Scipio
04/01/2010, 09:02 AM
Gardevoir - Psychic - HP120
Stage 2 - Evolves from Kirlia
Poké-Power: Lunar Dance
Once during your turn (before your attack), you may remove up to 2 damage counters from one of your Pokémon. If you do, you may put 1 damage counter on your opponent's active Pokémon. This power cannot be used if Gardevoir is affected by a special condition.
[P][P][C] Psystorm 10x
This attack does 10 damage times the number of energy in play.
Weakness: [P] X2
Resistance:
Retreat Cost: [C]
Gardevoir PRIME - Psychic - HP140
Stage 2 - Evolves from Kirlia
Poké-Power: Psy Shadow
Once during your turn (before your attack), you may search your deck for one [P] energy card and attach it to one of your Pokémon. Put 2 damage counters on that Pokémon. This power cannot be used if Gardevoir is affected by a special condition.
[P][C] Energy Flare 40
You may move all your energy cards on the field between your Pokémon in any way you like.
[P][P][C] Super Psy Bolt 70
Weakness: [P] X2
Resistance:
Retreat Cost: [C]
Gallade - Fighting - HP120
Stage 2 - Evolves from Kirlia
[F][C] Psychic Blades
For each Psychic energy you have in play, you may put 1 damage counter on one of your opponent's Pokémon.
[P][C][C] Psycho Slash 50+
This attack does 50 damage plus 20 more for each Psychic energy attached to Gallade.
Weakness: [P] X2
Resistance:
Retreat Cost; [C]
Gallade PRIME - Fighting - HP140
Stage 2 - Evolves from Kirlia
Poké-Body: Psychic Guard
Whenever one of your Pokémon with more then 2 Psychic Energy attached to them is attacked, put 3 damage counters on the attacking Pokémon. You cannot use more then one Psychic Guard Poké-Body each turn.
[F][P][C] Mental Blade 20x
This attack does 20 damage times the number of Psychic Energy cards in your discard pile. Shuffle one Psychic Energy card from your discard pile back into your deck.
Weakness: [P] X2
Resistance:
Retreat Cost; [C]
More to come.
Stage 2 - Evolves from Kirlia
Poké-Power: Lunar Dance
Once during your turn (before your attack), you may remove up to 2 damage counters from one of your Pokémon. If you do, you may put 1 damage counter on your opponent's active Pokémon. This power cannot be used if Gardevoir is affected by a special condition.
[P][P][C] Psystorm 10x
This attack does 10 damage times the number of energy in play.
Weakness: [P] X2
Resistance:
Retreat Cost: [C]
Gardevoir PRIME - Psychic - HP140
Stage 2 - Evolves from Kirlia
Poké-Power: Psy Shadow
Once during your turn (before your attack), you may search your deck for one [P] energy card and attach it to one of your Pokémon. Put 2 damage counters on that Pokémon. This power cannot be used if Gardevoir is affected by a special condition.
[P][C] Energy Flare 40
You may move all your energy cards on the field between your Pokémon in any way you like.
[P][P][C] Super Psy Bolt 70
Weakness: [P] X2
Resistance:
Retreat Cost: [C]
Gallade - Fighting - HP120
Stage 2 - Evolves from Kirlia
[F][C] Psychic Blades
For each Psychic energy you have in play, you may put 1 damage counter on one of your opponent's Pokémon.
[P][C][C] Psycho Slash 50+
This attack does 50 damage plus 20 more for each Psychic energy attached to Gallade.
Weakness: [P] X2
Resistance:
Retreat Cost; [C]
Gallade PRIME - Fighting - HP140
Stage 2 - Evolves from Kirlia
Poké-Body: Psychic Guard
Whenever one of your Pokémon with more then 2 Psychic Energy attached to them is attacked, put 3 damage counters on the attacking Pokémon. You cannot use more then one Psychic Guard Poké-Body each turn.
[F][P][C] Mental Blade 20x
This attack does 20 damage times the number of Psychic Energy cards in your discard pile. Shuffle one Psychic Energy card from your discard pile back into your deck.
Weakness: [P] X2
Resistance:
Retreat Cost; [C]
More to come.