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View Full Version : Shuppet Donk vs. Dialga G Lv.X/ Garchomp C Lv.X


Shadowwiidragon
01/24/2010, 08:02 PM
What is a good tech/combo that can help Shuppet donk beat or get past Dialga G's trainer lock? Thanks. :biggrin:

Lance_Wilson
01/24/2010, 08:20 PM
It's kind of an autoloss for you unless they get extremely unlucky. Not trying to be negative, just realistic. Trying to work on your worst matchups is sometimes helpful but it's hard to swing such a horrid matchup in your favor. Most of the techs you could run will just make your list less consistent and hurt your good matchups.

cmak37
01/24/2010, 08:37 PM
Sorry to burst your bubble, but that is Shuppet's absolute WORST matchup possible. Even if they don't get the Deafen T1, they can still reduce your damage output to 10 (or 0 depending on if Dialga has any Special Metals attached) after any given Deafen.

Shadowwiidragon
01/24/2010, 10:31 PM
Ok thanks. Some of the people at league said to run ether Mamoswine GL or Regice, but I don't see too much help in both of them.

AzNightmare
01/25/2010, 12:33 AM
Ok thanks. Some of the people at league said to run ether Mamoswine GL or Regice, but I don't see too much help in both of them.

Yup, it's pretty much autoloss.
All your opponent has to do is play 2 Dialga G's and that counters Regice.
And with their resistence, you'll slowly be picking away at Dialga, so when the time is right,
they will just get Garchomp C Lv.X and rinse and repeat.

Box of Fail
01/25/2010, 02:40 AM
^Or, they attach a Special Metal and you no longer pick away.

This matchup is where I cut my losses and gave up.

Nobodys
01/25/2010, 03:24 AM
If you go second and manage to get a prize before dialga's out, just take six minutes to take every turn and run out the clock... that's what sumone did to me -_-;;;

Note - Written with heavy sarcasm - i hope u never try it...

Shadowwiidragon
01/25/2010, 10:22 AM
That Deafen lock from Dialga G just kills Shuppet so badly. Also, I'm thinking of running Blaziken FB Lv.X in the Shuppet deck for counter Dialga G.

Dennis Hawk
01/25/2010, 10:55 AM
Best counter:

Go second and donk.

Alternatives:

Pretty much none. Blaziken etc. throw away Shuppet's consistency, clogging up your hand in the vast majority of matches you don't need them. It's in the deck's name, Shuppet DONK, if you fit in teches you can't get a rid of, you'll pretty much be throwing away the donk, which seems to be by far the most successful variant of Shuppet.

TheGeneral
01/25/2010, 11:45 AM
The new dunsparce can help a little, but with special metals, it will negate the damage as well.

JPN Gallade
01/25/2010, 06:11 PM
Well, its pretty much autoloss for shuppet when it is against Dialga/Garchomp. Basically, if you're the one starting the game, you're screwed. After you start the game, basically, Dialga comes out and Deafens, ruining your chance to donk, and they can use special metals+resistance to reduce damage from your Shuppet.

Your only hope pretty much is go second after your opponent starts the game. When you do, go for the donk immediatly if you can, although this may be tough once again due to Dialga's resistance.

JBowroxmysox
01/25/2010, 06:36 PM
Best counter:

Go second and donk.

Alternatives:

Pretty much none. Blaziken etc. throw away Shuppet's consistency, clogging up your hand in the vast majority of matches you don't need them. It's in the deck's name, Shuppet DONK, if you fit in teches you can't get a rid of, you'll pretty much be throwing away the donk, which seems to be by far the most successful variant of Shuppet.

Shuppet? Successful?

BLASPHEMY!!!

Lanturn_Trainer
01/25/2010, 06:38 PM
Use hypnosis and hope they don't wake up? XD

Gumbydangit
01/25/2010, 11:57 PM
We had some success using Bidoof DP-70. Its a colorless Pokemon with a single colorless energy attack Amnesia. Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponents next turn.

It is only one card so it only affects the deck's consistency a small amount. It basically buys you one turn to go crazy with your trainers and hope you can ohko the Dialga. They can technically retreat to another dialga and use deafen again but without the help of a Flash Bite or two, it won't one shot the Bidoof so you can use Amnesia again.

The second attack Scavenge can be helpful as well.
Scavenge - Search your discard pile for a Trainer card, show it to your opponent, and put it onto your hand.

Having said all of this it is still an extremely bad matchup.

Dennis Hawk
01/26/2010, 03:23 AM
Shuppet? Successful?

BLASPHEMY!!!

Everything is relative ;)

The objective of Shuppet is, when Deafen locked, to use everything it has in order to the deafen lock to break. Be it Hypnosis, Regi Moving (against Unown G'd Dialga) + Azelf's (!) Lock Up, Unown M's Magnet, even Zangoose PL. Dialga, on the other hand, will do everything in it's power to stop the attempts (Unown G, Warp Energy, Poké Turn, Level up on Hypnosis, Power Spray) to stop this from happening. Of course, Dialga's teches against this will usually succeed better.

Of course, if Dialga is not playing Warp Point/Regice/Infernape 4 Lv.X/Luxray GL Lv.X, hypotethically you could rotate Shuppets and Uxies in the front until time runs out. Still, Crobats and Skuntanks would propably gain a prize before that could happen, so be sure to get a head start.

Rogue Archetype
01/26/2010, 07:52 AM
Hat Trick #1 - Drop a Darkrai MD on T1 and smash the Dialga before it wakes up and becomes an issue.

A guy T2'd w/ shuppet because he had a Mamoswine GL tech.

Deoxys Cool Form
01/26/2010, 08:07 AM
In my opinion, you can only do a few of things. Both rely on luck to make things better.

1) Get the turn one sleep and hope they don't wake up. Sadly you still like 2-3 shot them and they can Poketurn quick.

2) Donk! Dialga can easily play lots of techs. They could start with an Uxie, an Azelf, the Pokemon go on.

3) Out speed them, if they play just a tech 1-1 of Dialga it's very possible. If it's a full deck, then no.

If you don't do either of these, it's pretty impossible.

Poke a Panda
01/26/2010, 12:07 PM
I use Mine Jr. SV

one colorless energy Encore

Choose 1 of the Defending Pokemons attacks. That Pokemon can use only that attack during your opponents next turn.

And its useful when you use baby evolution and your Mr. Mime cant be locked by Chatot(Chatter) or Azelf(Lock Up)

And also you cant be made to retreat by Regice Poke-Power Regi Move

Shadowwiidragon
01/26/2010, 03:45 PM
Thanks everyone.

I tried Blaziken FB and you were right who ever said that it would throw off the consistancy. And going second against Dialga G doesn't really help with all the resistance it has and the opponent still had time to set up even though I went second and has still has two more Dialga G left to bring out if the opponent does have a bench if first is KOed. Third, putting to sleep doesn't help too much because the person I went against was luck sacking with flipping heads on everything. Mime Jr. is a maybe because helps make Mr. Mime unattackable.

These are the options I'm trying out next:

Mamoswine GL and Regice LA

Just to see what it can do against Dialga G and hopefully won't get power sprayed or poke body blocked with Dialga G Lv.X.

Brawler
01/26/2010, 03:55 PM
To be honest:

Don't ruin your consistency playing random cards. Just go with the normal shuppet. Some decks will have autlosses, and you should understand that. You don't need to tech for everything.

Shadowwiidragon
01/26/2010, 06:45 PM
Good point and I was just seeing what people would think would help.

yoyofsho16
01/26/2010, 06:51 PM
I like the Bidoof idea...

AoTF
01/27/2010, 01:40 AM
I've had a lot of success with Regice . Just wish there was a way to make Special Dark and Metal lose there effects.* If there is my bad only started really playing again in RR*

Deoxys Cool Form
01/27/2010, 02:21 AM
Regice is nice, mainly because people don't think to tech 2 Mr.Mime etc

BUT before you do, you have to play 4 SSU.

If you ever did start with it you would lose a lot of energy, and mainly, the whole 'speed' factor.

With SSU, my only thing is, it's a flip. So make sure you play a good amount of basics to reduce the chances of starting with it.

AzNightmare
01/27/2010, 07:57 AM
To be honest:

Don't ruin your consistency playing random cards. Just go with the normal shuppet. Some decks will have autlosses, and you should understand that. You don't need to tech for everything.

:thumb: If Dialga G's are running all over in your area, simply don't play Shuppet. That's my advice.


I've had a lot of success with Regice . Just wish there was a way to make Special Dark and Metal lose there effects.* If there is my bad only started really playing again in RR*

Some people use a Shuckle SW tech. But with Dialga G Lv.X, it wouldn't make a difference anyway.

Regice is nice, mainly because people don't think to tech 2 Mr.Mime etc

BUT before you do, you have to play 4 SSU.

If you ever did start with it you would lose a lot of energy, and mainly, the whole 'speed' factor.

With SSU, my only thing is, it's a flip. So make sure you play a good amount of basics to reduce the chances of starting with it.

I like to use 2 Unown Q's in my deck.

Deoxys Cool Form
01/27/2010, 08:01 AM
Same. You want to keep them for other stuff. Play 4 SSU, other wise you still lose an energy. . . (What's it's retreat cost? 2?)

You also lose the donk factor if you have to retreat. With Mr.Mime and Uxie you don't have to worry, not only that Uxie can do the same job turn one. Of course Shuppet is better as you get the Plus Powers into your hand, not the bottom of the deck.

Dennis Hawk
01/27/2010, 08:22 AM
As basic Shuppet list plays:

2 Shuppet
3-4 Uxie
3-4 Crobat G
4 Unown R
2 Unown Q
2 Mr. Mime (or 1-1 with Jr.)

That makes 15-20 other Basics to start with, making starting with only Regice to count in about 2% of games. I've also seen Warp Points and SSUs in the Shuppet listings, and with Shuppet's amazing draw engine, you will propably draw into one until the end of your first trainer turn. This can be easily done if you don't happen to play against Spiritomb start, and if you do, you would have been screwed anyways should you play Shuppet without Regice.

The gains of Regice greatly outweight the pains of starting with it.

Shadowwiidragon
01/27/2010, 04:59 PM
I do run 4 SSU and 2 Unown Q and etc. I haven't tried Regice yet, but I'm going to and there is not too many Dialga G decks around my area.

goldedda
01/27/2010, 05:15 PM
well if you really want to annoy dialga use shuckle and attack with it stops the body and makes shuckles body work to annow dialga and posion LOLOLOL

AzNightmare
01/27/2010, 06:32 PM
Regice is definitely a good tech card that has pros that outweigh the cons.
If anything, the abiliity to discard 2 "unusable" cards from your hand helps too
if you are preparing to bench an Uxie.


well if you really want to annoy dialga use shuckle and attack with it stops the body and makes shuckles body work to annow dialga and posion LOLOLOL

Dialga G Lv.X's Poke-Body will shut off Shuckle's Poke-BODY.
So Dialga will be able to attack even with Special Metal energy.

SV Shedinja's another decent tech to use in a Shuppet deck, but once again, DGX will stop it's Poke-BODY.

Shadowwiidragon
01/27/2010, 06:49 PM
Shuckle would be shut down by Dialga G Lv.X, but it would be fun to see how well and if fast enough to get out before Dialga G Lv.X came into play. Thanks.

emodicer
01/27/2010, 06:49 PM
Dialga G Lv.X's Poke-Body will shut off Shuckle's Poke-BODY.
So Dialga will be able to attack even with Special Metal energy.


Ferment Poison will stop Time Crystal. A single Warp Energy or Poke-Turn negates the effect, though.

Shadowwiidragon
01/27/2010, 06:50 PM
Good point, forgot to refresh the page before seeing your post.

Deoxys Cool Form
01/28/2010, 03:13 AM
well if you really want to annoy dialga use shuckle and attack with it stops the body and makes shuckles body work to annow dialga and posion LOLOLOL

In a Shuppet deck you play 3-4 energy.

If you played Shuckle you'd have to play Grass energy.

It also needs two energy.

ALSO the whole speed factor is taken away.

IMO instead of teching for Dialga, just leave it and consider it a bad match up.

Regice, after seeing good points etc Is probaby your best option for Mime and 'tomb.

But teching for Dialga is pointless.

Mewtral
01/28/2010, 12:43 PM
This is topic's answer could be Dunsparce(hgss) ((anyone remember that forum? ^^))
After all, even if it does 10 less, it can attack using the warp energy or switch energy or blah blah because of colorlessness.

Also have you ever tried placing in 1 bannette?

Deoxys Cool Form
01/28/2010, 01:04 PM
This is topic's answer could be Dunsparce(hgss) ((anyone remember that forum? ^^))
After all, even if it does 10 less, it can attack using the warp energy or switch energy or blah blah because of colorlessness.

Also have you ever tried placing in 1 bannette?

Banette is my Mewtwo counter.

A lot of people play it for that reason.

Shadowwiidragon
01/28/2010, 02:12 PM
I play Banette too and it helps like saying Flygon RR using the attack that discards the stadium and prevents damage and effects of attacks done to it. It is ether Warp Point or Banette, to snipe at the bench.

Box of Fail
01/29/2010, 01:10 PM
How can Banette hit the bench???

Shadowwiidragon
01/29/2010, 03:40 PM
My bad, I miss read the card. What I meant was to say defending pokemon.