View Full Version : Regigigas Help.
Deoxys Cool Form
01/07/2010, 10:51 AM
Hi,
In my Regigigas deck I have 24 room for Trainer's, Supporter's, Stadium's and Tool's.
4 Roseanne's Research
1 Luxury Ball
2 Night Maintenance
3 Premier Ball
4 Felicity's Drawing
4 Switch
This is it currently. Of course Switch is for Palkia. I know I'm missing stuff, but I can't think.
Another problem I have is a Mewtwo counter. I currently play Regice and Palkia but eventually I'm screwed.
Thanks:)
cyrus5
01/07/2010, 10:54 AM
if you put the hole deck,
we can look for ourselves and help you.
otherwise it won't really work :thumb:
Deoxys Cool Form
01/07/2010, 11:03 AM
Ok that's fine.
Pokemon: 20
3-1 Regigigas Lv.X
3-1 Uxie Lv.X
3 Mesprit
1 Azelf
1 Azelf
2 Unown G
1 Spiritomb
1 Regice
1 Lunatone
1-1 Palkia Lv.X
Energy: 16
4 Call Energy
4 Water Energy
4 Steel Energy
4 Earth Energy
Trainers/Supporters/Stadiums/Tools: 24
4 Roseanne's Research
1 Luxury Ball
2 Night Maintenance
3 Premier Ball
4 Felicity's Drawing
4 Switch
Of course I'm missing some Trainers and I might put in some more 'Tomb.
Cetra
01/07/2010, 11:03 AM
Are you playing with a lock variant or is this just a regular gigas deck?
Ok seeing your whole list makes me assume it's a lick deck.
You need a minimum of 3-4 roseanne's (more is better in this case). You need 4 Pokemon Rescue (if you're trying to play how I think you are) And you can pry slim down to 2 mesprit
Deoxys Cool Form
01/07/2010, 11:05 AM
To be honest I don't really know. What do you think is the better option? Thanks:)
prodigal_fanboy
01/07/2010, 11:10 AM
-4 Facility's Drawing
+4 Felicity's Drawing
Facilities, in general, should not be drawing. They should be standing. Or being utilized.
Deoxys Cool Form
01/07/2010, 11:12 AM
-4 Facility's Drawing
+4 Felicity's Drawing
Facilities, in general, should not be drawing. They should be standing. Or being utilized.
Lol your posts are too funny;) :lol:
Cetra
01/07/2010, 11:16 AM
I've taken top cuts in 4 cities with lock deck. It works really well and shuts down most everything in the format short of Machamp.
cmak37
01/07/2010, 11:28 AM
JMO, but have you considered running it without Palkia? That would free up a lot of space for you. And if you're trying to focus more on a lock, I would highly consider 4 SSU and Pokemon Rescue. And you NEED Expert Belt in here to make it a tank. Snowpoint would also help a whole lot. Not entirely sure where you'd find the space for all that though. :P
Twosips
01/07/2010, 12:19 PM
Are the call energy necessary in this deck? You wont want to call your uxies or mesprits or azelfs.
Deoxys Cool Form
01/07/2010, 12:21 PM
Ok, lock deck it is lol
I have considered taking out Palkia. Depends on my meta I guess. Luxray annoys it to be honest.I really like those suggestions, thanks for all the help.
Call is needed. Who says you'll start with Gigas? There is such a high chance you'll start with an Uxie or Mesprit etc
Twosips
01/07/2010, 12:48 PM
I guess the way I see it is with 3 Uxies, 4 Rose, 4 Felicitys you got some decent draw/search to get a Gigas. You could replace those 4 calls with a couple more trainer /supporter draw engines so that they aren't dead cards late game.
The thing I don't like about call is it is 4 Call or No Call. There is no in between where you could potentially take out the calls, add in 2 or 3 other trainer/supporter draws and free up a card or two for something else.
I can see it working both ways though.
Cetra
01/07/2010, 02:11 PM
Switch out the calls for 3 rainbow and a spare card of your choice. Trust me it works.
Take out Palkia (it's nice but the cards you need to use it affectively are a major pain).
Run 4 SSU and 4 Pokemon Rescue (Also take a look at Time Space Distortion)
Take out Lunatone. You have Regice AND Felicity's
You really can play the deck with just 2 Mesprit. 3 May look good on paper, but something you need to keep in mind is your bench space. Without Claydol, you're relying on Uxie spam and your supporter engine (which you can only use one of a turn). You really do need to keep bench space in mind when factoring in things for the deck.
Nix Spiritomb. You may be running a heavy supporter engine, but if you add in SSU and Rescues, you need to be able to use those every turn. Spiritomb is a really heavy risk factor that made me really uncomfortable when I tried it.
Try playing with only 2 switch cards (2 warp pry works best but feel free to do w.e. works for you).
prodigal_fanboy
01/07/2010, 02:59 PM
Call is so dope in Regigigas. I can't count the number of times I've gotten a garbage pixie/Unown G start and managed to convert to T2 Gigas X because I ran Call.
Chromecatz
01/07/2010, 04:15 PM
Nix Spiritomb. You may be running a heavy supporter engine, but if you add in SSU and Rescues, you need to be able to use those every turn. Spiritomb is a really heavy risk factor that made me really uncomfortable when I tried it.
Try playing with only 2 switch cards (2 warp pry works best but feel free to do w.e. works for you).
Why would you take out spiritomb if its the only reliable way you have of sacrificing vs SP?
Kayle
01/07/2010, 04:22 PM
What are you going to do, Unown Q the Spiritomb and play a Switch every time you need to Sacrifice?
Power Spraying only goes so far.
Chromecatz
01/07/2010, 04:58 PM
As Slow Deck said, you can just sacrifice the spiritomb and retrieve it later with Pokemon Rescue.
Power Spray goes very far when it allows your opponents SP pokemon to 2h/3hko you. Also, Unown Q wouldn't be a bad play by any means.
Dennis Hawk
01/08/2010, 06:15 AM
I actually prefer Giratina PT (let loose) over Spiritomb here. Your opponent can choose whether to block it and use up the powerspray, or let it go through and lose the powerspray in one's hand (against Regi, the regular 3 powersprays SP is currently playing it's not hard to lose them quickly) . Giratina is also awesome when against Gyarados or Shuppet - against Gyarados it's hard to time the Spiritomb to actually do something useful, and against Shuppet it will only go so far. It's also a good start for Regi rampage where you start the discards and powerlock.
Both require Roseanne anyway, and you don't need Switch (or paying 4 for retreat) with Giratina. It's a pain to start with Giratina though (while it's pain to start with Tomb too against evolution decks, even with Unown Q), but that's why the SSUs and the Switches are here for.
Cetra
01/08/2010, 12:17 PM
To chrome, sure, you have me that spiritomb is reliable for blocking sprays. You just need to either run a few switch cards or understand that you can retreat for 4 to promote Tomb, sac to get 2 back and then attach. If you don't play unknown Q, this throws you off a bit potentially but I usually have 10 or so energy on my regigigas.
What I WAS trying to to say, is that for the purpose of a LOCK variant for Regigigas, Spiritomb doesn't work. WHY? You retreat Regigigas for tomb. Lay down a sacrifice. If it were ME I'd be saccing my mesprit to continue my lock, NOT MY SPIRITOMB (which I'd have to either waste space running multiples of or waste a pokemon rescue. Totally not worth it). That said, you sac your mesprit then retreat to repromote gigas. Now you can Rescue Mesprit and lay down the psychic lock. But wait...your opponent plays their spray making it completely pointless...YOU HAVE TO RETREAT OR YOU CAN'T BRING BACK MESPRIT AND GUARANTEE YOUR BIND!
Like I said, this is just what I'D do. I know how much a bind hurts Garchomp Luxray and thats and Dialga Garchomp are the only 2 SP decks that even have me debating putting in power spray disrupters. I play with the lock going all game if I can and it usually works, so for ME I don't like spiritomb getting in my way with no chance of doing what it would be in the deck to do.
Points to consider: Yeah Sacrifice is more important than Lock, but honestly if you can't lock them, what's stopping them from just going around your gigas with Bright Look and taking a prize anyways? That's how I'VE beaten SP with Luxray. You lock them down so they HAVE to face your wall. With Luxray around, tanks are completely pointless when they can just pick off what they want.
And now to Dennis. Giratina is one of my top choices for techs in this deck because it's an easilly reusable pokemon that can attack in my build AND it uses a power to disrupt meaning my opponent can either take the let loose or waste a spray on it.
However I have to point out hat shuppet doesn't scare me since I run Downer Material Azelf. The 2 Shuppet decks I played last weekend in Auburn couldn't do ANYTHING to me. 1 I had a starting pokemon with 100+ hp my first turn and then my first move was to get my trio out to stop them from attacking. It really doesn't scare me.
However, Gyrados has me on edge only because I can never test against it so I'm always walking into the match blind (you only ever see 1 Gyrados tops in my area and it's always by a different player trying to get the jump on everyone else in the tournament).
Chromecatz
01/08/2010, 12:26 PM
To chrome, sure, you have me that spiritomb is reliable for blocking sprays. You just need to either run a few switch cards or understand that you can retreat for 4 to promote Tomb, sac to get 2 back and then attach. If you don't play unknown Q, this throws you off a bit potentially but I usually have 10 or so energy on my regigigas.
What I WAS trying to to say, is that for the purpose of a LOCK variant for Regigigas, Spiritomb doesn't work. WHY? You retreat Regigigas for tomb. Lay down a sacrifice. If it were ME I'd be saccing my mesprit to continue my lock, NOT MY SPIRITOMB (which I'd have to either waste space running multiples of or waste a pokemon rescue. Totally not worth it). That said, you sac your mesprit then retreat to repromote gigas. Now you can Rescue Mesprit and lay down the psychic lock. But wait...your opponent plays their spray making it completely pointless...YOU HAVE TO RETREAT OR YOU CAN'T BRING BACK MESPRIT AND GUARANTEE YOUR BIND!
Like I said, this is just what I'D do. I know how much a bind hurts Garchomp Luxray and thats and Dialga Garchomp are the only 2 SP decks that even have me debating putting in power spray disrupters. I play with the lock going all game if I can and it usually works, so for ME I don't like spiritomb getting in my way with no chance of doing what it would be in the deck to do.
Points to consider: Yeah Sacrifice is more important than Lock, but honestly if you can't lock them, what's stopping them from just going around your gigas with Bright Look and taking a prize anyways? That's how I'VE beaten SP with Luxray. You lock them down so they HAVE to face your wall. With Luxray around, tanks are completely pointless when they can just pick off what they want.
And now to Dennis. Giratina is one of my top choices for techs in this deck because it's an easilly reusable pokemon that can attack in my build AND it uses a power to disrupt meaning my opponent can either take the let loose or waste a spray on it.
However I have to point out hat shuppet doesn't scare me since I run Downer Material Azelf. The 2 Shuppet decks I played last weekend in Auburn couldn't do ANYTHING to me. 1 I had a starting pokemon with 100+ hp my first turn and then my first move was to get my trio out to stop them from attacking. It really doesn't scare me.
However, Gyrados has me on edge only because I can never test against it so I'm always walking into the match blind (you only ever see 1 Gyrados tops in my area and it's always by a different player trying to get the jump on everyone else in the tournament).
I understand what you are saying, I just think that finding a space for 1 Spiritomb could definitely help. No SP player is going to spray mespirit if you have little energy on gigas and need that first Sacrifice to attack. You'd take locking them with mespirit over a guaranteed sacrifice to start hitting for 120 damage? 1 space really isn't that much, it would be fairly easy to put in.
Cetra
01/08/2010, 12:33 PM
I understand what you are saying, I just think that finding a space for 1 Spiritomb could definitely help. No SP player is going to spray mespirit if you have little energy on gigas and need that first Sacrifice to attack. You'd take locking them with mespirit over a guaranteed sacrifice to start hitting for 120 damage? 1 space really isn't that much, it would be fairly easy to put in.
What I was getting at is that if they can't powerspray sacrifice they're going to spray your Bind so they can at least do SOMETHING against you. For how I play, that makes sacrificing pointless. Yes you can just drop another mesprit and I've done it before, but bench space is a factor that needs to be mentioned.
Chromecatz
01/08/2010, 12:45 PM
What I was getting at is that if they can't powerspray sacrifice they're going to spray your Bind so they can at least do SOMETHING against you. For how I play, that makes sacrificing pointless. Yes you can just drop another mesprit and I've done it before, but bench space is a factor that needs to be mentioned.
Dont think we're on the same page. What i meant was that you NEED that crucial t2 sacrifice to start attacking. Obviously mounting an attack is going to be your first priority. SP players will probably spray sacrifice, in favor of continuously spraying mespirit so that you cannot continue to lock or free your bench of your mespirit. I just think that if you aren't able to get the speedy sacrifice that you will fall behind to the quick SP players. Juuuuust tryin to help.
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