View Full Version : Darkrai Deck Help Please
Dieclowns
01/25/2010, 08:36 AM
I just started playing the TCG game and i have about 200 cards I've bought and right now my main set up is revolved around Darkrai and Cresselia.
Darkrai - DP52 - 2
90hp
Darkness Aura Poke-Body - If you have Cresselia in play, each of Darkrai's attacks does 20 damage to the defending pokemon.
Hynoblast - 60damage- 2 Dark Energy / 1 Basic Energy - Flip a coin. If heads, the defending pokemon is now asleep.
Darkrai Lv.X - DP19 - 2
100hp
Dark Shadow Poke-body - Each basic Dark Energy attached to your pokemon now has the effect "If the pokemon darkness energy is attached to attacks, the attack does 10 more damage to the Active Pokemon." You can't use more then 1 Dark Shadow Poke-Body each turn.
Endless Darkness - 40damage - 2 Dark Energy / 1 Basic Energy - The defending pokemon is now asleep. Flip 2 coins instead of 1 between turns. If either of them is tails, the defending pokemon is still asleep. If both of them are tails, the defending pokemon is Knocked Out.
Cresselia - DP51 - 2
90hp
Lunar Aura Poke-Body - If you have darkrai in play, remove 1 damage counter from Cresselia between turns.
Lunar Flight - (80-)Damage - 2 Psychic Energy / 1 Basic Energy - Does 80 damage minus 10 damage for each damage counter on Cresselia.
Special Darkness Energy - 4
So I've been running Cressila and some basic pokemon as tanks to get my darkrai ready. Darkrai with 2 special dark energies can hit 100 with cressila in play with Hypnoblast, and 80 with Endless Darkness putting them to sleep. I need help picking some support, trainer, stadium, and pokemon that i can run with this set up. Using just some basic cards with this set up i went 8-1 at the league i joined. So it worked nice.
raznprince
01/25/2010, 02:29 PM
Good choice of cards! I have a lot of ideas on how you can get this to work a little bit faster, but it ultimately comes down to what you decide.
Expert Belt (AR) - If you are familiar with this card, it's a Trainer/PokeTool that, when attached to a Pokemon, adds +20 to your Max HP and 20 damage to an attack's base damage before applying weakness and resistance. The only tradeoff is that if the Pokemon that Expert Belt is attached to gets knocked out, your opponent draws 2 prize cards instead.
PlusPower (PT)- If you are more extra-damage-oriented.
Uxie (LA) - A popularly-run card whose PokePower allows you to draw until you have 7 cards in your hand when you put this card on the bench. Also an Uxie Lv. X won't hurt if you have one and like to put it's Trade Off PokePower to good use, which acts like PokeDex.
Moonlight Stadium (GE) - Zero retreat cost for all your Psychic and Dark Pokemon.
Drifblim (SF) - For no energy, it's Lifting attack allows you to search your deck for two basic Pokemon to put on your bench and for each basic Pokemon you put on your bench, you can also search your deck for a basic energy card and attach it to that Pokemon. This helps supplement the one-energy-per-turn rule if you plan on attaching your next energy card to one of your Darkrais on your next turn. You obviosly need to have Drifloons to evolve (I recommend MD).
Call Energy (MD) - If you know that you are low on Pokemon on your bench and guaranteed you won't be able to attack on your turn, this is a good opportunity to start filling your bench up. You need to have this card attached to you active Pokemon in order to use its effect, though, and using it ends your turn anyway.
Pokemon/Energy Reviving Pokemon, Trainers and Supporters:
Back into your hand: Pokemon Rescue, Time-Space Distortion, Premier Ball (for your Darkrai Lv. X)
Back into your deck: Night Maintenance, Palmer's Contribition
Pokemon: Drifblim's (SF) Lifting attack
Hope this helps!
~Raz
Dieclowns
01/26/2010, 05:15 AM
Thanks for the info, i'm really sure this will help. If i get moonlight stadium should i add 2 more cressilia's to my deck? Because i could use cressilia as a tank / stall. Switching back and forth between them with 0 retreat cost, giving the ones hurt time to heal, and the other ones to do some damage and tank. Think this is a good idea?
Rogue Archetype
01/26/2010, 06:35 AM
Good choice of cards! I have a lot of ideas on how you can get this to work a little bit faster, but it ultimately comes down to what you decide.
...
~Raz
It was cool that you took the time to do all of that.
raznprince = 2 Guru Points
gallade
01/26/2010, 07:49 AM
that looks like a fun combo, though possibly too slow. Try and find a way to make it very speedy.
raznprince
01/26/2010, 05:22 PM
@Dieclowns:
Having extra Cresselia won't hurt, especially if you have a good mix of darkness and psychic energy so you can put them to use if needed. You can also consider putting Cresselia Lv. X (GE) if possible to help complement Darkrai Lv. X's attack.
If your deck is designed to have a decent mix of both social and competitiveness, definitely consider the options I posted before as well as the new info I just gave you.
If you want to run your deck more competitively, consider the following speed strategies and other helpful cards:
-Uxie (LA) with Set Up PokePower
-Claydol (GE) with Cosmic Power PokePower
-Speed Stadium (DP) (Works very well if you are lucky at coin flipping. Careful not to deck yourself, though. Lol.)
-Roseanne's Research (Basics, basics, basics! Energy and/or Pokemon)
-Cynthia's Feelings (LA) (Especially good to use on your next turn if your active Pokemon get's KO'd)
-Sableye (SF) (Helpful if you like going first virtually every duel and/or taking quick advantage of the supporters I listed above if and when they are in your deck.)
More useful stuff! Again, it's up to you to decide, and I hope your deck works out!
~Raz
ashinto
01/26/2010, 06:05 PM
i've tried this deck. it is very fun, but you will loose easily for one reason. it takes three turns to set up an attacker. and since none of your pokemon gain anything from double colorless energy, so that won't help it. maybe weavile to speed it up, but still...
Mewtral
01/28/2010, 12:14 PM
Alright, I read you were new. This deck would run great, but i must warn you, pokemon tcg players like to counter basic pokemon. So I would add weavile (http://www.pokemon.com/us/trading-cards/database/basic/?cardSearchTerm=weavile&searchCardName=&card-water=&sort=Position&searchDatabase=Submit+Query) so that you could run off basic darks solely and make cresselia dark also.
Tombstoner
01/28/2010, 03:10 PM
Alright, I read you were new. This deck would run great, but i must warn you, pokemon tcg players like to counter basic pokemon. So I would add weavile (http://www.pokemon.com/us/trading-cards/database/basic/?cardSearchTerm=weavile&searchCardName=&card-water=&sort=Position&searchDatabase=Submit+Query) so that you could run off basic darks solely and make cresselia dark also.
Or just run Unown G and a Mewtwo counter (like Regice maybe).
Dieclowns
02/01/2010, 05:46 AM
With all this help this is what my deck looks right now.
Pokemon - 17
Darkrai - 2
Darkrai - Lv.x - 2
Cresselia - 2
Cresselia - Lv.x - 2
Gastly - 2
Haunter - 2
Gengar - (Feint Spell) - 1
Gengar - (Curse) - 1
Shuppet - 1
Dunsparce - 1
Misdreavus - 1
Support/Stadium/Trainers - 21
Moonlight Stadium - 2
Bebe's Search - 4
Expert Belt - 2
Department Store Girl - 2
Warp Point - 2
Pokemon Collector - 1
Roseanne's Research - 2
Buffer Piece - 2
Scott - 2
Energy - 22
Special Darkness Energy - 4
Dark Energy - 4
Rainbow Energy - 2
Psychic Energy - 12
With this set up, i always got energies coming, and my support cards help me get set up fast. Cresselia Lv X + Gengar (Curse), can help switch around damage from the bench. Darkrai LV.X and Gengar (Feint) can put out nice damage. With Moonlight stadium up, i can switch between sleeping them with Darkrai, then pulling in Cresselia Lv.X next turn for the 2 prize ko hit. Cresselia, Darkrai, and both Gengars can Ko by theselves and almost always last long enough for me to get 1 - 2 more set up on my bench. Cresselia Lv.X gets the benefit of healing 1 counter in between turns which helps. So far i haven't lost with this deck yet, i've gone agianst two mewtwo deck's and just by setting up gengar on my sidelines it's and easy KO due to Mewtwo's x2 weakness to psychic.
Comment on what you think.
Darkmot
02/01/2010, 06:59 AM
http://pokegym.net/forums/showthread.php?t=118979
- he posted this deck into the Deck help and Strategie Forum....
- this link is the new help thread
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