Pokémon TCG: Sword and Shield—Brilliant Stars

XY: Champion

David Thomas

New Member
Hey everyone! I spent a lot of time on this Create-a-Card forum under a few different usernames (IronPika, Parco Folgore) a few years back, and I've missed it! So, here I am. Check 'em out and leave comments!

This set is based around some of the most powerful trainers, and the closest to a governmental head Pokemon regions have, the Pokemon League Champion! So, like my old posts, I'm calling this a set but I'm really only going to be posting the EXs, Mega Pokemon, Trainers, and a couple of full Rare lines. Here's the list! (Cards will be in my replies to this post)

XY: Champion
Rare Holo:
Garchomp EX
M Garchomp EX
Aerodactyl EX
M Aerodactyl EX
Gardevoir EX
M Gardevoir EX
Metagross EX
Accelgor EX
Arcanine EX
Milotic EX

Trainer:
Cynthia
Lance
Steven
Blue
Wallace
Alder
Diantha
Champion's Mark
Hall of Fame

[more to come!]
 
Mega Gardevoir and Blue

(Y) is Fairy energy and (N) is Dragon energy!

Gardevoir EX (Y) 110 HP

Ability: Fairy Dance
If your Active Pokemon has 5 or more basic (Y) energies attached to it, count the Defending Pokemon's weakness as (Y).

(Y) Draw Power
Reveal the top card of your deck. If it is a basic energy card, attach it to one of your Pokemon. If it is not, you may put choose to put it into your hand or on the bottom of your deck.

(Y)(Y)(Y):colorless: Fairy Storm 10x
Does 10 damage times the total amount of Energy attached to all Pokémon in play.

W - :metal:
R -
RC - :colorless::colorless::colorless:

M Gardevoir EX (Y) 150 HP
(mega rule)
Ability: New Moon
When you play M Gardevoir EX to evolve your Gardevoir EX, before your turn ends, you may use this ability. Put all basic energy cards from your discard pile into your hand. Then, shuffle all cards in your discard pile back into your deck. Your turn then ends as normal.

W- :metal:
R - (N) -30
RC - :colorless::colorless:

Blue
Trainer/Supporter
Flip a coin and record the result. Use the result of that coin flip as the result the next time a card is used that instructs the player to flip a coin.

EDIT 2/24:

Aerodactyl EX :fighting: 160 HP

:fighting::fighting: Terrible Dive 60
Flip a coin, if heads, discard a Pokemon Tool attached to the Defending Pokemon.

:fighting::fighting::fighting::fighting: Shrieking Execution 110
If the Defending Pokemon is knocked out by this attack, you may discard an energy card attached to each of your Opponent's Pokemon.

W - :lightning: x2
R -
RC - :colorless:

M Aerodactyl EX :fighting: 180 HP
-mega rule-

Ability: Primal Swell
When you play this card from your hand to evolve your Aerodactyl EX, before your turn ends, you may use this ability. Search your deck for up to 3 basic :fighting: energy cards and attach them to one of your Aerodactyl or Aerodactyl EX (you cannot attach energy to this Pokemon). Your turn then ends as normal.

W - :lightning: x2
R - :psychic: -20
RC -
((not sure on the retreat cost on this one. is no retreat overpowered?))

Steven Stone
Trainer: Supporter
Search your deck for a Pokemon Tool card, a special energy card, or a Pokemon Tool card and a basic energy card, and attach it/them to your active Pokemon.
 
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Just so you know, Mega Pokémon can't use the attacks of their pre-evolutions. Those two wouldn't be able to do anything.

But even without any attacks, Mega Gardevoir seems far too strong. For the cost of one attack, you can put your entire discard pile back into play.

Blue, on the other hand, seems a bit underwhelming. You don't get any control over the next flip, you just know ahead of time what it's going to be - and since flips aren't too common to find on important effects these days (Hammer and Catcher are getting flipless supporter versions), this isn't going to make that much of a difference. I'd let the player choose the outcome of the next flip.
 
Wow, I had no idea! Thanks for the heads up, I'll change them now.

Now that it won't be the only thing M-Gardevoir does, I'll change New Moon to balance it.

Thanks for the input on Blue, too. I've always thought the idea of just knowing the outcome of the next coin flip in a trading card game was really cool, but you're right, it's a little underpowered as a Supporter. What do you think of it as just an item card, maybe with an effect that says you can't play another until the first's effects are resolved?
 
As an Item it could see some use. I'd still give it some degree of control, maybe you can choose whether to keep the result?
 
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