Pokémon (18) 4 Wurmple (EX: Ruby & Sapphire) 2 Silcoon (EX: Ruby & Sapphire) 2 Beautifly (EX: Ruby & Sapphire) 2 Cascoon (EX: Ruby & Sapphire) 2 Dustox (EX: Ruby & Sapphire) 2 Scyther (Neo Discovery) 2 Qwilfish (Neo Revelations) 2 Igglybuff (Promo #36) Trainers (22) 4 Copycat (Expedition) 4 Energy Stadium (Neo Destiny) 4 Town Volunteers (Aquapolis) 4 Moo-Moo Milk (Neo Destiny) 3 Grass Cube 01 (Aquapolis) 3 Lum Berry (EX: Ruby & Sapphire) Energy (20) 20 Grass Energy The strategy of the deck is to get your Stage 2 bugs out as fast as possible, and a Wurmple attack allows for this, and even what you want it to evolve into. Not to mention the entire Dustox line (Wurmple, Cascoon, Dustox) as well as Grass Cube 01 (when attached) can inflict Poison, Beautifly can inflict Paralysis, and Silcoon can stop Retreat. No Wurmple? Call Scyther. This big bad bug can deal up to 90 damage on turn two. Sure it's dependent on four flips, but that's a risk worth taking, especially if the attack averages 30 anyway. Fire's gonna be a problem, so if you see some, just count on Qwilfish to put it out. Igglybuff and Grass Cube 01 (when attached) inflict Sleep, so you can choose the right condition for the right situation (especially when your opponent notices Beautifly Poisoned his or her prized Pokémon). The Trainer engine is pretty straightforward. There's 22 (less than 24), so no worry about being bashed for supporting Trainermon. Copycat is the draw engine, while Energy Stadium recycles discarded Energy. Town Volunteers can return your Pokémon to the deck (up to a whole Wurmple line with both branches if counted right). Moo-Moo Milk and Lum Berry comprise the healing engine (the former removes damage, the latter Special Conditons). Finally, Grass Cube 01 can inflict two Special Conditions simultaneously. Any comments, fixes, and/or suggestions would be greatly appreciated.