Pokémon TCG: Sword and Shield—Brilliant Stars

Working on a new CAC set

Heretic

New Member
This is my (currently) untitled CAC set for the late BW/BW2 era of the Pokemon TCG. I'll post the cards here as I get the ideas.

Suicune-EX :water:
180HP
:water::colorless: Ice Fang 30
The Defending Pokemon is now Asleep.
:water::water::colorless: Arctic Gust 90
After doing damage, you may switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.
Weakness :lightning: x2
Resistance
Retreat :colorless::colorless:

Gastly :psychic:
70HP
Ability: Fade Out
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may shuffle this Pokemon and all cards attached to it into your deck. You can't use this Ability if you have no Benched Pokemon.
:psychic: Cursed Drop
Put 1 damage counter on 1 of your opponent's Pokemon.
Weakness :dark: x2
Resistance :fighting: -20
Retreat :colorless:

Haunter :psychic:
90HP
:psychic::colorless: Night Spirits 20x
Does 20 damage times the number of Gastlys, Haunters, and Gengars you have in play.
:psychic::psychic: Hypnotic Trap 20
The Defending Pokemon is now Asleep. Your opponent flips 2 coins instead of 1 in between turns, and if either are tails, the Defending Pokemon is still Asleep.
Weakness :dark: x2
Resistance :fighting: -20
Retreat :colorless:

Gengar :psychic:
140HP
Ability: Energy Control
As long as this Pokemon is your Active Pokemon, you may treat Basic Energy cards attached to this Pokemon as Energy of any type.
Ability: Copycat
As long as this Pokemon is your Active Pokemon, it may use the attacks of any of your opponent's Pokemon (you still need to meet the necessary conditions and Energy requirements in order to use those attacks).
Weakness :dark: x2
Resistance :fighting: -20
Retreat

Giratina-EX (TEAM PLASMA) (Dragon-type / Origin Forme)
180HP
:psychic::colorless: Distort 30
Look at the top 2 cards of your opponent's deck and put them back in any order.
:psychic::grass::colorless::colorless: Mach Ghost 90
If this Pokemon has a Plasma Energy attached to it, flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.
Weakness (Dragon) x2
Resistance
Retreat :colorless::colorless:

Chemical Energy
Special Energy Card
This card provides Energy of the same type as the Pokemon it is attached to.
 
That Gengar + Gardevoir would be an awesome deck.

I like chemical energy, it would be much better for the game then stupid prism energy which only benefits basics.
 
Bellsprout :grass:
50HP
:grass: Stun Spore 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
:grass::grass: Razor Leaf 30
Weakness: :fire: x2
Resistance: :water: -20
Retreat: :colorless:

Weepinbell :grass:
80HP
:grass: Stun Poison 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned.
:grass::grass::colorless: Vine Extension
Choose 1 of your opponent's Benched Pokemon (if any). This attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: :fire: x2
Resistance: :water: -20
Retreat: :colorless::colorless:

Victreebel :grass:
120HP
Ability: Fragrance Trap
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may flip a coin. If heads, switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.
:grass::colorless::colorless: Leaftrap 60
The Defending Pokemon can't retreat during your opponent's next turn.
Weakness: :fire: x2
Resistance: :water: -20
Retreat: :colorless::colorless:

Celebi :grass:
70HP
Ability: Restore
When you put this Pokemon from your hand onto your Bench, you may use this Ability. Each player shuffles his or her hand into his or her deck and draws the same number of cards he or she shuffled into his or her deck.
:psychic::colorless: Confusion 20
Flip a coin. If heads, the Defending Pokemon is now Confused.
Weakness: :fire: x2
Resistance: :water: -20
Retreat: :colorless:

Shaymin-EX :grass: (Land Form)
100HP
:colorless: Sleepy Seed 20
The Defending Pokemon is now Asleep.
:grass: Seed Burst 20x
Attach as many :grass: Energy cards as you like from your hand toyour Pokemon. This attack does 20 damage for each Energy attached in this way.
Weakness: :fire: x2
Resistance: :water: -20
Retreat: :colorless:

Spiritomb :psychic: (TEAM PLASMA)
80HP
Ability: Grudge
While this Pokemon is your Active Pokemon, each player can only play 1 Item Card from his or her hand each turn.
:psychic::colorless::colorless: Dark Power 30+
Does 10 more damage for each Energy attached to all of your opponent's Pokemon.
Weakness: none
Resistance: none
Retreat: :colorless::colorless:

Arceus-EX :colorless:
180HP
Ability: Colorbend
Once during your turn (before your attack), you may attach 1 Basic Energy card from your hand to 1 of your non-EX Pokemon. That Pokemon's type becomes the same as the attached Energy card. You can only use 1 Colorbend Ability each turn.
CCCC Render 100
Before doing damage, discard all Pokemon Tool cards in play.
Weakness: :fighting: x2
Resistance: none
Retreat: :colorless::colorless:

Energy Vortex
Item Card
You may return as many Energy cards attached to your Pokemon as you like to your hand.

Max Revive
Item Card (ACE SPEC)
Put 1 Pokemon from your discard pile onto your Bench as if it were a Basic Pokemon.
 
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