build. Garchomp is a joke, its just too slow to keep up with Kingdra. Blissey? Don't make me laugh.

Keep that 20 snipe in mind. Its more dangerous and important as you like to think.
 
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How are you spreading 60s on the bench? Kingdra just does 20 to 1 benched Pokemon.
 
Meant 20, silly typo.

Point still stands. I spread around 20's, bringing everything in OHKO range.
 
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