The deck is Version 1.0, so bash it as much as necessary. 22 Pokémon 4 Mudkip (Not sure yet) 2 Marshstomp (bubble) 4 Swampert (holo) 3 Wailmer 3 Wailord 3 Wingull 3 Pelipper 22 Trainers 4 Breeder 4 Elm 4 Gold Berry 3 Switch 3 Lady Outing 2 Oak's Research 2 Copycat 16 Water Energy Question: One Mudkip can paralyze and do 10 damage. The other can do 30. Which one should I choose? Should I use 2 of each? Strategy: If Swampert is your Active, you can use it's power to attach a water to it and then attach a water to it for it's turn. That means 2 per turn, or you could use the power and your one energy per turn to do the same thing for Wailord and Pelliper to do major damage. I think I should also add some more search cards, too. Want do you think?