Pokémon TCG: Sword and Shield—Brilliant Stars

Yep it happened...

I'm really disappointed with the 6 vs 6 map. The 3v3 seems a lot more balanced. The 6v6 map seems weighted towards whoever goes first, as, with a good 3 mover like Spearow or Murkrow, they can pretty easily force the opponent to play their game. Since the center path is the fastest and almost any tactical point (Goal or Spawn points) is within 3 spaces of a Pokemon in center, it's almost impossible for the second player to stop the first from either getting a quick win or plugging up a spawn point and putting player 2 on the defensive. It's not impossible, but much harder to win if you go second against an equally skilled opponent.
 
I'm really disappointed with the 6 vs 6 map. The 3v3 seems a lot more balanced. The 6v6 map seems weighted towards whoever goes first, as, with a good 3 mover like Spearow or Murkrow, they can pretty easily force the opponent to play their game. Since the center path is the fastest and almost any tactical point (Goal or Spawn points) is within 3 spaces of a Pokemon in center, it's almost impossible for the second player to stop the first from either getting a quick win or plugging up a spawn point and putting player 2 on the defensive. It's not impossible, but much harder to win if you go second against an equally skilled opponent.

At least it is actually good to go first in this game, unlike the TCG
 
I don't think it can die if it hasn't lived yet. And it hasn't.
You really have to wait for it to get OP before it can "live" and subsequently "die".

Subsequently die... quickly...

I think the game is fun for MAYBE an hour but after that it gets a little boring seeings as its like 80% luck minimum if both people are smart.

The Tediursa is AMAZING, other than that, I don't care for the game =/
 
in my part its not dead but its not alive its eeuuuuuugg like about to die they need new set to bring it and random 1 packs



weedle 4 life :lol:
 
For the record luck does not even exist.
All luck is just chance, a ratio of odds on how it will land by the rps (routation per sec) and the size of each attack.
It just math.
Thats why I play the game is that I have soem fun with math.
 
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