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View Full Version : Soon to be IRL, please help this lizard lover.


sbdnate
01/13/2010, 03:31 PM
23
4-2-4 Charizard AoA
1-1 Mewtwo X
2-1 Blaziken FB X SV
2-1 Infernape 4 X RR
2-2 Claydol
1 Unown G

25
4 Roseanne
4 Bebe
4 Candy
1 Luxury Ball
2 Night Maintenance
2 Warp Point
2 SP Radar
2 Expert Belt
3 BTS


13
4 Call Energy
7 Fire
2 Psychic

Simple Playbook:
Set up your bench as fast as possible to beef up Charizard's one energy attack while messing with your opponent's set up with Infernape and Blaziken(Who can also trap Claydol).

Kayle
01/13/2010, 05:18 PM
...go go power lizard...?

Ninetales from HGSS is going to make this deck way better, as it's draw power that adds to Charizard's damage.


Actual help time!

Mewtwo is pretty good SP counter, but in a Charizard deck, I'd run Rapidash AR w/ Wild Guard. It, again, adds to Charizard's damage, as well as having free retreat, which is really handy. (It can also hurt mewtwo. >>)

I think it's clever how you use full SP support, but that must be how your deck runs into space issues. Maybe I would:

- 1 Cyrus [this isn't a pure SP deck... Cyrus doesn't help you as much as you may think, but it's useful]
- 1 SP Radar [Same story]
- 4 Power Spray [It takes too much bench space and effort to get 3 SPs into play when your main isn't an SP at all. Cool as this is, it's gonna turn into a waste of space and it'll speed you way up to remove it.]
- 1 Stark Mountain (Cool, but not as cool as the improved wpeed we're going to get from the additions.)

This allows you to:

+ 2 Expert Belt
+ 1 Night Maintenance [More recovery would be cool.]
+ 1 Bebe's Search
+ 1 Roseanne's Research [This is a Stage 2 deck. Run more Stage 2 support.]
+ 2 Call Energy (if you can. You should have 4. All the time. You can run Warp Point instead of these two Calls.)

sbdnate
01/13/2010, 06:19 PM
I am thinking that maybe I should remove the SP engine all together... Give me a sec and I will have the deck rebuilt.

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To tell the truth, I didn't even realize you had to have 3 Sp to play Power Spray...

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Okay, I changed it a bit.

I kept the SP Radar simply because they can speed up the deck and I don't have to waste a Roseanne or Bebe on the SP's.

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I would like to have a tech against waters besides the Blaziken which is a very poor thing indeed... I was looking at this one Arcanine, but I am not sure if it will be effective enough.

Arcanine2264
01/14/2010, 11:49 AM
No, don't add the arcanine from RV, yes i know which one your talking, it has 100hp and it can't take a hit to save its life, arcanine is good in an arcanine deck, not in a charzard deck. Now, you have a pretty solid line, overall its interesting, you could try teching in a luxrayGL. Drop roseanne's and a bebe's add luxray bring out people's claydols and stuff also add switch and warp point

sbdnate
01/14/2010, 03:28 PM
I thought about Luxray, but it is a bit out of my price/Trading range right now I believe... I will work on getting one though. I already have 2 Warp Point, do you really think I need any more with Infernape and Blaziken being able to switch my opponent's stuff?

Blaziken can already trap and burn Claydol, so I don't think Luxray would really be needed too much there.

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Oops, I accidentally typed Premier Ball instead of Luxury Ball... Fixed.

Vhind
01/15/2010, 11:10 PM
Luxray GL shouldn't be needed, no; Intimidating Roar, along with two Warp Points, is enough.

I would, however, drop the BTS for either Stark Mountain or some Energy Gain, and maybe take out a Roseanne's and a Rare Candy for two Cyrus's Conspiracy.

sbdnate
01/16/2010, 10:40 AM
I don't think Stark Mountain is needed... 2 Cyrus's for 2 TG trainers... I don't like that idea. Yeah, I already decided against Luxray.

I do need to change the deck a bit again.

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I decided on Mewtwo over the rapidash because It just seems like it will work better.